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siread
03-25-2009, 08:49 PM
This demo lets you start a career. It will allow you to race the first 3 tracks (and practice on the 4th) but no further.

I have tweaked the gameplay a little (increased grip, added tyre wear and so on) so let me know if you think it is an improvement.

There is also an online leaderboard on the Track screen, so make sure you upload your best times!

Get it here:
http://download.newstargames.com/NSGP/NSGPDemo0_95.zip

Nando
03-25-2009, 09:16 PM
Downloading it as I'm posting, will look into it when I finish both my Biology and Portuguese papers. :x

stealingsilver
03-25-2009, 10:10 PM
Possible known bug. I was 8th and as soon as first crossed the line the results page came up. i lost where I was going and crashed. Cracking game.

rc81_fcp
03-25-2009, 10:11 PM
Let me just say this: INCREDIBLE

I loved everything in the game. The arcadey-style race is amazing, and you have close racing. I just can't describe how happy I am to play a game like this.

Now, the (positive :) ) criticism:
- Almost all the cars seem to pitstop at the same lap.
- Maybe you should choose the amount of fuel you start with.
- I know this was suggested and maybe could be implemented in a NSGP2: A real career mode, where you start in Karting and go up until F1. That would be great :D

Thanks siread!

Cookie Monster
03-25-2009, 10:30 PM
Ohh here we go with the 0.95 again... reminds me of NSS4 beta testing :lol: Downloading as I post :D

Nando
03-26-2009, 12:06 AM
Si, finally finished my papers just something I would like to add very quick, can you add an options button on the main menu (just the little wrench, I think it is how it is called, would do fine) or just a mute the sound button as I always have the WMP playing and I would like to silence the in game music. (or add an in-game player). :D
Thanks in advance.

br8nd4n
03-26-2009, 12:35 AM
Very impressed! Particularly like the way cars are faster with a lighter fuel load and lose grip as the tyres wear. Really looking forward to the full release.

Si, just wondered, will it be possible to edit the teams performance abilities? I see you have based performance stars on lasts seasons performances (e.g. Brawn GP - ex Honda - being particularly poor). After Sundays race we'll have a better idea as to which teams are the likely front runners and which teams will struggle. Brawn GP have done well in testing recently whereas McLaren for example have struggled.

Also, do the individual drivers have hidden ability differences? i.e. are some computer drivers better than others or is it just down to the performance of the car? Will computer drivers change teams at the end of the season or will the driver line ups not change for 10 seasons unless the human player replaces them?

MarcoGazpacho
03-26-2009, 01:01 AM
Well, I can't say for sure which drivers are supposed to do well, as in my first event I was alongside Sebastian Bourdais in the Toro Rosso (I'd nicked pole by 0.1s ;)), with Vettel 4th, Barrichello 6th and Hamilton 20th!

The joypad option is welcome and grand, but with it I don't seem to be able to change my set of tyres with that option; I can alter the fuel load no problem, but the tyres stay on the same set in my pitstop and pressing 'right' on the gamepad won't move it. I blame it for costing me victory in the opening round, where Kubica took the spoils!

The track editor still keeps having graphic glitches, although this time for me it was after I'd raced. I checked beforehand and then it looked fine.

All in all, good stuff! Hopefully this is a great base to build up from like you have with NSS.

condar
03-26-2009, 04:45 AM
Wow, this'll be a great birthday present Si - the 28th is my birthday, so thanks for moving release up a day :P

On to my 'review'! Please note I am by no means a GP 'fan', nor do I know any of the real rules, so I'll rely on others guidance for clarifying certain things related to the sport itself.


