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siread
07-03-2005, 08:42 PM
I am discussing the possibility of collaborating with some Formula 1 afficionados to create a game in the style of New Star Soccer. Basically it would start off as a text and stat based game where you manage the career of a young Formula 1 driver. We are simply throwing some ideas around at the moment, trying to flesh out the basics of the game. That's where you guys come in. We'd like to know what you would want to see in an F1 game?

For instance...

What stats and abilities do you think are important in an F1 driver?
How do you imagine the races taking place when the game is purely text based?
What incidents might occur during the race that require a response from the driver?
What relationships are important for an F1 driver?
What kind of relationship incidents would you like to occur "off the track"?
If you are a big fan of Formula 1 then do you think this style of game would work as well as it did for New Star Soccer?

Basically, just let us know what you think of the project. :)

Here is the site:
A Formula 1 Career (http://www.formula1career.com/)

Wednesdaylad43
07-03-2005, 10:26 PM
Well, the first thing that stikes me is how you would make the race situations work only using text. Unfortunately im offering problems without solutions, but it would be something id be interested in looking at if someone comes up with a gameplay suggestion.

You could i guess have some sort of slider bar, that controls how hard you are pushing. The harder your pushing, to go faster, more likely a poor car will faulter, or a poor driver will have problems and spin out. You could have a number of selectable options that appear during a race, like overtaking moves, chances to pit and lapping moves, and you have to decide how to deal with them best based on your ability. Can racers spin out, crash seriously, stop races, even die like Senna?

Changeable race conditions that mean you have to set up your car different, different downforce, tyres, steering and so on, all will add to player interactivity with their character and how they perform.

Racing Drivers need:

Composure
Endurance
Concentration
Strength
Self Confidence
Aggression
Reactions/Reflexes

There are probably quite a few others, those are just what I think of straight away.

A driver i would imagine has strong relationships with their agent, sponsors, and team. All aspects of their team, engine managers, team managers, tyre co-ordinators, pit crew, test drivers, testing set up personnel. PR people, salemen, models, other drivers, youngsters, Fans, the media. Would you have a running commentary with the pit crew during races? with any sort of personalised text or messages.

Would you start a racer at somewhere like minardi, and let them work up, or start them as a test driver for a team, trying to win a contract with a big team? Or would you start them in a lower level competition, like the Formula3000 races??

I was just posting a simple paragraph, but then it all sorta came to me a bit, and if 1 person like me can think about this, then I guess it could be a winning idea. I dont even like F1 really, love watching moto GP superbikes, but the F1 bores my pants off. Dont forget to involve some way to screw over the yanks if the game ever gets made :P

diggisaur
07-03-2005, 11:01 PM
I am discussing the possibility of collaborating with some Formula 1 afficionados to create a game in the style of New Star Soccer. Basically it would start off as a text and stat based game where you manage the career of a young Formula 1 driver. We are simply throwing some ideas around at the moment, trying to flesh out the basics of the game. That's where you guys come in. We'd like to know what you would want to see in an F1 game?


That sounds kind of cool man. :)

Personally I'd love to see you make some kind of MMORPG myself. :)

But alas....



What stats and abilities do you think are important in an F1 driver?


Skill:
Speed - how fast you can race - the more experience the faster you feel comfortable at going.

Vision - your ability to see crashes or other stimuli approaching.
Reflexes -you ability to then avoid those crashes and other stimuli.

Passing - How well you can overtake on the track without crashing or something.
Blocking - stop people from overtaking you

Intelligence - Maybe this can work in conjunction with some of your other driving skills like blocking for example.

That's some I can think of for now.



How do you imagine the races taking place when the game is purely text based?


If its text based you would need some kind of position table of course. Then you would need a lap count. Something standard like 72 laps or something. You could use so many random events per lap like in NSS. For example "Pass", "Block"

But I dont know if a text based version would really work at all for this? I think you'd have to do some 2D, bird's eye view at least.



What incidents might occur during the race that require a response from the driver?


Avoiding crashes, blocking people, overtaking people. I mean you could get granular like. Pass to the right, pass to the left. But it aint a lot to work on.



What relationships are important for an F1 driver?


