Hey guys, I only quite recently released my last game, however I have been spending a fair amount of time working on my new, rather ambitious game, Revenge of the Cows.
I have uploaded a little engine test to see what the game is like so far. Much of the graphics are nowhere near done yet (Lets see if anyone can tell what game the cow sprite is from?) and the player is just a nice circle so far.
Much of the trigonometry, level system and Weapon Engine is completed, now I only really need to focus on the upgrade mechanics (Currently have about 20 weapons in-game) and a few other things. Then obviously the GUI needs doing and some quality mechanicsm/save mechanism.
So, without further ado, here it is so far!;
WASD to move. Mouse to FIRE (Can hold it down). You cannot DIE, it is disabled as it needs fixing. Hopefully this will be included in next test update.
http://www.swfcabin.com/open/1303246811
IMPORTANT NOTICE /
-------------------/
Currently, the game has not been thoroughly combed for memory errors/leaks. Although Flash automatically garbage-collects most items that are no longer used (e.g. dead cows, bullets off the stage, etc.) it can be dodgy until this is done. If the game starts to lag, I suggest stop playing, as it is usually an indicator that one of the event timers has exploded).
There are 5 little levels, with each level brings a new gun;
1. PISTOL (Called the "Sadler", worst pistol in-game (Starter gun))
2. PISTOL (Called the "Wolf", best pistol in-game)
3. SHOTGUN (Called the "Grim", best shotgun)
4. ASSAULT RIFLE (Called the "Cobra", best assault rifle)
5. SPECIAL (Called the "Annihilator", best weapon?, secret weapon)
Levels advance from 10 kills, 50 kills, 100 kills to 200 kills for the SPECIAL weapon.
Feedback so far is much appreciated. Each weapon will eventually have its own graphic (You may notice that the pistol bullets start much closer to the player than the Assault rifle bullets (This is to accomodate the length of the weapons when I can be bothered to draw them in).



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