Title screen

Still nice and clean, catchy starting music. One strange note, that I don't know if it's a bug or not: if I click "Quick Race", the music immediately ends and doesn't come back until starting a race or something. Clicking any other option doesn't stop the music. Occassionally, the music wont come back at all until I reload the client, but this seems to be hit-or-miss and not have a consistent way to recreate the problem.
If I select "Load Game" and then "Quick Race", the "Quick Race" options appear with the "Load Game" options barely visible in the background. To go back to the "Load Game" menu / options, you have to click "Quick Race" again to 'de-select' it. This seemed a bit clunky to me.
Quick Races - I no longer have a mini-map :blimey: This is only something I noticed as missing in the quick races; it's still there in the career mode practices / qualifying / races.
New Game - minor gripe, but even though the pointer turns into a text cursor over the text in text boxes (such as Name, Place of Birth, and Save Name), I can't actually highlight text to delete it all at once - you have to hold down delete or backspace. Again, very minor issue!
Team info - Awesome! Thanks for the clarification on what teams 'do better' at than others! Very simple and clear. My only concern is you can simply start at the top and then don't really have anything to work towards.
New Game "Options" - I like how this appears up front to allow the user to change these settings before starting the game - however, they might not know what some of the settings really do, such as Pit Radio or Tyre Ware, or how the Difficulty really effects the game. Maybe add some tooltips? Otherwise, nice layout.

Career "Homepage"

Again I think tooltips would be helpful for new players here when mousing over the navigation buttons at the bottom, although the icons are fairly self-explanatory and after clicking on each one once, you really know where to go for what you're looking for.
Until the first couple weeks passed, I wasn't sure if there was a schedule or what. It wasn't clear when I would be racing or actually doing anything. After the first couple races, I realized qualifications are every Saturday and the races held on Sunday.
Otherwise, the page looks very nice and clean - all the other info is available at-a-glance.

Career "Track / Leaderboard"

Nice feature! Allows us to see all the tracks - looking forward to some of them!
I love the idea of the online leaderboard, but I see a huge problem with it - it's way too easy to exploit. As an example, I made a new player (a Frenchmen by the name of "Cheater von Cheatenstein"... yes, he should have been German I suppose), and modified my Engine.ini file and set the friction settings all at "1". I was able to achieve a time (most likely) impossible to achieve otherwise, of 23.225 seconds, for my best lap. Since the Engine.ini file is easily changed, there's no way to really know if a player was able to legitimately achieve such a good time or not, so the playing field isn't really level. I'd love to think everyone is honest, but if anyone has ever played a Flash game on AddictingGames.com or a similar site and looked at the leaderboards, you see everyone has impossibly high scores - I can see this being an issue here. Honestly, I have no idea how you can fix this though - my only idea would be to 'force' certain settings in career mode, but I'm adverse to this, because personally I don't like the base settings (the lower friction values on rumble strips / gravel, etc), and would be disappointed if I was forced to use them. Maybe create a separate time trial mode that forces the default settings and allow players to submit their times from there? (Btw, my 'legitimate' times are under my real name, James P., U.S. if anyone is interested :P )

Career "Driver Page"

Nice layout, very simple information available, but nice to be able to track personal information. As noted, I don't follow GP racing, but do drivers get awarded different trophies and such? If so, maybe add that in here to give players achievements to work towards.

Career "Finances Page"

I think the cars may be fun to 'collect' and test drive, but what's the point of property? Very basic, but again a nice, simple, clean layout - although I think it needs a bit more purpose.

Career "Casino"

Any chance we can get a "Cancel" button alongside "Friends" and "Pit Crew"? If I accidentally click the Casino, it would be nice to be able to get out :P
The games are fun, a nice simple diversion. Although I must admit - I miss horse racing! (I'm from Maryland, what can I say...) ;)