Friends, family, girlfriend/wife, driving coach, pit crew (like team mates), sponsors, media.



What kind of relationship incidents would you like to occur "off the track"?


I think you could use a lot of the same stuff from NSS. I think celebrities or athletes face a lot of the same problems.



If you are a big fan of Formula 1 then do you think this style of game would work as well as it did for New Star Soccer?


I'm not a big Formula 1 fan but if I were I think a career game would be cool but I don't think text based would work.

I just want you to make some space piratey MMORPG man :)

Tiago
07-04-2005, 02:37 AM
I would like to see some game of F1 career, would be great!

1º.: Most have already been sayed, but there are still a few others:

Charism(:?) - It's a lot easier to win with the crowd yelling your name.
Luck(:?) - Not too sure if it's a good thing, but maybe your rival can have troubles more often (:twisted:).
Knowledge - not experience, but knowledge of the car, so you won't drive a Minardi as you would drive a Ferrari.
Strategy - A driver must not finish with his tires on the first lap.

I can't think on anyother on the moment, next time I should remember something really important...

2º.: Not hard to think really. Maybe you can separate the events in two: special and normal. Special should be like accidents (with other drivers), dudes calling for pit stops when you still have some fuel and can win the place of your partner, etc. when the normal being overtaking drivers, pit stops, etc. Also, when you're near to have an accident, should appear as a normal event. As for the rest, everything else should just follow your skills\stats.

3º.: I think I already mentioned at number 2.

4º.: Can't think on anyother than the ones that diggisaur and Wednesdaylad sayed...

5º.: As diggisaur sayed, the same of NSS. Plus, getting fined when driving on the streets (NSS had something like that, but the results on F1 should be much worse).

6º.: I'm a great fan of F1 and I think that a game of a career in F1 could be really good, as NSS was.

I hope this help. I have some other ideas (better than these), but will wait to see what other people says.

Tiago
07-04-2005, 03:09 AM
even die like Senna?
:cry:

infusion
07-04-2005, 03:48 PM
Sounds cool. Imagine being the next M.Schumacher or the next F.Alonso. Well i guess the most impt stats in a driver can be compare to a real life driving experence like

composure
strategy (for pitting)
vision (so you noe when to tap the brake and when to gas up)
reactivity (when opponents' cars are close how can u avoid impact and speed yer way through)

That's the least i could come up with, at least for now. Maybe u could get more info, SI. :mrgreen:

Wednesdaylad43
07-05-2005, 12:55 PM
Sorry, wasnt intending any lack of compassion with the Senna thing, as your from brazil, he was just the first person who came to my head when i thought about the consequences of high speed racing. He was a legend.

Tiago
07-06-2005, 05:12 AM
Sorry, wasnt intending any lack of compassion with the Senna thing, as your from brazil, he was just the first person who came to my head when i thought about the consequences of high speed racing. He was a legend.

No, that's ok. I knew that wasn't a thing against Senna, I just was (and am) sad when remembering him.

JJU
07-06-2005, 09:29 AM
Sorry, wasnt intending any lack of compassion with the Senna thing, as your from brazil, he was just the first person who came to my head when i thought about the consequences of high speed racing. He was a legend.

No, that's ok. I knew that wasn't a thing against Senna, I just was (and am) sad when remembering him.
Me too, I cried that day, and have never followed F1 as much since. I barely bother now, it's too much about the cars as opposed to the drivers.

Wednesdaylad43
07-06-2005, 11:32 AM
Thats why I watch the Moto GP. You will see more over-taking in 1 race, than you will in the entire F1 season, and often you will have 3 or 4 bikes finishing within a second or 2 seconds of each other.

colonel
07-06-2005, 01:01 PM
Jaques Villineuve will triumph again this season, yee go Jaqui... :D

Wednesdaylad43
07-06-2005, 03:25 PM
not been watching it then :) Jaques Villineuve is the Stan Collymore of F1. Has potential, did well, then just threw it all away and became a nobody :)

manyoolova
07-06-2005, 04:53 PM
Jaques Villineuve will triumph again this season, yee go Jaqui... :D


not been watching it then Jaques Villineuve is the Stan Collymore of F1. Has potential, did well, then just threw it all away and became a nobody

Ooooooh, good comeback!!!!!!!! :lol: :lol: :lol: :lol: :lol:

colonel
07-06-2005, 06:35 PM
Ok you think you Will get any good results in Sauber Petronas, but he is still top 5 most valuable drivers, 2 years ago he was 2nd Schumacher 35 Mil., Jaqui 22Mil. per season:)

Wednesdaylad43
07-07-2005, 12:55 AM
Great, so he gets paid alot of money, Collymore did, but he still a waste of space at liverpool.

