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Thread: New Star GP v1.2x - Testing

  1. #181
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    alex do you see my point about unlocking the fuel bar vo?

    if you get a small track u may need less than half tank filled to have an optimal stratge..

    also unlocking the fuel bar would not effect you as you could utilize it or not its up to you.

    im not sure how the AI do thier pit strategy but this could make them more efficient to.

    Si any ideas here?

  2. #182
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    I'm all for being able to start with as much (less) fuel as you'd like, if it's not against the F1 rules or smth...

  3. #183
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    i think if you set the fuel consumption so that a full tank will do half the distance of the longest track (spa) then unlock the fuel bar so you can have any fuel load. I think that will fix the pit stop problems, or make strategizing easier.

    just by going out for practice at the track before racing and setting the tank to half will give you how many laps you can do and will give you an idea of the pit strategy come raceday.

  4. #184
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    Quote Originally Posted by Dan'on Hill View Post
    just by going out for practice at the track before racing and setting the tank to half will give you how many laps you can do and will give you an idea of the pit strategy come raceday.
    We do that now anyway. Now stop with the talk and join us tomorrow at 10 GMT

  5. #185
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    yeah i might bro im down pub for the arsenal game against spurs!!!! but ill try

    now enough talk about bloody fuel -dan !!lol!!!!

  6. #186
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    Aug 2009
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    Sorry if this issue has been already noted,

    on 1.22 mac demo version game crashes before lights start to turn on in race, tried both in quick race and career mode, i can do qualify and practice without any problem. i can PM or post the details of problem report if needed.

    And is it possible to have the 1.22 version of the full game or not yet?

    Thanks

  7. #187
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    For the second part: it's not possible. 1.16 is the only full version currently available and when the next full one comes out you'll know about it

  8. #188
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    Ok, thanks for the answer Sida

  9. #189
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    Si hello mate..
    is this the final update now, or are you still working on more elements?
    Dan

  10. #190
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    Final tweaks now.

    PC
    http://download.newstargames.com/temp/NSGP123.zip

    MAC
    http://download.newstargames.com/temp/NSGP_Mac123.zip

    Changes
    Changed minimum fuel load to 30%
    Changed main font
    Added more contrast to Dan's car colours
    Reverted to "drifty" physics - realistic settings must be set in mods

  11. #191
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    Feb 2006
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    Si,

    One final RFE request, and I'll fully understand if you pass on it. Is there any chance you could add a "dedicated server" mode to online. Effectively this would allow a machine to run as the online server, but not participate in races. I can see value in this for both NSGP and SLR online communities, so the coding effort involved here would help both projects. I suspect the effort involved would also be reasonably low.

  12. #192
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    Changed minimum fuel load to 30%
    -Nice!


    Changed main font
    - Overly bold
    When inside game menu, things like New Star GP, Bahrain, Championship, Relationships, Boss, etc - could do but Week 1, Length, Nica Risberg - are too bold


    Added more contrast to Dan's car colours
    - Yeah, they did need a bit more contrast... this looks a bit much (on Boro Ross perhaps etc?) but ok


    Reverted to "drifty" physics - realistic settings must be set in mods
    - Ok


    I've skipped quali a few times and got some semi-random grid, it resulted in Lotus cars being way up front which made the AI not being aggressive enough issue quite apparent - they made a huge train and were being passed at a rate of 1car/lap

  13. #193
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    -New handling personally dont like!!

    -user cant fill 30% like AI can for Qualy?! Can AI ise this new low fuel start for race Strategy?

    -prefer font before in 1.21

    -Cars cant see a huge difference and didnt see a problem before.

    -Ai need to be more aggressive on each other, and not cut corners to overtake player lol

    Dan

  14. #194
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    1.23 testing with Alex

    - collisions being selected/not selected could appear in the Settings as well (with the F,D,T etc?)
    - wet grip is insane. the car just slows down a lot... which is a shame as one of the previous versions had it spot on! Cars should not have considerably less top speed when driving slicks on wet but the grip should be closer to non-existant than to perfect
    - Alex, mention the fuel thingy as well with the couple you've noticed

  15. #195
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    New font = win.

    Min fuel load = win. However I'm not convinced about the new fuel consumption rate. Personally I didn't think there was anything wrog with the old one - the more I think about it, the more I prefer linking refuel speed to race length so that pitstops take longer in a longer race.

    New car graphics = ok. Still concerned about the link between graphics and collisions, but it seems better now. Maybe I'm just more used to it....

    Drifty Physics = Fine in dry, but Wet is still too easy. Driving in wet with dry tyres should be much, much harder. Driving in Wet with wet tyres shouldn't be just like dry, but slower.

    Extra stuff from online testing

    - Bug with racer names for guests. Guests are getting random driver names, host gets correct names.

    - Bug (possibly cosmetic). If guest goes ready but race doesn't commence, button stays green but says "Not Ready".

    - Bug (possibly human error) - Sida is too quick. All racers called Kos or Sida should suffer a 10% speed penalty, unless they're racing anyone called Brad or Davies, in which case it should be reversed...

    - Wet grip issue is doubly bad in Online car. it's easy to the point of not bothering to put on wets.

    - Guests should be able to see if collisions are on in the race.

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