General Racing

Game is still incredibly fun! Although I must admit, I changed the settings almost immediately back to the modified settings I mentioned previously. ;) Thanks for giving us that option!
The new features, in my opinion, add MUCH more depth and strategy - I didn't even realize carrying less fuel made the car lighter until reading a previous poster's note! Additionally, the tire wear feature makes timing pit stops better, and further discourages 'off-roading' (see below).
I see some new settings, including various tire wear variables allowing us to adjust how much different surfaces effect tire wear. I'll probably be upping the tire wear on the grass and reducing gravel. Will you be providing details on all of the different settings in the future? For instance, drift (a new one that I haven't played with yet), collision angle, checkdist, and size? I wasn't really able to figure out the true intricacies of those variables.
Related to the settings, I remember in the previous demo thread you noted you would consider adding the damage variable(s) to the Engine.ini file - is this still something you're considering? I'd like to be able to increase these without having to play on Hard (I find Normal to be near-perfect to my current level on most tracks, as I'm stronger on some and weaker on others, so I'm not always first).
The new 'pit' window - personally, I preferred using the mouse, but I can see why switching to the keyboard makes sense. To be honest though, I thought the game had crashed as I couldn't get the cursor to do anything the first time I was prompted to make selections and the mouse wasn't working! Maybe a small blurb of text at the bottom to note "Use the arrow keys to make selections."
Similarly, when switching the option from Pause to Continue, it immediately jumps back to the game - I found this a bit jarring from the old version but will probably get used to it quickly enough.
Nice job taking into account people who may change the lap numbers to something lower than the current number - I changed the laps from 10 to 5 while on lap 7, and it made me finish lap 7 and then ended the race.
Running out of fuel gives you a notification and immediately ends the race - thank you! :dance:
After completing a race (on Sunday), the week seems to 'start' again on Tuesday. Is Monday a 'required' rest day, which is why it's not available?
During qualifications in the 'real' GP, are all the cars on the track? The only qualifications I've ever seen is Nascar, where each driver qualifies individually. Personally I prefer that, but would rather it be more realistic if that's how it's done in the real GP.
It took me a few races before I realized I could 'quit' the qualifications before time ran out and still keep my best lap for starting position / qualification purposes. I don't see how this can be made clear except in a manual or something, however.
After about 7 races, I've yet to see it rain again! I enjoyed the rainy weather / weather fluctuations - did you change any of these variables, or am I simply getting unlucky? :(

Editor

This feature no longer works for me and appears to be bugged as others posted previously. In the older version, it (usually) worked just fine. Not sure what the issue could be. Can't provide much feedback otherwise.



Whew, I think that wraps up all my questions / gripes / comments. I must say, the game has changed drastically (in a good way) with just a few simple additional features, such as the tire wear. I'm absolutely loving this game, and looking forward to my birthday so I can play the full version!

So, without further ado - great job Si! :clap: Here's to hoping for a big success, so we can coerce you to get started on NSGP2 with a whole litany of new features people are already proposing :P

-condar

DVG
03-26-2009, 05:39 AM
I'm enjoying what you got there so far. Just wanted to put it my thoughts:

- I've noticed that when I'm racing as a backmarker team and a couple of laps down at the finish, I (and the other lapped drivers) shouldn't have to finish those last laps while the other finishers become moving chicanes.

- The difficulty is unbalanced on the other tracks. I had a 17th place finish in Australia driving for Force India on Hard, but I'm somehow a whole 5 seconds slower than the slowest AI in Malaysia on the same difficulty. It's like they're slot cars there!

- There isn't an option to race a full length GP (max laps is 55 in options), although I did find a way to get around that through a database editor (yes, you can adjust the ratings of the teams as well; perhaps there's a possibility of adding additional teams to the game if one chooses?).

- For those who used the previous demo version and can't see the mini-map in Quick Race, go to the options menu during the race and you'll notice the five unchecked boxes.

rc81_fcp
03-26-2009, 08:38 AM
One think I'd really like to see and would add some realism is pit crew orders.
Like: In the next 2 laps, push harder. And if you do faster than your previous laps or something like that, your rating improves.

siread
03-26-2009, 09:40 AM
Thanks for the comments guys, especially condor for the detailed report. :)

I don't have time to reply to everything but I have noted all valid points and will look into them. Some things will have to wait until a future update though.

With regards to cheating on the leaderboards, I was planning to lock down the car settings in the final release. It's the only way I can see that will stop cheats, but what do other people feel about it?

elyorch
03-26-2009, 10:26 AM
With regards to cheating on the leaderboards, I was planning to lock down the car settings in the final release. It's the only way I can see that will stop cheats, but what do other people feel about it?

Instead of locking down the car settings you could only accept times on the leaderboard for those who use the default settings.

br8nd4n
03-26-2009, 01:41 PM
Si,
Something else I've noticed, and its been picked up in another post, is the computer cars are way too quick in Malaysia. I can compete with the best in the first race in Australia but I always finish in the bottom 5 in the second race. Please can you change that. The computer cars are so quick through the corners and its unrealistic.

