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Thread: Dan'on Hill 2010 Teams NSGP MODS & TWEAKS & STATS

  1. #1
    Join Date
    Sep 2009
    Location
    Essex, UK
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    Thumbs up Dan'on Hill 2010 Season MOD v.2.6!!!

    "a highly acclaimed 2010 f1 mod!!"

    Right as i said in my old thread im very keen to get this out to you guys. As im sure most of you are looking forward to robs huge mod, im releasing this just as a "pure" 2010 mod with all 12 teams & 24 drivers, and now all the 2010 tracks!!!.
    Ive made lots of changes and additions so read on below!!

    Credits
    My thanks goes firstly to djparker, who did the initialdb file with all the names ( i added my 2010 teams performance stats, and some minor corrections).
    Kirby for his excellent 2010 cars also.
    Parahnos for his hockemring trk and rob for his canada trk thank you very much!!
    korea i made all myself, so thanks to me!!!

    If you would like to use my work, please credit me like i have to others thank you.
    Daniel

    RELEASE
    v.1.0= Added 3 new teams. Teams with all 2010 liveries/drivers.Updated interface background images. Updated all teams stats to real life performance. Tweaked engine file for added realism.


    UPDATES
    v.1.1= Sebastian Vettel Name corrected.
    v.1.2= Updated News page.
    v.1.3= Tweaked Fuel, drift and tyre settings In engine file.
    v.1.4= Tweaked Global Handling setting In engine file.
    v.1.5= Fixed major track bug at turkey, and tidied Db file.
    v.1.5a= Fixed major track bug at bahrain.
    v.1.6= Revised source hairpin at spa.
    v.1.6a= Fixed another track bug at turkey also fixed AI donuting at bahrain exit from pits.

    v.2.0 beta= Season calendar now to 2010 schedule. Added canada and hockemheimring. Fixed font sizes on profile pages, given official gp names, and updated the circuit layout images.
    v.2.1= All 19 2010 races in official order, including KOREA!! and more tweaks.
    v.2.2= Fixed further font size issues, few tweaks at korea and changed the collision size on the side of cars, now the ai should leave more of a gap beside you!
    v.2.3= Fixed bug at new spa source hairpin, and reverted collisions settings back to release default. No more over aggressive ai!
    v.2.4= Tweaked Ai Collision attributes, they should allow a bit more room. Hopefully No more over aggressive ai! Changed some team names to more recognized alias.
    v.2.5= Tweaked teams stats to more real life standings.
    v.2.6= Fixed Checkpoint and pit exit bugs, at Belgium and Canada.


    DOWNLOAD 13/8/2010
    http://www.4shared.com/file/BrTUKs0J...0_MOD_v26.html
    248 Current Downloads!!!!!


    INSTRUCTIONS

    -Put danon 2010 mod folder in mod folder.

    -then most importantly=

    -On a mac, right click nsgp file, then click show package. Go to contents/resource/data/.... and replace the
    folders in the "media/skin" folder, with the ones from the "mod/extra" folder.

    -On a pc, i think it installs 2 folders, find the same folder in program files, as above and overwrite with the same folders.

    U MUST OVERWRITE THESE FOLDERS IN ORDER FOR IT TO WORK ..!!

    ***PLEASE BACKUP YOUR NSGP FOLDER FIRST!!!***



    SCREENSHOTS







    NEW LA SOURCE HAIRPIN!


    NEW KOREA STRAIGHT!




    ENJOY PEEPS!!

  2. #2
    Join Date
    May 2009
    Location
    Rio de Janeiro, Brazil
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    390

    Default

    Hey mate, just to let you know:

    -You can put the background and interface folders in the media folder of your mod, there's no need to replace anything in Program Files/NSGP/Media with the exception of track tiles and objects.

    - You can use any of my tracks if you'd like to, just give me credits on the mod if you're interested.
    Check out my NSGP or my SLR creations!

  3. #3
    Join Date
    Sep 2009
    Location
    Essex, UK
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    Default

    yeah i knew that cheers para, just thought it would be easier for peeps. But ive change the folder as you said, UPDATED!