All that statistic proves is that Jaques has a dilluted vision of his skill in a racing car. He demands a massive amount of money, when he clearly hasnt produced anything at all in a car since his one time win of the championship in a very good car.

Im just sorry that the Sauber team were stupid enough to pay such an shambolically high fee for a driver past his already alrmingly low best, when they could have spent the cash on improving a lackluster car.

I still dont like F1 anyway :)

colonel
07-07-2005, 11:53 AM
He drives in Sauber this season for almoast nothing, cuz he has allready lots and lots of millions, but try to explain thath, when he finished 2nd in championship in his debute season only about 15 points behind his teamate who won the championship, now he isnt so good, last year he was driving Renault, for 3 races, only 1 point in those races, :( SAD, but he was helping devolaping Honda Civic, when he was driving BAR Honda, thath is why he had such huge sallary...

Wednesdaylad43
07-08-2005, 12:48 AM
Yeah it was just that you put, he was on 22million a year a few seasons ago, as though that made him some kind of super driver. You could give me 22million a year to drive, but id still be rubbish, id just be on a lot of money, alot like Villineuve himself

Lacie-4079
08-26-2005, 06:06 PM
Oh, My God!

Chester Guy
08-26-2005, 11:28 PM
Oh, My God!

Agreed. Erm, was there any particular part of this post, or this forum, or the world in general you were refering to however? :wink:

lord_jara
08-27-2005, 01:45 AM
Why not a F1 team's manager instead a F1 driver's manager??
In my opinion it would be a lot better, because tle gamer (gamer or player?) would have to control a lot of things more in it than in a driver's one. You would have to find young talents to form them, maybe looking for them in other categories, etc. The gamer would have to manage the economical and the sport's aspect too.

Bye..

Dimitrije
08-27-2005, 09:05 AM
Why not a F1 team's manager instead a F1 driver's manager??
In my opinion it would be a lot better, because tle gamer (gamer or player?) would have to control a lot of things more in it than in a driver's one. You would have to find young talents to form them, maybe looking for them in other categories, etc. The gamer would have to manage the economical and the sport's aspect too.

Bye..
I agree. :)

DS
08-31-2005, 09:48 AM
There are F1 managment games out there, this game is like NSS. It would be like someone saying why not make a soccer managment game instead of NSS.

The point of this game is to have a F1 game that is simaler to NSS but it will have alot of features that NSS dosnt.

Tiago
09-01-2005, 04:42 AM
There are F1 managment games out there, this game is like NSS. It would be like someone saying why not make a soccer managment game instead of NSS.Exactly.


The point of this game is to have a F1 game that is simaler to NSS but it will have alot of features that NSS dosnt.Plus it won't have a lot of features that NSS has (or at least will have in NSS3).

DS
09-01-2005, 05:30 AM
Anyway everyone should checkout the site and visit the forum

www.formula1career.com

lord_jara
09-02-2005, 05:26 PM
There are F1 managment games out there, this game is like NSS. It would be like someone saying why not make a soccer managment game instead of NSS.Exactly.


The point of this game is to have a F1 game that is simaler to NSS but it will have alot of features that NSS dosnt.Plus it won't have a lot of features that NSS has (or at least will have in NSS3).

Hmm, that's logic, but I think that the team's meneger would be better :S

Nando
12-06-2005, 02:33 PM
Here is some stuff about the game:

What is 'A Formula 1 Career'?
http://www.formula1career.com/images/line_1.gif
AF1C is basically a managament game, using the Formula 1 sport as a base. However, we decided to use a different approach: this time you 'manage' the driver itself, instead of a team.