Also, I've been upping the race distance to 20-25 laps however this means I have to often refuel 4 times which is also unrealistic. Its great the way the cars are slower with a full fuel load but maybe the cars should be able to carry more fuel as this adds to the race strategy side. It should be possible to go a whole race without making any fuel stops or perhaps just one even if you sacrifice lap times by doing so. To incorporate this properly you would need to be able to choose your fuel load at the start of the race like you do in practice.

DVG
03-26-2009, 03:45 PM
Also, I've been upping the race distance to 20-25 laps however this means I have to often refuel 4 times which is also unrealistic. Its great the way the cars are slower with a full fuel load but maybe the cars should be able to carry more fuel as this adds to the race strategy side. It should be possible to go a whole race without making any fuel stops or perhaps just one even if you sacrifice lap times by doing so. To incorporate this properly you would need to be able to choose your fuel load at the start of the race like you do in practice.

In the Engine.ini file, you can adjust the rate that fuel and tire wear is used. I haven't touched it yet, but I might play around with that later.

peter-27
03-26-2009, 04:50 PM
Errors/Problems with the game: (These may have been mentioned before, but this is just from my experience)

Force India/Brawn GP - Currently in the game Brawn GP is listed above Force India in the teams order. However from last week when Brawn GP fully tookover from Honda they got pushed to the back of the grid so basically Force India should now be ahead of Brawn GP as on the F1 website (http://www.formula1.com/teams_and_drivers/teams/)

Force India (Flag) - Force India has a British Flag in the game, this is wrong. Although the teams' headquarters is at Silverstone, the team is officially listed as a duel British/Indian entry to the F1 World Championship. I haven't raced as BMW, but i suspect they have the same problem, they are a duel German/Swiss entry.

Leaving the pits - For some reason in qualifying the cars leave the pits in car number order. It should be more random.

Speeding up in pits - Also in the pit lane, when you enter during a race it speeds you up and moves you straight into your pitbox. Everyone should go the same speed in the pits though.

Improvements that could be made:

Casino option - Currently when you click the casino icon, the only two options are to go with friends and to go with the pit crew ... an option to change your mind and not go to the casino would be nice.


Place of Birth - When you are setting your drivers place of birth it might be nice for the newbies if there was something saying (Place, Country) as the format. This is what all the other AI drivers have, so it would just be for consistency. I made the mistake of just putting Panaji without putting , India after it. This isn't a major problem though.

Pit Lane Crashes - Currently you can go through other cars when going down the pitlane. It might be more exciting if you had to avoid them.

Overall the game is brilliant though and i can't wait for the full realease!

condar
03-26-2009, 05:30 PM
With regards to cheating on the leaderboards, I was planning to lock down the car settings in the final release. It's the only way I can see that will stop cheats, but what do other people feel about it?

I plan to respond to others concerns (and post a bit more feedback of my own), but I'm at work right now and don't have too much time - however, I did want to respond to this and ask you to *please* not remove the ability to edit the Engine.ini file (and as previously noted, I'd like to see more options here including damage variables).

I feel one of the most attractive parts of this game is having the ability to tailor it to your own personal preferences and playstyle. For instance, personally I like having the game a bit more punishing in regards to missing a corner and going off-road, while others may like the base settings. Some people may want to adjust fuel consumption to be less (for fewer pit stops), while I enjoy having more pit stops and might even increase tire wear.

By removing the ability to tailor the gameplay to a player's style, I think you'll alienate some players who enjoy the game you've built, but want some minor changes to how things work.

My proposal would be along the lines of my original proposal - create a 'time trial' mode that could be accessed from either the main screen / homepage, or the track screen within career mode. When using this mode, the game forces you to use the settings you have as the defaults. Thus, the only times that can be submitted are the ones achieved while playing this mode.

I think this is a good compromise, although I'm sure some will be upset that they may have achieved an absolutely astounding lap time (while using the base settings) in career mode, but unable to upload that. At the same time, for those of us who prefer to alter the game engine, our times are unfair to use for comparison purposes (for better or worse), but we enjoy playing with the modified engine - but if we wanted to submit our times, we'd be forced on to the same, level playing field.