    What tracks have you got?

    i would love the 2010 tracks but not entirely sure how to go about it mate...

  4. #4
    Join Date
    May 2009
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    Rio de Janeiro, Brazil
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    Default

    Here's my track list: http://www.newstargames.com/newstarf...ad.php?t=10200

    I thought you might be interested in my Realistic Pits Pack, it has Australia, Malaysia and China with their pits entrances more realistic.
    Check out my NSGP or my SLR creations!

  5. #5
    Join Date
    Sep 2009
    Location
    Essex, UK
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    Default

    To be honest para, and thanks for the sentiment, im not sure how to do tracks and worried i might mess the mod up.
    Thats why ive kept the 2009 tracks, ill ive done is replaced the object file, and its worked with 12 teams.

    If you could clarify whats to be done please. What do i replace etc etc..??

    ---------
    ALSO PARA YOU SEEM TO KNOW YOUR WAY ROUND THIS GAME
    ive noticed this problem.

    ive set the fuel consumption in engine file to 0.0010 (changed to default for mod, dont worry) to make fuel go quicker.
    i do 20lap races, and on australia, i can fill the tank and the car does roughly 10/11 laps (perfect for a 1 stop, without loads of access fuel?!)

    i take the same whole setup to malaysia, and the 1st stint on a full tank will only go 7/8 laps. Which means i cant one stop.
    Does lap length play a part to,in fuel consumption?

    What can i change to make the car on a full tank do half the race on every circuit. without 5/6 laps spare!

  6. #6
    Join Date
    Jun 2007
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    Default

    There's a problem though, there's no refueling anymore so a car has to do a full race which theoretically renders fuel useless.
    E Pluribus Unum

    Need immediate help with New Star Soccer? Tweet me at @ruan03 or email me at ruiandrade@outlook.com

  7. #7
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    Default

    I realize this but for the sake of the mod, and troubles with turning fuel off (ai cars starting on different fuel loads, the other thread mentioned ai weight still takes in to consideration even vo fuel is off.). I have left the fuel wear on.

  8. #8
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  9. #9
    Join Date
    Mar 2009
    Location
    Spain
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    27

    Unhappy

    thank you for your new mod.

    Anyway, I have a problem. All the teams appears in the beggining, but when I choosed McLaren (for example) in the game the "Hispania Team" disappears.

  10. #10
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    Sep 2009
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    Essex, UK
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    Default

    Hmm are you doing season or quick race?

    Ive just tested two tracks (aus/may) with a mclaren (season), and i had full 12 teams working. Even my screenshots above have all cars showing

    For some reason, quick race wont work, i need to alter the trk (elsewhere i dunno) files, but im a little hesitant.

  11. #11
    Join Date
    Mar 2009
    Location
    Spain
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    Thumbs up

    Quote Originally Posted by Dan'on Hill View Post
    Hmm are you doing season or quick race?

    Ive just tested two tracks (aus/may) with a mclaren (season), and i had full 12 teams working. Even my screenshots above have all cars showing

    For some reason, quick race wont work, i need to alter the trk (elsewhere i dunno) files, but im a little hesitant.
    ow yes... I was looking them in the button of the teams. It has a limit of number of teams showed in this section.

    In the game all the drivers run, sorry Thanx

    PD: When siread could make the NSGP2? We want all the teams, the new points, etc.

  12. #12
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    Sep 2009
    Location
    Essex, UK
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    Default

    I was going to ask is there a way to change the points allocation Siread?

  13. #13

    Default

    after i installed this mod on my pc the game races go in slow motion!! why? without any mod it goes perfect! what can i do?

  14. #14

    Default

    Just wanted to say thanks for a great mod!

  15. #15
    Join Date
    Mar 2009
    Location
    Spain
    Posts
    27

    Exclamation

    Did you hear the grass when the car is driving in it?

    I have this problem. Without the mod I heard the grass and the white lines, but with it no


    Sometimes I can't hear my motor, only sometimes.

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