How does it work?
http://www.formula1career.com/images/line_1.gif
At the start of the game, you pick a team for which you want to drive for. During the game, you build up your career, to eventually reach your ultimate goal: to become filthy rich! Uhm.. or to become world champion of course, whatever you morals are :) .

The game itself doesn't involve actually driving your car, but does involve some action on that part. During a race, you'll have to make critical dicisions what your driver has to do at key moments. Will you take over the car in front of you, behind which you're already stuck for several rounds? When will you pit in? Will you drive agressively, or more on the safe side? All of them decisions which determine how well your driver does.

But it doesn't stop there! Between races you have to work on your condition, skills, and things like your 'market value', popularity, etc etc. All these combined shape your driver, and will determine how high you will get.



There are screenshots:

http://www.formula1career.com/images/screenshots/1.jpg
http://www.formula1career.com/images/screenshots/2.jpg
http://www.formula1career.com/images/screenshots/3.jpg
http://www.formula1career.com/images/screenshots/4.jpg



The game is already being tested.:) :)

Ayrton
12-14-2005, 11:54 AM
Hi everybody...


The site has been changed a bit. Garfield, one of the programmers, is quite busy with the game.

Please visit our site and register on our forum!

CTFC
12-15-2005, 05:18 PM
You surely need a "risk taking" stat...

Nando
12-15-2005, 07:05 PM
Ayrton I can't login it says this:

"Your account has been temporarily suspended. This suspension is due to end on 1 Dec 2006, 12:54:18."

It's already 15 of December

...and I wanted so much to see how the game is going :(

PS. Is the game going to be free or pay

Jay-Jay
12-15-2005, 07:07 PM
but its not 2006 yet ;) :p

CTFC
12-15-2005, 07:09 PM
Why was your account suspended?

Nando
12-15-2005, 07:10 PM
Ups, I didn't notice that:o :o :o

Forget I posted

PS. But Ayrton said to register on the forum but my acount is suspended. What should I do?

Jay-Jay
12-15-2005, 07:16 PM
all accounts were suspended as he was doing something with his forums, but I thought this had been resolved. As for contacting him have a look at his profile:

http://www.newstarsoccer.com/newstarforum/member.php?u=1913

You could drop him a PM or you could add him to messenger since he displays his contact details.

CTFC
12-15-2005, 07:19 PM
You must be posting on the old forums. The new ones are fine.

Ayrton
12-15-2005, 08:51 PM
Ups, I didn't notice that:o :o :o

Forget I posted

PS. But Ayrton said to register on the forum but my acount is suspended. What should I do?


On the old forum I told everybody that on the 1st of December you had 0 posts on our forum, you would get deleted. I was in a good mood and suspended everybody with less then 5 posts. Because I'm also on this forum I will unsuspend your account.

And that has been done now.

Ayrton
12-15-2005, 08:53 PM
all accounts were suspended as he was doing something with his forums, but I thought this had been resolved. As for contacting him have a look at his profile:

http://www.newstarsoccer.com/newstarforum/member.php?u=1913

You could drop him a PM or you could add him to messenger since he displays his contact details.

All 'less then 5 posts' users have been suspened. If you will visit the forum and post on the forum often, I also will unsuspend your account. :P

Jay-Jay
12-15-2005, 08:55 PM
All 'less then 5 posts' users have been suspened. If you will visit the forum and post on the forum often, I also will unsuspend your account. :P

good job I don't do that here then, hey Ayrton :p

thanks for clearing that up :D

Nando
12-15-2005, 10:54 PM
All 'less then 5 posts' users have been suspened. If you will visit the forum and post on the forum often, I also will unsuspend your account. :P

Thanks, I promiss I will post more;)

Ayrton
12-16-2005, 07:54 AM
good job I don't do that here then, hey Ayrton :p

thanks for clearing that up :D

I hope you visit my forum a lot... you account is also unsuspended.

Ayrton
12-16-2005, 07:56 AM
Thanks, I promiss I will post more;)

Nice, thank you very much!

Dimitrije
12-16-2005, 09:30 AM
I think that my account is suspended too.:o

Ayrton
12-16-2005, 10:31 AM
I think that my account is suspended too.:o

No it isn't but because of the migration from vBulletin --> invision Power Board you have to do a password request. Once you have put in a new password it's working ok again!

Ayrton
12-16-2005, 11:49 AM
PS. Is the game going to be free or pay

Not really sure at this phase of the game. We have a lot to do still. But I think that it will be pay to play. Cost is not sure at this point, but can't imagine that it would cost more or less then NSS2. Just a quick reminder: the game is based on NSS2 as it's 'engine'. Not like NSS3 with graphics and all.

Dimitrije
12-17-2005, 01:30 PM
No it isn't but because of the migration from vBulletin --> invision Power Board you have to do a password request. Once you have put in a new password it's working ok again!
Ok,when I find more time (and that will be soon,when school finish:) ) I'll do that. ;)

Nando
12-17-2005, 02:12 PM
My school has finished yesterday:) :p

makelw
12-18-2005, 08:36 PM
As a Finn I have to say at least few.. You all know Kimi Räikkönen...

Personality like getting really drunk and when is 3rd, 2nd or 1st the player drinks first before he squirts almost all)... speaks English better than Finnish (or own language),

Winning will: once you win you will get points in many races (8th position is last),

Celebrity: Huge. Celebrated in his country, or make decisions you will get under the people's laughs, like a stripper in Ibiza, tell the press that he is getting married and having big party, and then he gets drunk...

Dimitrije
12-19-2005, 08:13 PM
My school has finished yesterday:) :p
When you'r school start again?...or whatever...you know what I wana say.
I'm going 4 days more to school .:)

Nando
12-19-2005, 08:27 PM
When you'r school start again?...or whatever...you know what I wana say.
I'm going 4 days more to school .:)

I think it's on 2 of January, but still, I am on vacation;) :)

Dimitrije
12-21-2005, 10:47 AM
I think it's on 2 of January, but still, I am on vacation;) :)
Hehehe,mine starts on 16 January.:)

Gungnir
12-21-2005, 11:40 AM
I think you guys are waaaay of topic. Please couldn't you keep your private message in a PM or likewise? I dont think so many other peoples here want to read a chat between you guys...

DiEPVRiESKiP
12-21-2005, 01:17 PM
Just wanna say hi to you all, and that Im gonna help on the development of formula1career, so things will speed up a bit :D

CTFC
12-22-2005, 09:41 PM
Si, could you edit the link into the first post and/or the main site?

siread
12-24-2005, 10:10 AM
What link? This one?
A Formula 1 Career (http://www.formula1career.com/)

CTFC
12-24-2005, 07:23 PM
Yip, that one will do nicely.

Nando
04-14-2006, 08:22 PM
Sorry for the bump...:redface:

I just bumped to inform you guys how the game is goingpostpone to give the spot to a new online F1 game...;)

AfterDeath
04-14-2006, 10:13 PM
This has most likely been abandoned... but hey, maybe they'll come back to it one day.

EDIT: Wait... what? What's happened to the website?

Nando
04-14-2006, 10:33 PM
It has been complete changed...;)

AfterDeath
04-15-2006, 03:29 PM
Oh... I thought Si abandoned this though? Is it being remade?

Nando
04-15-2006, 03:43 PM
Thsi si not Si's project... It jsu tahs the same engine as NSS2;)

jaws99
04-15-2006, 03:56 PM
Where can i download it?

Nando
04-15-2006, 04:05 PM
Where can i download it?

The game was in beta testing (I was a betatester) but now it has been postponed to give room for an online F1 game... So you can't download it...;)

wonder
04-15-2006, 05:39 PM
So about when is it going to be back...

Nando
04-15-2006, 05:42 PM
When the online game is finished...

Luckly it looks like it is going to move quicker than the offline version..;)

grosvenor007
08-17-2006, 03:19 PM
At the beginning you enter Driver Details.