Thanks Si, and I desperately hope you will not be removing the ability to alter the engine, nor do I want to see the online leaderboard removed (although if it was a 'delayed feature' that was implemented later when a solution to remediate this potential cheating problem could be implemented, I'd support that too).

-condar

siread
03-26-2009, 06:29 PM
Maybe the official version should have locked down settings, but then a separate version allows you to edit the ini but disables the upload laptimes button. Shouldn't be too hard.

Cookie Monster
03-26-2009, 07:56 PM
Maybe an option to check if the Engine.ini was tinkered with before uploading?

condar
03-26-2009, 09:19 PM
Maybe the official version should have locked down settings, but then a separate version allows you to edit the ini but disables the upload laptimes button. Shouldn't be too hard.

That would work for me too! Just as long as we can continue playing with the 'modified' settings of our choosing, I'll be happy :P

CookieMonster's idea is good too - it appears the values are loaded into memory at launch rather than loaded at the beginning of each race (because changes don't take effect until the client is restarted), so maybe just add in some comparisons.

Thanks Si for keeping options open!

-condar

Fry Crayola
03-27-2009, 12:35 AM
This is really excellent. I just had a blindingly good race on the China GP.

I've used 20-lap races, which gives a decent sized race with room for pit strategy, but without taking too long over it. The first race saw me finish tenth, as a member of the Toro Rosso team on Normal. I figured this wasn't too bad, and went to the next race with a lot more confidence only to find myself finishing dead last. I didn't expect much in China.

Qualification went as usual and I found 15th spot on the grid. The last race taught me that if I've got a car to follow, my racing line is usually better and I'm less prone to overbreaking. My strategy, therefore, was to fight my way up the pack early, keep within viewing distance of the leaders, and take them on the long straight. I'd also need to be risky with my pits, but I had time to get to know my fuel tank.

I battered my way up to 7th place and kept up with the leaders, and near the halfway point of the race I'd found myself in fourth. As they went to pit, I checked my fuel gauge and took a chance: there's enough here for another lap. If I can get into first and build a lead, I might be able to hold.

Scraping into the pits at the end of the lap, I'd managed to put a screen's width between myself and the chasing pack. Knowing now that I'd probably be able to get an extra lap out of my tank each time, I decided to just concentrate on staying in front until they pitted again, and I had a fair idea of when they'd do it.

Midway through that lap though, everything changed. It started light, but then the rain came battering down and I knew that I would have to pit now as well, there was no way I was risking slicks on a wet surface - one missed corner could end my challenge.

I came out in front, with four laps remaining. It was a matter of holding on, taking the corners with confidence and keeping my distance. Yet I knew that every lap they would draw closer - turns 11 and 12 were my nemsis, and each attempt lost me valuable time. They gained. On the final lap, I approached it for the last time with perhaps three quarters of a second separating me from second place, and that got cut by a third. With only two corners to go, I knew I could do it. I rounded the hairpin, took the final bend with ease and celebrated my unexpected victory.

And then I got annoyed because I have to wait now for the game to be released. Grr!

A few other thoughts:

-driving cars you buy is good fun, but it'd be great if we could race them, either against anonymous AI drivers, or the other F1 guys. Or perhaps we could race our "friends", maybe putting a little wager on it, boosting our relationships with them but angering the boss (because we're being irresponsible). A quick race using those vehicles would also be great.

-when driving the Mini (the only car I could afford in my brief career), it was raining. The red light at the rear hovered behind the car, like I was being chased by the ghost of Rudolf. Works fine for the F1 cars, but the Mini was too small. I suspect other cars might have similar problems.

-After a race, I don't think it was possible to view my lap times. If I've missed it somewhere, cool, if not it'd be good to get that sort of breakdown.

-As mentioned by others, and a factor in my win, every car likes to pit around the same time. I'm not sure if the cars all have the same fuel consumption or tank sizes. It might also be good if other drivers took reasonable risks - one lap remaining, is it worth changing to Wet tyres? Some might, some might not. Fuel would be good too, if you could find a way of doing it without running the risk of cars running out (which would kinda ruin the game if the AI was that daft).

-You don't have to wait your turn in the pits at qualification. Probably makes little difference, but it's kinda weird when Lewis Hamilton pulls out of the pits to begin and then you smash into his side because you're impatient. Weird and funny. :)

-Qualification is good, but perhaps there should be a little more strategy in it too? In the real thing, don't the leading cars have to start on the fuel they finish qualification with? That could be linked to the above comment about pit times - if teams had different fuel levels at the start of the race, that'd help. Extend qualification time a little (to 5 minutes say) and add a little strategy whereby a driver might choose to pit for a better fuel tank, or keep driving to improve his grid position when he's finishing up. Just as long as they always have enough fuel to do a lap in the race, of course.

-off the track, it's a lot weaker than NSS. I love buying and driving the cars, but I don't see any point in buying properties. Whereas in NSS money helped you improve your game (by paying for training equipment or helping improve/gain relationships), here it's separate. It makes the casino less interesting, too, if the only reward is virtual cash. I'd prefer it if the four groups we have to keep happy could be kept happy through racing - the friend races I mentioned before, or maybe a couple of perfect (i.e. no crashes, no off-roading) laps at a decent pace would boost the pit-crew. Keep the prize money aspect, for buying new cars of course.

I am loving it though. That last race had me gripped throughout, which is always a very good sign in any game. Heck, even when I was jostling for lowly positions in the first two races, every little overtake and every corner had me interested.

The first demo sold me on the game, this one has me eager for release. It's hard to believe it's only been less than five months since the release of NSS4 and we've got a whole new title that's this good.

statto
03-27-2009, 09:37 AM
I will be honest - I haven't watched much F1 in my life so there are a lot of weird rules I'm not fully aware of. Take qualifying, for instance - I'm not really sure how you qualify (or why Lewis Hamilton keeps finishing 20th).

All I'm recommending is that you add a little insight about what is going on - don't assume the user knows everything already. Could be the last thing to do.

Finally, I was able to win two races handily on Easy with the Indian team (Force India?) which makes me wonder - if you do well and win F1 with the worse teams, will they improve? For instance, the worst team has two stars for each at the end of the first season - will they go up to 3 stars in say, handling? That would add an interesting dynamic to the career mode.

Dinosamp
03-27-2009, 02:13 PM
Wonderful game! But i have twu questions.
There is not a music in menu'.
Not hear box voice.
I can't chanche tires.

sorry for my english.....

King Rob
03-27-2009, 02:32 PM
"Finally, I was able to win two races handily on Easy with the Indian team (Force India?) which makes me wonder - if you do well and win F1 with the worse teams, will they improve? For instance, the worst team has two stars for each at the end of the first season - will they go up to 3 stars in say, handling? That would add an interesting dynamic to the career mode."

Thats a good idea.

Just finished the career demo and love although im now wondering how long it will take my new job to pay me ;)

I have a quetion though, will the A.I drivers change teams at the end of the year or will in other words will the A.I teams make you an offer to move to them?

Cookie Monster
03-27-2009, 03:15 PM
There is not a music in menu'.
Not hear box voice.
I can't chanche tires.

Try checking if the master volume in Windows is at a decent value and if the other volumes are not muted too and check if your sound card's drivers are up-to-date. As for the tire problem, try changing them by going to the pit boxes and using the arrow keys in your keyboard

siread
03-27-2009, 03:54 PM
Wonderful game! But i have twu questions.
There is not a music in menu'.
Not hear box voice.
I can't chanche tires.

sorry for my english.....

Also try deleting the QuickRace.db in your My Documents/New Star Grand Prix/Save folder. A new one will be created.

Other questions such as team transfers will be answered tomorrow. ;)

AfterDeath
03-27-2009, 09:10 PM
I will be honest - I haven't watched much F1 in my life so there are a lot of weird rules I'm not fully aware of. Take qualifying, for instance - I'm not really sure how you qualify (or why Lewis Hamilton keeps finishing 20th).

All I'm recommending is that you add a little insight about what is going on - don't assume the user knows everything already. Could be the last thing to do.

I agree - the only ever F1 I've ever watched was the last 10 minutes of the deciding race last year! :D (Wasn't bad though)

If you do have the time, a help file/quick explanation would be great. The game seems to be playing fine, but I don't really know the best way to play, so I'm currently just driving round and finishing 7th/8th all the time.

Dinosamp
03-27-2009, 10:49 PM
If I play with joypad i can't change tires.

hellboy1975
03-27-2009, 11:14 PM
I have big problems with my Xbox 360 gamepad. I could select the buttons fine in the options, but in the actual race I couldn't do anything, and as the keyboard seemed disabled, I basically had to crtl-alt-delete to exit the game.

condar
03-28-2009, 12:14 AM
I've seen a few requests for a manual now - out of curiosity, what would people like to see in a manual / help file / guide? "Real" F1 information; how the game plays; how the "real" applies to the game; or what?

Just want to see what ideas people have, and hopefully give Si some better insight as to what we're requesting ;)

-condar

statto
03-28-2009, 02:37 AM
More about how the game plays, to be honest - like what the goal is in qualifying, what the different tires mean, what happens when it starts raining, where the rumble strips are (seriously, didn't figure that one out the first time I played it).

thomasrabelo
03-28-2009, 02:54 AM
Just like NSS4... didn't work in my computer. The game runs, but the menu is a pile of ansi like bars. What should I do to make the game work? I put up with not being able to play NSS4, but I was really looking forward to play NSGP. :wall:

condar
03-28-2009, 03:32 AM
Thanks statto! (OT - Any chance NSH will be developed any further? ;) )

thomas, can you give us a bit more info? Maybe a screenshot, along with some basic information like what OS you're running and so on.

-condar

thomasrabelo
03-28-2009, 04:06 AM
Sorry guys... in a desperate move I just... uh... updated video drivers. And it worked! I'm playing the demo right now. Looking forward full version tomorrow. Thanks!

condar
03-28-2009, 04:15 AM
Sweet! Hopefully that fixes your NSS4 issues as well! Happy racing :)

-condar

statto
03-28-2009, 06:16 AM
Simon, is that your voice announcing the seconds?

siread
03-28-2009, 08:58 AM
Yes. :redface: Which is why I put in the option of turning it off. :lol:

I'm not happy with it so feel free to create a radio patch. I can include things like "New record lap!" in future versions. If we get a good voice actor! :D

Tom_VDB
03-28-2009, 09:49 AM
Hi all

I'm really keen on buying the full game when it comes out (later today?) as I love F1 and I love these old-school type top-down racers. But for some reason the demo crashes on load.

I get to pick my screen resolution/windowed mode, I can click ok, hear the menu music and then the game crashes. My screen resolution is 1152x864 (32 bits, 60Hz), I've tried to play it on that, I've tried to play it on a higher and lower res. Nothing works and all give the exact same crashing problem.

Any ideas?

CPU:
AMD Sempron 3000+ (Palermo, DH-E6)
1800 MHz (9.00x200.0) @ 1808 MHz (9.00x200.9)
Motherboard:
K8NF6G-VSTA
Chipset:
nVidia nForce 6100-405
Memory:
1024 MBytes @ 164 MHz, 2.5-3-3-7
1024 MB PC3200 DDR-SDRAM - A-DATA Technology SCNGC1A16
Graphics:
nVIDIA nForce 6100-405 Video Adapter [ASRock]
nVIDIA nForce 6100-405 (C61), 128 MB SDRAM
Drive:
MAXTOR STM380215AS, 78.2 GB, Serial ATA 1.5Gb/s
Drive:
, IDE
Drive:
ATAPI DVD A DH20A3H, DVD+R DL
Sound:
nVIDIA MCP61 - High Definition Audio Controller
Network:
D-Link AirPlus G DWL-G122 Wireless USB Adapter(rev.C)
Network:
NVIDIA nForce Networking Controller
OS:
Microsoft Windows Vista Home Basic Build 6001

Peef
03-28-2009, 11:06 AM
the demo is great, I'm buying the full release as soon as it's available!

