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View Full Version : New Star Grand Prix v1.06b *New Beta*



siread
04-18-2009, 05:03 PM
Windows 1.06b
http://download.newstargames.com/Install_NSGP106b.exe

Mac 1.06
http://download.newstargames.com/NSGP106.dmg

Changes v1.06b
Changed race engine font
Fixed Interlagos
Changed NSGP.db location to avoid Administrator issues in Vista

Changes v1.06
Changed race engine font system to increase speed on slow machines
Fixed pit screen when KERS option is off
Fixed car stats on Leaderboard
Fixed tyre wear in Qualifying
Fixed end of race notifications not occurring
Corrected error in fuel consumption during practice
Removed limit on screen resolution
Fixed pitting problems for COM cars
Fixed pitstop menu hiding qualifying time
Reduced KERS amount slightly
Fixed AI control bug when finishing race from pit lane
Modified car stats in starting database
Changed split time notification from car image to driver name
Limited sun to rain weather scale

bazik
04-18-2009, 05:35 PM
the not working Full Screen problem is gone :)
but the not being able to upload my time problem persists.

I can view the current track online leaderboard, but if i hit refresh or change the track, it says it is unable to connect. Also can't upload my times.

bazik
04-18-2009, 05:53 PM
i also suggest you change the way you calculate the fuel consumption, and use acceleration instead of speed. Reasons why:



Its more real, fuel consumption has more to do with how much you accelerate rather than how fast you are going.
This ads a double penalty to anyone fitting KERS, the car being heavier is penalty enough, but now there's a second penalty, since you use speed to calculate fuel consumption, someone using KERS will also consume more fuel. In real life, KERS doesn't make for more fuel consumption per say, because the extra power to the car is not comming from the engine burning the fuel, but from the batteries fitted on the KERS, making the car a hybrid car.

Rory426
04-18-2009, 06:00 PM
i also suggest you change the way you calculate the fuel consumption, and use acceleration instead of speed. Reasons why:



Its more real, fuel consumption has more to do with how much you accelerate rather than how fast you are going.
This ads a double penalty to anyone fitting KERS, the car being heavier is penalty enough, but now there's a second penalty, since you use speed to calculate fuel consumption, someone using KERS will also consume more fuel. In real life, KERS doesn't make for more fuel consumption per say, because the extra power to the car is not comming from the engine burning the fuel, but from the batteries fitted on the KERS, making the car a hybrid car.



There's been a lot of talk on here of people "coasting" round not pressing the accelerator to save fuel over a lap, and that it should work.

Without meaning to be overly pedantic, fuel consumption based on the amount of pressing the accelerator would be inaccurate, as the cars in the game effectively have an automatic gearbox. If you let go of the accelerator it wouldn't be the same as "coasting" in a manual where you press the clutch. You wouldn't want to try coasting in an F1 car.

I'm just saying that fuel consumption by time pressing "Up arrow", or whatever your accelerator is, would be less accurate than the current (pretty acceptable) system.

bazik
04-18-2009, 06:02 PM
it seems there is a bug on the record lap time.

i was testing with the Brawn, and writing the times on a piece of paper, because of testing the KERS, my best laps where 28:698 with KERS, and 28:258 without, but somehow the next practice the record for the new season i started was 0:27:485, done by me!, i'm pretty sure i didn't do that time! I'll try to recreate this and i'll update this post.

bazik
04-18-2009, 06:09 PM
There's been a lot of talk on here of people "coasting" round not pressing the accelerator to save fuel over a lap, and that it should work.

Without meaning to be overly pedantic, fuel consumption based on the amount of pressing the accelerator would be inaccurate, as the cars in the game effectively have an automatic gearbox. If you let go of the accelerator it wouldn't be the same as "coasting" in a manual where you press the clutch. You wouldn't want to try coasting in an F1 car.

I'm just saying that fuel consumption by time pressing "Up arrow", or whatever your accelerator is, would be less accurate than the current (pretty acceptable) system.

actually i don't think that's necessarily true.
Not pressing the accelerator in a modern car with a fuel injection system makes for a theoretical consumption off 0 no matter how fast you are going, even with the car in gear on a manual with no clutch pressing, (with older cars without fuel injection systems its not true).
Also the reason why its not that true, is that in a road car 1st gear is the more fuel consumption, and you aren't really going fast, are you? But its easier for you to come closer to red line in 1st gear. And is also possible to be in 6th gear on a highway, with low revs, not spending so much fuel.

markohladnik
04-18-2009, 06:24 PM
The new font solution is cool, I'd just suggest - for the sake of aesthetics - to avoid the italicized version. Plain letters look better in this typeset.

