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dfajar2
04-15-2009, 05:22 AM
Is there anyway to create the tunnel after turn 9? I was thinking that since this is a 2D simulation the tile(s) that should overlap in the circuit could be in a solid color (or texture) simulating a tunnel-like in both directions and also disable collisions in these tiles so it doesn't matter what happens during the driving in this sector while you are not watching your car and collisions from cars running in the other direction.
I know is complicated to explain but hopefully someone might understand me or maybe help me to explain this in a better way. Or maybe someone has a better idea?

siread
04-15-2009, 09:59 AM
The problem I had was stopping cars from getting on the bridge and then turning off and continuing on the low part of the track (or vice versa). It is something I will look at in the future, maybe for NSGP 2, if it ever happens. :)

Sven
04-24-2009, 02:25 AM
Yeah, I was going to ask about this - largely because I was playing around with making the Top Gear track (or an F1 facsimile thereof), and that also has a crossover as well..

Paper Luke
04-24-2009, 08:33 PM
maybe for nsgp 2
It has been CONFIRMED! ;)

bazik
04-24-2009, 08:42 PM
It has been CONFIRMED! ;)

WHERE? :blimey:

Cookie Monster
04-25-2009, 10:57 PM
Since when is 'maybe' a confirmation? :blimey: