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Thread: Portland International Raceway

  1. #1
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    Default Portland International Raceway

    This is my first track that I've made and needs more objects because my game keeps crashing after I put them in.

    This track is based on PIR in Portland, Oregon where I live. This was made using basik's mod.
    It is a pretty short track so my best times are around 25-26 seconds.

    I unfortunately have no screenshots because I have a mac.
    Attached Files

  2. #2
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    E Pluribus Unum

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    Not bad, I like the part at the top left, it can catch you out sometimes if your not concentrating.

    EDIT: Ive done around 20 laps of the course and my best time so far is 00:20.058, but im sure you could get under 20 seconds easily.

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    Yeah about 5 minutes after I posted I got 22 seconds so that is pretty good for me.

    Quote Originally Posted by Cookie Monster View Post
    Thank you! I will take them as soon as I can because I'm not on the right computer and I don't have the right one with me.

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    My new fastest time is around 19 seconds or so. I probably could get it down to 18 if I could master that top-left bit.

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    I find it a bit easier at the top left corner if you start way at the left edge of the track (the outside) and turn a little early, it helps.
    And also x13radx, I'm glad that you are using my track so much!

    I should have the screen shots by tonight and if not over the weekend!

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    Track actually looks nice, just a suggestion: maybe you could put wall track objects? I kept crashing into walls cos I couldn't see them Also are your and x13radx's times with KERS or not?
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    Mine is non-KERS, ive not tried with KERS because I dont usually use it anyway even if I equip it.

    BTW, new fastest time was a complete fluke lap of 00:18:954
    Not sure ill get much faster than that!

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    Mine without KERS fitted is 00:20:400, with KERS fitted and used it's 00:24:965 lol
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    I suppose im cheating a little bit because I just drive right across the first little bit and cut the corner slightly on the top-left part.

    I find it easier to go far left then cut in later than normal and then brake very slightly then turn in fully. It keeps your speed without wasting it on turning but doesnt throw you off the track.

  11. #11
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    Quote Originally Posted by Cookie Monster View Post
    Track actually looks nice, just a suggestion: maybe you could put wall track objects? I kept crashing into walls cos I couldn't see them Also are your and x13radx's times with KERS or not?
    1) Mine are with KERS
    2) The "invisible" walls are due to my game crashing when I put them in. I will try to put more in when I make the screen shots.

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    Here are some screenshots I took:
    Start/Finish Line:

    Turn 4:

    Pit Lane:
    Attached Images

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    The images don't show Seems to be a forum bug, because I've seen people complaining they couldn't see attached photos.
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    They were showing yesterday

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    Gnarly, do you mind If I could edit the track a bit, I think my new track pieces could come in use.

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