Rory426
04-18-2009, 06:32 PM
actually i don't think that's necessarily true.
Not pressing the accelerator in a modern car with a fuel injection system makes for a theoretical consumption off 0 no matter how fast you are going, even with the car in gear on a manual with no clutch pressing, (with older cars without fuel injection systems its not true).
Also the reason why its not that true, is that in a road car 1st gear is the more fuel consumption, and you aren't really going fast, are you? But its easier for you to come closer to red line in 1st gear. And is also possible to be in 6th gear on a highway, with low revs, not spending so much fuel.

I agree that the consumption is vastly lower at lower revs, but F1 cars are never at low revs. I don't know the details as such, but it'd be unrealistic to assume that when you let go of the accelerator in-game, the fuel consumption drops anywhere near zero.

Rory426
04-18-2009, 06:38 PM
With 1.06 I'm now experiencing the bug some people have been reporting where the game crashes if you start a new career.

Sida79
04-18-2009, 06:43 PM
404 Not Found :)

markohladnik
04-18-2009, 06:46 PM
Suggestion for the online leaderboards:
Team is irrelevant, seeing as car stats quickly change, and are now listed. Use that column to give country separately, as before.

ninalouise
04-18-2009, 06:52 PM
link broken, any1 else what cant download add on?

Rory426
04-18-2009, 06:53 PM
With 1.06 I'm now experiencing the bug some people have been reporting where the game crashes if you start a new career.

Just to expand on this if it'll help:

The game successfully creates a game when during the crash because there is a save game i can load, unfortunately it hasn't done my details correctly.

My Name is 24 November (not even my birthday!)
My Date of Birth? -4713
I have not place of birth

bazik
04-18-2009, 06:53 PM
I agree that the consumption is vastly lower at lower revs, but F1 cars are never at low revs. I don't know the details as such, but it'd be unrealistic to assume that when you let go of the accelerator in-game, the fuel consumption drops anywhere near zero.

you do have a point also. I would be happy with a compromise, keep things as they are, but have KERS not suck on more fuel, since it really doesn't in real life.

marriott
04-18-2009, 06:58 PM
aye link is broken for me also, says page not available and under construction.

siread
04-18-2009, 07:03 PM
Just to expand on this if it'll help:

The game successfully creates a game when during the crash because there is a save game i can load, unfortunately it hasn't done my details correctly.

My Name is 24 November (not even my birthday!)
My Date of Birth? -4713
I have not place of birth

Rory, is this a fresh install without any mods? You haven't changed the NSGP.db to get real names?

marriott
04-18-2009, 07:12 PM
darn its still crashes with new career start. stupid me deleted all my old careers and thus cant start a new one as it always crashes on set up

:(

siread
04-18-2009, 07:15 PM
Marriot, same questions above...

Is it a clean install, you haven't applied a mod or changed the NSGP.db?
What version of windows?

marriott
04-18-2009, 07:17 PM
hey si. sorry to trouble u. i know u work hard and deliver customer service second to none.

to answer. its the new update. no mods and i just clicked the link and i assume it just replaced 1.0.5 witch also crashed. prevs versions were fine. and just the normal windows vista.

marriott
04-18-2009, 07:30 PM
update. when u start a new career and it crashes. if u reload the game and check saved games u will find the game u tried to start and crash there on the list. now u can play it thus but when u try to select options, it crashes the game back to the desktop. thus being forced to play the game on easy mode.

siread
04-18-2009, 07:41 PM
People with new careers crashing, can you please unzip this file and overwrite the existing exe in C:/Program Files/New Star Grand Prix/

Then open My Documents/New Star Grand Prix/Settings/Settings.ini and change the debug line to debug=1.

Then run the game, start a new career, see it crash.

