Must have Ideas:
- % of fuel shown while tanking! See example -------------> IMAGE
- Ability to save online race replays as in offline (MOST WANTED)
- Some basic damage areas for the car (front/rear wing, tyre, etc) affecting different aspects of driving like punctured tyres, damaged steering, gearbox partial failure (losing a single gear, gears don't change properly...)
- Damage modeling which impacts performance (e.g. car leans left/right, brakes/drive less effective and/or top-speed reduced rather than a straight damage bar - I would prefer this sort of thing to a reliability index for complete car failure, each element could have a reliability factor that may affect performance during a race for all cars)
- Start with any fuel amount (could be set like now but with the ability to lower)
- Flags system like in MRO (Mini Racing Online) see pics ------------------------>IMAGE1 IMAGE2 plus Penaltys for cutting turns,too much speed on pit,.... (Would be very nice to have it if possible)
- Checkpoints for Quali, and Race!
- Variable pit times (pit crew ***** ups)
- Going off road adds slight damage to the car (much less than hitting stuff)
- Hitting a wall = you at least have to pit
- Have the lap counter be proportional. So you'd set how long the race should be, and then you get a differing number of laps depending on the length of the course. So you'd wind up doing approximately twice as many laps at Monaco as at Spa
- Track elevation
- Spectator mode
- "SLR Chat system" used in Super Laser Racer. Assuming that was built as a module, it should be easy to extract that code an drop it into NSGP2. OR At least Autofocus on chat after each sent message
- Allow to edit race settings without having to restart the server
- wider tracks so online play is less frustrating?
- Tyre marks on the track due to braking and by consequence...smoke also!!
- Edit mode (to make tracks) much easier then now
- Being able to run alone in a online server
- Offline mode much more complete, like starting in Karts and making progress to all the different categorys until arriving to F1! And even then you would start as a test pilot and so on,...... (Really wanted)
- Instead of many categories game spanning many F1 seasons. e.g. you start in 1991 and drive to 2011 with drivers and teams etc. changing either as they did or randomly simulating an alternate history line (I could actually do the performances for all of these, and perhaps even the liveries, depending on how complicated it would be to edit)
- Different Tyre types with different wear/performance attributes. Some way of simulating getting tyres "warm" and into optimal performance zone (perhaps they perform differently in the first 30 seconds as they wear in? And then degrade at a certain wear point?)
- Quali starting with car already moving or 2 laps for it, or an amount of time. (Would be very nice to have it)
- In the end of race showing race time plus who made the fastest lap with the respective time
- Built in Print screen function (MOST WANTED)
- Include India track in Season and update driver names
- The first car arriving to pit should stay on the spot ahead so he can leave pit without hitting the 2nd driver who in the mean while had arrived to change tires also.
- Online Race time leader-boards as well as lap leader-boards. This would mean...dedicated servers!?
Other Ideas:
- Car failures (could be optional and a stat next to H/A/S)
- Some achievements to gather
- Maybe introduction of manual gears option!! (Would be awesome!)
- Online career mode for 2+ players
- Introduction of Pace-car!?
- Increase the amount of cars per race (so we can play with series that have more cars than f1)
- "Ghost" racing - be able to record ghosts of your laps/race and race against these. Preferably with multiple Ghosts so that races with multiple people can be simulated
- Very simple car set up (slight effect) / different tyre types
- Options to configure the Online Car (e.g. give everyone 9 stars and let them work out the best config)
- Hide ghosts that are too close to your car in no collisions mode
- Adaptive AI. Allow the AI to analyze your racing lines and accelerate/brake points, and map their racing lines and style to yours. This could also replace the somewhat tedious racing line construction used in the editor, just get the designer to drive 20-30 laps around the track and normalize the line from that. The brilliant thing about this idea is that it eliminates the need for skill levels - the game will adapt to your driving skill and adjust appropriately. Not only that, I can conceive these "AI" lines being able to be captured and uploaded for others to simulate races against you. This is feasible to program, AND would give amazing replay ability.
- Improved lag compensation (the AI files idea above would help with this...)
- Choose your driver's helmet color
- In-race chat
- In the final screen for all 20 cars in the ranking to have a small image of a car next to their name
- Ability for the host to manually set the grid positions in online mode
Games to have as reference to NSGP 2
Without any specified order...
Genrally - (for the gameplay and easy track editor, also the tyre marks on the track)
Miniracing-Online - (For the flags system and smoke, race penaltys,...)
Super Cars 2 (amiga) - (For the gameplay and competitiveness, and because its a reference in car games)
Micromachines - (It´s a reference, i had to mention it)
*GP manager 2 - (for all the managing and development stuff, something similar would be perfect, making contracts, Getting fired if no good results, sponsors, develop new car for next season, "stealing" technology from other teams,etc...)
Roadclub (pc) - (For the car graphics maybe)
Mad Cars (pc) - (For graphics and gameplay)
Deliverace (iPhone) (Definitely for the car physics and graphics, tyre marks and smoke, the 3d maybe,...) Would be amazing if possible to have something similar!!!
Turbo Sliders (pc) - (The F1 MOD is fantastic, a lots of ideas could be used from it, gameplay also)
Formula GP - Everything from there except contact between cars. Check this thread: ------------------------> HERE



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