First Name:
Second Name:
Nationality:
Appearance:
Desired Helmet: (Selection of helmets, as you progress through the game the better they get. At the start they could be single coloured? Then you get famous ones lke Jenson Button style?)
----------------------------------------
Desired Team: Ferrari, McLaren, Honda, Renault, Toyota, BMW Sauber, Red Bull, Williams, Toro Rosso, Midland, Super Aguri
Desired Team Mate: (Depending on team chosen, ie, if ferrari schumacher or massa)




Then you have a practice lap. If it is under 1.30mins etc. you get the job if not they refuse you and you need to re-trial.



Then you are in! You get your contract and you are off.

To practice you race on the teams test circuit, (Gets harder as your driving skill increases) to increase skills it gives yo a series of scenarios, you say what you would do.

example:

You are coming round a sharp corner, the car ahead catches fire, you cannot see through the smoke, do you:

a) Try to navigate a way through
b) stay behind
c) go off and then re-join the track


then it tells you the result:

a) you get trhough
b) a car hits you from behind
c) you hit the wall

etc. so a) would gain yuou a skill point in several fields.

You also increase skill by doing races, the higher you finish the more skill.


To go up a level in skill oyu need 100% exp, you get 100% for finishing first, 75% second, 50% third, 45% 4th, 40% 5th, 35% sixth, 30% seventh then going down in 2's until 20th.


In the race you have this screen: (would be neater obviously and diff font and colours)

http://img213.imageshack.us/img213/4912/viewsceeniy8.png


They are all my ideas so far

JJU
08-17-2006, 03:23 PM
This looks dead in the water here, but may be worth visiting http://www.formula1career.com/ in case they are still developing.

DS
12-08-2007, 11:13 AM
Sorry for bringing up a very old thread but I am looking into the possibility of making a game like this if people are interested in it. Dont get to excited yet because there may be a few problems. First of all I shouldn't have any trouble programming features like NSS1/NSS2 but the problem may be with the engine as I am not sure how to go about it. Maybe if Si could tell me how the engine in NSS1 or NSS2 worked...like does it go through every minute and then determine whether there will be an event in that minute and then it chooses an event? Thats how I was thinking about it, except it would be laps and not minutes in this and overtaking opportunities would be determined by how fast you are going and how far behind you are and once you catch up overtaking opportunities will occur. Also as someone suggested there will probably be a slider how hard you are pushing and this will increase the chances of events occurring as more bad things will occur and also more overtaking opportunities if you are aggressive.
Another problem will be the amount of time I have. Right now I am on school holidays and have a lot of time but in around 6 or 7 weeks I will have to go back to school and its my final year and so I wont have much time because I have to actually start studying and doing my homework and other things. I am looking at making the game for free but if it takes up a lot of time the only way I could justify continuing it would be to charge for the game when its done..something small like 5 or 10$
The last problem that might occur is with graphics. I am not talking about the match engine since that will be text base but I mean like some images used in the interface for like buttons and other things and for backgrounds. I am not good at artistic stuff at all :(

tezmac
12-08-2007, 07:37 PM
I would get this game for sure.

As for skills what about things like (some are probably already mentioned)

COURAGE / BRAVERY the higher the value the more later the driver will break and take more risky moves.

STAMINA more stamina means that at the end of the race the players skills decrease less.

COMPOSURE would be for how well a driver can keep his cool through the entire race



You could also have options for your driver ie

TEMPREMANT (aggressive / neutral / passive)
Aggressive would attack the racing line more (ie faster) but make more mistakes if the driver has low composure. Also if driver gets hit he could lose his cool.
Passive would only overtake if it was good to do so.
Neutral would be, well inbetween

As for leagues, do you start as a young driver and work your way up the Formula leagues or start straight at F1? it would be good to be a kid who starts in the "Lawnmower" go carts?

You could also develop relationships with other drivers (good and bad) so if you knock someone off a few times he might just take you one in another race if he hates you enough?

As for events on and off the field, well why not follow the last few seasons of the Formula 1 season and also other racing events?

Nando
12-08-2007, 11:11 PM
I was just thinking of Formula1Career the other day.

Ds, if you need someone to make images, I think that when I am done with NSgfan (probably the theme will be done tomorrow) I may be able to help.