Now open the .log file in C:/Program Files/New Star Grand Prix/

Tell me the last few lines. Thanks. :)

http://download.newstargames.com/NSGP106b.zip

marriott
04-18-2009, 07:46 PM
C:/Program Files/New Star Grand Prix/ but there is no .log file after

siread
04-18-2009, 07:53 PM
Have a look in the folders in C:\Users\UserName\AppData

Thanks.

marriott
04-18-2009, 07:59 PM
ill have to let somebody who knows what there looking for to check because after C:\Users it just leads to a public folder

plus when i run that extra file u listed nothing happens

Rory426
04-18-2009, 08:07 PM
Is it a clean install, you haven't applied a mod or changed the NSGP.db?
What version of windows?

Installed it over the old version. No mods or alterations of the DB.

Vista

No sign of the log file anywhere that you mentioned :confused:

Sida79
04-18-2009, 09:06 PM
This was exactly what was happening to me... it did stop, however, when I reinstalled the game. No real names like that though :wall:




update. when u start a new career and it crashes. if u reload the game and check saved games u will find the game u tried to start and crash there on the list. now u can play it thus but when u try to select options, it crashes the game back to the desktop. thus being forced to play the game on easy mode.

DarrenG
04-18-2009, 10:24 PM
Installed the game over the top of 1.05.. renamed db before hand. and then copied it back ( to have real names )
Raced two more races... finished the race... clicked ok.. crash to desktop :(

maivia87
04-18-2009, 10:28 PM
There are problems on Brazilian track, times aren't record and during the GP the lap remains 1 after few laps

Albiback
04-18-2009, 11:39 PM
Hi

I've got a problem.

I drive a Force India car. During the qualifications, my car is slower than the others => ok, it's a Force India !

But in the race, my car goes too fast. Faster than McLaren, Ferrari, Brawn,...

So, If I start 20th, I can even take points in 5 laps.

Why ?

H3llR4iser
04-19-2009, 12:01 AM
Hi Siread, excellent work - I'm becoming quite addicted to your nice little game. It's a breathe of fresh air, since we didn't have this kind of racing games lately.
However, I've just found what looks like a major bug: at Interlagos, the game won't register lap times, completed laps and such - it's just as if you never pass through the start/finish line; so no qualifying times, no laps registered (you always start 20th, and theoretically can drive the race until the end of your days, no end at all!).

Keep up the good work!

bazik
04-19-2009, 12:13 AM
Hi Siread, excellent work - I'm becoming quite addicted to your nice little game. It's a breathe of fresh air, since we didn't have this kind of racing games lately.
However, I've just found what looks like a major bug: at Interlagos, the game won't register lap times, completed laps and such - it's just as if you never pass through the start/finish line; so no qualifying times, no laps registered (you always start 20th, and theoretically can drive the race until the end of your days, no end at all!).

Keep up the good work!

must have to do with the bug in interlagos before, the racing was being done in the wrong direction, so my guess is that the correction didnt' went so good :)


Hi

I've got a problem.

I drive a Force India car. During the qualifications, my car is slower than the others => ok, it's a Force India !

But in the race, my car goes too fast. Faster than McLaren, Ferrari, Brawn,...

So, If I start 20th, I can even take points in 5 laps.

Why ?

Maybe pit strategy for few laps for the AI is bad.
I noticed lots of AI drivers now opt for a soon pit stop, maybe lap 1 and 2, in case of a 5laps race, you can not pit at all, maybe you are passing them all cause of this. just a guess

Alex Reeves
04-19-2009, 05:43 AM
Can confirm that NSGP now works in 1680x1050. The italicised Font is extremely ugly at this res though - I'd really suggest getting rid of that.

Pitting for AI drivers is still problematic - the collision detection turned off allows the AI drivers to run in a ring until they get on the line again. Tested on Valencia.

siread
04-19-2009, 09:25 AM
Can you guys test this version 1.06b (especially people with New Career crashing). Thanks. :)

http://download.newstargames.com/Install_NSGP106b.exe

marriott
04-19-2009, 01:06 PM
works like a dream now ty

Rory426
04-19-2009, 01:35 PM
Can you guys test this version 1.06b (especially people with New Career crashing). Thanks. :)

http://download.newstargames.com/Install_NSGP106b.exe

Works perfectly now. Thanks!

The A
04-19-2009, 03:17 PM
Hey, since i updated the game from 1.04 straight to 1.6 ive found few things...:

For example in the Extreme-level everything is superb and i absolutely love it, but i have found that Al drivers are just way too fast on the rain. In dry it is really realistic, but in the wets even my teammate with a full a tank is much faster than i with a half a tank :P.

