View Full Version : MOD: Alternate Pit Garages
predator002
05-23-2009, 08:48 PM
Unfortunately the game doesn't allow more than one type of pit garage. I tried adding new pitgarage slots into the editor but it messed everything up. So if you want to use one of these, replace the current "Object_006_PitGarage" with one of these. Enjoy!
http://img8.imageshack.us/img8/4176/59167372.png
predator002
05-23-2009, 09:04 PM
And Another: -
http://img36.imageshack.us/img36/9579/36558518.png
http://img36.imageshack.us/my.php?image=36558518.png
predator002
05-23-2009, 09:05 PM
And another:
http://img37.imageshack.us/img37/1663/28506258.png
predator002
05-23-2009, 09:06 PM
And another:
http://img38.imageshack.us/img38/6626/91915219.png
predator002
05-23-2009, 09:07 PM
And another:
http://img39.imageshack.us/img39/5666/20877952.png
predator002
05-23-2009, 09:07 PM
And another:
http://img40.imageshack.us/img40/2561/62206201.png
predator002
05-23-2009, 09:08 PM
And another:
http://img41.imageshack.us/img41/7455/79300799.png
predator002
05-23-2009, 09:09 PM
And another:
http://img43.imageshack.us/img43/1206/58826471.png
bazik
05-23-2009, 11:34 PM
Nice work!
predator002
05-25-2009, 07:11 PM
Cheers! :) I've actually found a way to use all of them. Don't make any changes to the existing order of tiles.
Rename any of the new ones I've created with a "z_" at the beginning, this will ensure that they appear at the end of the object list. Then you can add different garages to different tracks. Like the Telefonica ones for Barcelona for example.
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