DS
12-08-2007, 11:31 PM
OK guys thanks for the ideas and info and Nando I think I will take you up on that offer. For the first version I will only have F1 in it I think and not other competitions but maybe I will consider GP2 since thats where all the F1 drivers seem to come from now.

Anyway I guess I need to put a site up...probably just a forum right now because I dont know how the NSS staff feel about us talking about this on there forum.

statto
12-09-2007, 05:31 AM
You're free to discuss this here or in a separate topic if you wish. Just keep it in the players lounge as I don't know where else it would go. :)

I know NSS1 goes minute by minute and just parses events each minute. It's random, but not completely random, if you get what I'm saying - certain conditions are more likely to come up than others, for instance, so you could factor that in as well.

With F1, it would probably be good to make decisions every single lap as opposed to just running a lap and having an opportunity to pass. Obviously pitting is an option, then you would change your tires/fuel in the pit. Some research might be good :)

What I would do is generate a list of drivers for every race. Each lap, calculate how fast they ran the lap and where they are in regards to your car, if that makes any sense, then generate events accordingly (Hamilton is trying to pass you.) You'll have to calculate fuel/tires for each driver to see when they pit, and perhaps include this in your 'commentary', which could be in the form of radio chatter between you and the pit crew... :)

That should all be simple with arrays and such. FOCUS ON THE GAME ENGINE FIRST and everything else will fall into place, I promise. And if you need any help, Si and I are more than happy to chatter with you about it.

DS
12-09-2007, 07:08 AM
Thanks statto. This is what I have liked about you guys, you are always happy to help wannabe game developers. Hopefully you guys will never get corrupted if NSS4 goes big ;).

The way I was thinking, the other drivers would be very simplified. They would have a rating and each car would have a rating. Obviously the car plays a bigger part then the driver so I will have to determine by what factor that is. I will calculate an average lap time for each track through some research and then depending on driver and car skill plus a random factor I will determine lap time for each of the drivers. For the human driver it will be different and more detailed. I am still working a lot of things out. Also I am looking at making a setup thing a bit like on BATRacer. I think I will just make it choose a random number for where each setting needs to be for each race and then during the practise times the driver will test it and will try to get as close to the correct numbers for each setting as possible and this will affect there lap times as well.

Also I was thinking the game would pause at the end of every lap so you can make decision like whether to pit and also events will occur during the lap which would cause it to pause. Like opportunities to overtake or for dealing with a driver trying to pass you. The only thing I am not to sure about is how qualifying will work. It seems like it will be a bit boring.

I am still not sure how I will make the other drivers do there pit stops. Your idea is a good one statto and much better then what I was thinking but also a bit more complicated but still simple enough.

Anyway I already started some work on it. Got it to load the data for a new game from the text file with the data. I guess the save and load things will have to wait till I have everything else done. I was actually planning on doing the game engine as late as possible but I will reconsider this after your advice. I wanted to make the game very editable like with NSS but the problem is the number of teams have to stay the same because it will affect how many racers there are in a race. But everything else is editable including adding drivers without teams so that they can be signed by teams later on.

Most my trouble so far has come because I am doing this in VB 2005 which I haven't really used before, I normally use VB6 and so I had to adjust to the differences.

statto
12-09-2007, 07:18 AM
Yeah, some things you need first and foremost, like the groundwork. I'm starting a very basic soccer management game for Linux using Gambas, and you can't have the match engine work without the data. Do what you need to do, get the match engine done or close to done and then start adding the rest of the details.

Save and Load comes very, very last, at least when I program, because if you add something that needs to be saved or loaded then you have to rewrite that part. :)

Databases you need, thinking about it:
Cars (type, speed, ?)
Drivers (country, team)
Tracks - average lap time, fastest possible lap time, slowest possible lap time, etc
Tires?

You could 'request information' on who is in the lead from your pit crew. :)

DS
12-09-2007, 07:26 AM
There are only 1 tire manufacturer now so there wont be a tire database. However for every race there are 2 different dry tire options and 1 wet tire option. So I guess I need to look into that. Also I dont think you need to request info from your pit crew because I think the drivers have all the info on there stearing wheels. Or maybe that is just info about there times and things. Not sure about that.