Kers-system is superb...it works as it should and it adds really fun element to the game... a great tool for superb starts and defenfing my place, yet still results with or without kers are pretty much the same wich is great.

and with 1.06b in monaco , when i changed the amount of laps to 5 from 20 before the race, half of the drivers ended the race on the track (no fuel left ?)

Oh and my biggest concern, what has happened to AI? i mean i understand that extreme level is extreme, but other drivers are just really really agressive :P And i would love to see more friendly team-mates, just managed to destroy my car when fighting for position with Buemi ;D

Oh these are just my concerns. I absolutely love the game and hope it gets the regognition that it deserves and with it maybe a sequel in the distant future B)

Dinosamp
04-19-2009, 07:57 PM
To install the version 1.06 you must first install version 1.05?

Dinosamp
04-19-2009, 09:37 PM
I have installed 1.06.
Without mods game run very well.
With mods f1 09 game crashed

There are mod that run in vers 1.06?

Mr Bismarck
04-19-2009, 11:06 PM
If it's my F1 09 mod then that's because 1.0.6 has KERS and the database from that mod does not, which causes the game to crash.

I'll be uploading a 1.0.6 database today or tomorrow so that you can keep on using it.

dfajar2
04-20-2009, 03:06 AM
I uninstalled the previous version and did a clean install, but I still cannot see all the possible resolutions to appear. I also noticed that this version didn't include the last versions of the translations we've been working on.
And just for fun, is there a way to use Track Tile 27 (Track_27.png) since it doesn't appear when I move the mouse cursor to the right of the screen?

Alex Reeves
04-20-2009, 04:31 AM
Serious bug - Interlagos. Lap start position is at the beginning of the pit lane, not the end. It looks like the Pit Object hasn't been rotated as far as the Check Points and the lap start/stop positions are concerned. This means that you can never actually finish a lap, because the start position is different from the stop one! Consistent through practice, qualifying and race.

Edit: Just noticed that the quick race version of Interlagos is still going clockwise, but the career version is counter-clockwise. Could there be a mixup that's been caused between these? Quick Race version is working ok, no mods used, just upgrades from 1.04, 1.05, 1.06 and 1.06b.

Edit 2 : Seems that 1.06b didn't install the first time. Still have the issue with quick race being clockwise, career mode appears to work now.

siread
04-20-2009, 07:26 AM
Serious bug - Interlagos. Lap start position is at the beginning of the pit lane, not the end. It looks like the Pit Object hasn't been rotated as far as the Check Points and the lap start/stop positions are concerned. This means that you can never actually finish a lap, because the start position is different from the stop one! Consistent through practice, qualifying and race.

Edit: Just noticed that the quick race version of Interlagos is still going clockwise, but the career version is counter-clockwise. Could there be a mixup that's been caused between these? Quick Race version is working ok, no mods used, just upgrades from 1.04, 1.05, 1.06 and 1.06b.

Edit 2 : Seems that 1.06b didn't install the first time. Still have the issue with quick race being clockwise, career mode appears to work now.

Ah, you need to delete the tracks from the My Docs/New Star Grand Prix. Then start a new career and register it to get all the tracks back. I will fix this for the final release version. :)

Shepherd
04-20-2009, 02:09 PM
Ok So i just deleted all my NSGP files and downloaded 6B, and theres no "Database" in the folder, so im unable to change the driver/car names..
Any help?

Mr Bismarck
04-20-2009, 02:56 PM
In the installation folder there's a "Mods" text file - read that.

The database has moved from the installation directory to your "My Documents" directory.

Shepherd
04-20-2009, 03:32 PM
My Hero :)

Sida79
04-20-2009, 05:39 PM
I'll be uploading a 1.0.6 database today or tomorrow so that you can keep on using it.

Thnx Mr B, great mod :)

Mr Bismarck
04-20-2009, 08:46 PM
Of course, now 1.0.7 is out and I don't know if 0.6 dbs work in 0.7.

If not, I'll put up another db today or tomorrow.

Glad you're enjoying the mod. Si's built a great game that's easy to put a new face on.

siread
04-21-2009, 09:33 AM
Yes, 1.06 should be the same as 1.07. :)