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Thread: Sensational World Soccer - Official Demo

  1. #16
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    a nice game with a great atmosphere!
    The sound is amazing and really get's you in the right mood for this little game.

    It's a little to early for me to judge the gameplay itself but it's really fun for the first few games.

    what I would add are some rough team skills.
    GK-DEF-MID-ST from 1-5
    like Italy would get 5-5-4-4 or something or Brazil 4-4-5-5 or something like that.
    It sort of reminds me of an old sega mega drive game. World Cup Italia '90.

    I'm not sure if it would be too much for this arcade style game but it would add a little more depth without destroying the atmosphere.

    what do you guys think?

  2. #17
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    the new demoversion is a huge step forward
    with the fixkick parameter set to 0 it's absolutely nice to play

  3. #18
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    Oh, no teams yet? I know what to edit to have my wish fulfilled but still...
    E Pluribus Unum

    Need immediate help with New Star Soccer? Tweet me at @ruan03 or email me at ruiandrade@outlook.com

  4. #19
    Join Date
    Apr 2009
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    48

    Default 1.01

    Love the crowd. STill a few issues:

    1. The player slection still changes too quickly, i.e. nearest to the ball, which causes problems when trying to defend. Needs to hold to a player a bit longer to give you a chance to catch up, as often switches to a player at the side which causes you to end up running in the wrong direction when the player switches.

    2. Still think it tries to pass in the box too much instead of shooting. Maybe because I am just tapping the button when I should hold it? AI should pick the shoot option if you are directed to the goal rather than a player when in the box.

    3. Players shouldn't go down the tunnel before extra time. Needs a pitch huddle animation.

    4. There is a bug, when it is half time, and the opponents due to kick off, it sometimes kicks off instantly from the half time whistle before your players are in their own half., and you see your players running up the pitch with the keeper trying to get to the opposite goal, but the opponents are already running up with the ball and score!!

    Super game though, I'll buy it with the bugs if it will make you release it quicker!

    I still want New Star Golf though please. Has to be top down, like Mario golf though.

  5. #20
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    I have a feeling that the ball does not stop rolling realistically, i.e. there's too little friction and it keeps going ... Should be fixed for realism, IMO.

    What would also be cool is a training mode, in which you could test and practice the simple-yet-intricate control scheme in some standard situations, set pieces, etc. Perhaps with specific challenges and achievements. But first and foremost as a controlled environment for controls

  6. #21

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    will take a look when i get chance. May I ask why we have sensational soccer, sensation world soccer, sensational world cup and sensational world cup 2010.

    Appreciate that 2 are just world cup versions, but couldn't these be combined with the main game.

    But why is there sensational soccer & sensation world soccer?

  7. #22

    Default Excellent Game

    Si

    Really impressive game you have here. Definitely got the 'pick up and play' + fun factor. Great that the players have 360 Deg control. Sound is very atmospheric. Closest thing to a quality modern day Sensi Soccer that I've played.

    Couple of thoughts:

    Sprite animation lets things down a little:
    - The '2 stage' leg animation looks a bit out of place (compared to nice smooth pitch movement, etc).
    - The 'no diagonal' player sprites could be improved.

    Keep up the great work.

  8. #23
    Join Date
    Jul 2003
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    UK
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    Thanks for your comments guys. The name thing is because I intended to call this game Sensational World Cup but had to drop "World Cup" due to licensing issues, so it is now Sensational World Soccer. In retrospect I maybe should have gone with Sensational Soccer: World Championship or something like that but I don't like long titles. Anyway, there are only 2 Sensational games in total.

    Graphics and animations will be updated when I start work on NSS5 which will use this football engine.

    I hope to include basic team data over the next week or two (that will mean team selection, substitutions, bans etc are included) but I will release it initially without this feature.

    Um, more news later today.

  9. #24
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    Jun 2008
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    Austria
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    good to hear you are planning to go back to 2D, i loved the 2D sensational game engine in NSS3
    it makes the game incompareable to the 3D soccer games of the big companies. many people - like me - love to travel back to their childhood (sensible soccer), the 2D engine remembers me of the good old times

    i hope that you'll be able to choose between 1 button-control and 2 or 4-button control in NSS5.

    edit:
    just one thing i almost forgot to say! amazing what you did in such a short time simon, really amazing!

    edit2:
    i just tried to delete the contour from the player sprites, i think it makes the game look more retro while keeping the modern look of the sprites
    players.jpg

  10. #25
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    Apr 2009
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    Quote Originally Posted by siread View Post
    Thanks for your comments guys. The name thing is because I intended to call this game Sensational World Cup but had to drop "World Cup" due to licensing issues, so it is now Sensational World Soccer. In retrospect I maybe should have gone with Sensational Soccer: World Championship or something like that but I don't like long titles. Anyway, there are only 2 Sensational games in total.

    Graphics and animations will be updated when I start work on NSS5 which will use this football engine.

    I hope to include basic team data over the next week or two (that will mean team selection, substitutions, bans etc are included) but I will release it initially without this feature.

    Um, more news later today.
    Superb, 2d game again. This engine is great, always preferred a good old 2D sensi game to anything else. Just needs a good manager mode, which I'm sure NSS5 will have.

    Are we still getting a NSGP2 though?

  11. #26
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    Jun 2008
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    would be nice if there was a fixkick_setp option in the settings file. i'd like to have the direction fixed when taking a freekick, but not when running

  12. #27
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    Quote Originally Posted by haGi View Post
    would be nice if there was a fixkick_setp option in the settings file. i'd like to have the direction fixed when taking a freekick, but not when running
    In set-pieces the arrow is always fixed once you start powering it up. Or it should be at least.

    Quote Originally Posted by ecoraph View Post
    Are we still getting a NSGP2 though?
    For sure, but not any time soon I'm afraid.

  13. #28
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    BTW, has anyone tried it in 2-player mode?

  14. #29
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    Quote Originally Posted by markohladnik View Post
    I have a feeling that the ball does not stop rolling realistically, i.e. there's too little friction and it keeps going ... Should be fixed for realism, IMO.

    What would also be cool is a training mode, in which you could test and practice the simple-yet-intricate control scheme in some standard situations, set pieces, etc. Perhaps with specific challenges and achievements. But first and foremost as a controlled environment for controls
    try these settings, the game is really nice to play with them:

    fricAir=0.98
    fricGrass=0.975
    kickpow_pass=0.072
    kickheight_pass=0.0
    kickpow_shoot=0.13
    kickheight_shoot=2.75
    kickpow_lob=0.092
    kickheight_lob=3.75
    kickpow_head=0.085
    kickheight_head=1.8
    curlinc=0.07
    curlmax=0.58

    jumpvelocity=2.2

  15. #30
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    Jun 2008
    Location
    Austria
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    Quote Originally Posted by siread View Post
    In set-pieces the arrow is always fixed once you start powering it up. Or it should be at least.


    For sure, but not any time soon I'm afraid.
    oh, just tested it. you're right ^^

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