Tom_VDB
03-28-2009, 11:14 AM
cut crash problem

Obviously, I should have read the update video drivers reply first...
Works like a charm.

King Rob
03-28-2009, 11:17 AM
Yes. :redface: Which is why I put in the option of turning it off. :lol:

I'm not happy with it so feel free to create a radio patch. I can include things like "New record lap!" in future versions. If we get a good voice actor! :D

its not too bad really but if you want to change it maybe you can get one of the guys who used to present the coverage on ITV, im sure they would be glad of any work you can throw their way :P

Cookie Monster
03-28-2009, 12:09 PM
Yes. :redface: Which is why I put in the option of turning it off. :lol:

I'm not happy with it so feel free to create a radio patch. I can include things like "New record lap!" in future versions. If we get a good voice actor! :D

Your voice is wonderful for what it's being used for :D How would one make a voice patch though?

siread
03-28-2009, 12:45 PM
The sound files are in Media/Sound/Voice. Just replace the existing ogg files with new ones.

Fry Crayola
03-28-2009, 01:48 PM
Yes. :redface: Which is why I put in the option of turning it off. :lol:

I'm not happy with it

You know, that's possibly just because it's your voice. Maybe it's different for others but I'm never too happy hearing my own voice in something, it just doesn't sound right.

DarrenG
03-28-2009, 02:02 PM
Played the demo quite a few times now... also an avid F1 fan....

Couple of things that might be worth looking at..

1: In qualifying... if you pass the start/finish line before the time runs out.. you should be able to complete that lap.. ( just like in real life ) ..
2: Also in qualifying.. it doesn`t matter how slow/fast you go on your `out` lap.. your tyres wear the same amount. I would like to see - taking it easy on the out lap... then go for it as you go over the start/finish line to try get the best time.. ( again like in real F1 ) you don`t kane your tires on the out lap.. so you shouldn`t get punished for the same tire wear.

Need to get to the hospital with my wife now.. I`ll check back later to see if it`s released :)

Nice work ! I have your previous football game.. loveed it to death!

siread
03-28-2009, 02:03 PM
It's nearly ready. Been cramming in a few last minute features... Fry idea about racing friends was genius. ;)

condar
03-28-2009, 02:05 PM
It's nearly ready. Been cramming in a few last minute features... Fry idea about racing friends was genius. ;)

Awesome si! Really looking forward to this :)

-condar

makelw
03-28-2009, 02:10 PM
So addictive, so good.. Si, is it way too hard to add speedometer, and average speed and so on miles/hour and kms/hour, I'd like to see my top speed and compare to the other racers. Also it would, only a wish I know it could be tough, have different levels like F3-serie for the potential drivers, and G2-serie where you can have some extra points by making the fastest lap during the race or get the pole position. Obviously you're able to win the serie and bigger bosses pay attention to you thinking the F1.

Nice work btw..

siread
03-28-2009, 02:20 PM
Speedo will have to wait until an update. Maybe next week. :)

Fry Crayola
03-28-2009, 02:32 PM
It's nearly ready. Been cramming in a few last minute features... Fry idea about racing friends was genius. ;)

It's in? Awesome! Those other vehicles were built to be raced.

I will love it though when you've got a few free days to kill, so you and your friends decide to head out to the test track and race your Bugatti Veyrons as though they're worthless heaps of junk. :D

Fry Crayola
03-28-2009, 02:51 PM
Will any of today's qualification be taken into account? Will you tweak the attributes for the cars to reflect any performances (e.g. Brawn putting in a good showing, so they shouldn't be rated too low)?

thomasrabelo
03-28-2009, 03:43 PM
Cheater von Cheaten is a cheater.

Fry Crayola
03-28-2009, 03:58 PM
Cheater von Cheatenstein admits to being a cheater earlier in the thread - it's Condar, he created him to see if he could abuse the settings file to get a record time by removing the slowdown on grass and gravel, then pointed it out to Si.

It'll be wiped on release, so nothing to worry about.

siread
03-28-2009, 05:37 PM
The full version is here:

http://www.newstarsoccer.com/newstarforum/showthread.php?t=9224