NSGP version 1.27 is ready! An email will be going out to all the existing customers soon which will contain details on how to obtain the full version. The demo version can be downloaded here:
PC DEMO
http://download.newstargames.com/Install_NSGP.exe
MAC DEMO
http://download.newstargames.com/NSGP_Mac.zip
Thanks to all the 'unusual suspects' from the forum for their expert advice and endless requests.![]()
The translation file still needs updating, so if you have time to help, open up the file New Star GP/Languages/NSGP_TransFile.txt in Excel and update your language column. Then send me the file and I will include it in a future update.
Here is a list of all the changes since the last official release (1.16)...
Changes 1.27
Closed debug loop-hole
Version number displayed when player connects to chat room
Changes 1.25
30% fuel allowed in qualifying
Fixed colliding with ghosted cars that have finished
Fixed replay after finish showing ghosted cars
Changes 1.24
Made slicks in wet more slippery
Made com more aggressive
Improved COM refuelling amount
Multiplayer
-Collision setting displayed in host table (X)
-Fixed Ready button colour
-Fixed driver names for client
Changes 1.23
Changed minimum fuel load to 30%
Changed main font
Added more contrast to Dan's car colours
Reverted to "drifty" physics - realistic settings must be set in mods
Changes 1.22
Added Dan's new cars
Fixed place of birth overflow
Reduced slipstream effect
Reduced drift
Softened lights beep
Cars that have finished race are ghosted
Race displays driver last names
COM drivers fill fuel tank half full for qualifying
Reduced fuel consumption
Changed font
Changes 1.21
Main Engine.ini car settings can only be edited for Mods to stop leaderboard/online cheating
Adjusted tyrewear
Tweaked AI driver skill gaining too much top speed
Fixed AI not calculating fuel consumption until 3rd lap (causing occasional empty fuel tank)
Fixed replay driver/lap info displaying too high
Changed font
Added sound for starting lights
Fixed teams not showing in team screen
Fixed driver name labels in team profile
Multiplayer
-Added ready button for online players (host must wait or kick players not ready)
-Fixed car ahead/behind times
-Made slight improvement to network code
-Online name box refreshes with current user name
Changes 1.20
Turning off Fuel means cars will be fueled enough for session/race
-Car speed will be affected as fuel depletes but it will never run out
Fixed showing career home screen when quitting editor
Multiplayer
-Added host option for collisions during race
-Fixed Play button bug
-If host quits qualifying or race all racers return to lobby even if they are still racing
-Fixed player status not updating on driver panel
-Car dies if client quits race early
-Fixed cars 21-24 staying still on grid for clients
-Fixed (I think) rain continuing to fall during a dry race after an online wet race
Changes 1.19
Adjusted off track friction
Restored pixel-art cars/added new teams
Updated track images
Car behind time shown even when you are not in first position
Car ahead/behind times fixed
Fixed fuel consumption/report issues
Reduced damage for extreme tyre wear
Added barriers to stop short-cuts on Korean track
Increased tyrewear of slicks in extreme wet conditions
Reduced speed of slicks in extreme wet conditions
Multiplayer
-Set up new db for multiplayer setup (avoids players meeting with conflicting versions)
-Delete button clears chat text
-Cannot join a race if host not in lobby
-Fixed differing damage amounts for colliding cars
Changes 1.18
Fix slider bars in option screen
Fixed resolution issues
Updated Korea racing line (Thanks Alex Reeves)
Updated Bahrain track (Thanks Robbyd)
-You may need to delete your Documents/New Star GP/Tracks folder then start the game to update the QuickRace tracks.
Fixed fuel being grayed out
Fixed wrong liveries
Fixed hang when joy controls set in options but joypad disconnected
Set up new leaderboards
-Old saves will not load in this version. This is to protect new leaderboards.
Added driver skill column in database
-Skill affects handling/speed and driver errors
Changes 1.17
Updated to 2010 season (thanks Dan'on)
Remaining fuel report is more conservative
Fixed pit bug where car runs out of fuel as it enters pit bay, refuels but then runs slow
Fixed car ahead times showing for back markers
Fixed game giving a DNF on tracks numbered over 17 in mods
Deleted cheats from leaderboards
Added some anti-cheat checks for the leaderboard
Pruned leaderboard of slow times
Fixed trackside objects clipping
Added keys/joy GUI control
Fixed track screen not showing tracks numbered over 17 in mods
Fixed fuel messages when fuel option is off
Multiplayer
-Fixed client status not updating when returning to lobby
-Fixed bug where host always starts last on the grid
-Fixed connection issues causing crash
Modding
-Added points system to Engine.ini to allow modding 'points_X'
-Rain light can be forced off in Engine.ini to help modding 'rainlight'
-Minimum slip-streaming speed can be adjusted to a percentage of topspeed (0.25-1.0) in Engine.ini 'slipstream_min'
-Engine sound can be modified to normal sports car sound in Engine.ini 'sound_f1engine'
-Effect of fuel weight can be changed in Engine.ini (2000 Heavy - 10000 Light) 'fuelweight'




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