Ok, here are two images of 2 slightly different views. The first is a completely overhead view, which may make passing and shooting in 360 degrees seem more natural...
The second is more like the NSS3 view where the pitch is virtually overhead but the players and goals will be viewed end-on. This makes shooting at the goal more appealing and logical as you can see the height of the crossbar clearly...
Please bare in mind that these are very early images and that the finished sprite will have a more cel-shaded look than these which have been rotoscoped from 3D. Also notice the floodlight shadows.
Let me know your thoughts on your preferred view.





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