I already got the Teams and drivers done...well not the real data I just done some test data. And Nations also. I can get the real data quickly done when its needed. I guess I will need to put fake names for all drivers and teams because I dont think Sony would like to allow me to use the F1 rights which they have purchased. I dont think I could afford them anyway...Hamilton sold his rights to EA for like 10m$ or something.

DS
12-10-2007, 07:34 AM
Anyway got any ideas for a name? I would like to have that sorted. I dont think the name would be allowed to have Formula 1 in it.

As for progress...not much. Just fixing the stuff already done to make it better.

Fabrizio Gatti
12-10-2007, 01:21 PM
The Pit Racer? Something that leaves the fact that it is a one person career clear? :)

And about the game engine, always remember there probably needs to be some sort of comparation between runners/cars.. for example, when you are a newbie, there's no chance you'll get past Hamilton or Alonso.. cause their 'blocking' skill is way better than your 'passing' abilities.

Of course there's the random factor in it.. if you're pushing your car real hard, you might pass them once.. careful on the load of things that might happen if you cherge your car really too much ;)

DS
12-11-2007, 12:31 AM
I think a good name is Grand Prix Superstar. It doesn't sound that good but it goes with what I am trying to do. In this you wont just be a star but a superstar. F1 is a glamoures sport and this will be reflected in the game.

nadessico
12-11-2007, 10:22 PM
try checking out gpro.se

got a few good idea's there that could go well in the game

DS
12-12-2007, 06:48 AM
Anyone got more ideas for the skills needed for a driver?

peter-27
04-27-2008, 10:55 AM
I think it's a great idea and could surley help as i'm a massive F1 fan!

What stats and abilities do you think are important in an F1 driver?
Natural Talent
Speed
Cornering Ability
Breaking Ability
Passing Ability
Driver Fitness
Stamina
Nursing The Car
Performance Under Pressure
Aggression
MotivationHow do you imagine the races taking place when the game is purely text based?
A lap by lap report???What incidents might occur during the race that require a response from the driver?
Changing Weather (Would need to change tyres, also front wing angle if your going into that much detail)
Pit Stop Strategy
Team Decisions e.g weather to let your teammate past if hes fighting for the title and your notWhat relationships are important for an F1 driver?
Driver/Team relationship very important
Driver/Teammate
Driver/Stewards
Driver/Marshalls (perhaps?)What kind of relationship incidents would you like to occur "off the track"?
Nights Out with other drivers/team members that go wrongIf you are a big fan of Formula 1 then do you think this style of game would work as well as it did for New Star Soccer?
Yes, definately!!!

DS
04-28-2008, 08:43 AM
The one I was making was sort of put on hold a while ago because I didnt think it would work with a text based engine and I wanted proper physics in a 2D/3D engine but you cant play with a keyboard if there are proper physics because you can only have full throttle or no throttle when pressing a key and full throttle will cause to much will spin and poor control.

peter-27
04-28-2008, 06:35 PM
Thats true DS, but i think a text based version would work for a first realease.

DS
04-29-2008, 06:55 AM
Yes well I could never figure out a logical way to go about making a text based engine, it got to the point where making a 2d or 3d engine seemed easier. Anyway when I have time I might give it another go.

peter-27
04-29-2008, 05:32 PM
ok, cool. :)

Elroy619
12-27-2008, 02:14 AM
Might be a lot to ask of:

Some extra features like:
Name your Race Car (Eg, Demon Dragger, Fast Fred or whatever)
NSS style was good dealing with the situations and that.

The game should be text based then made into a 2D kind of game.
A racing game should be based around text something like this:

1,,2,,3 and the race starts (Insert Name) is heading a turn.

Then you should have the choices:

Turn.
Grind.
and stuff.

Like NSS1 and NSS2.

Pit stops:
Would be nice and most likely needed in a racing kind of game.

Stats:

Speed:How fast you are in a race they faster you are the most likely you are to win the race.

Hand eye:Need to react to quick situations the more Hand Eye you have the easier the turns and curves would be.

Eye sight:Needed to be able to spot the curves (Eg, without the Eye sight during the race you might not spot a turn and hit into something). The more Eye sight makes it easier to find turns.

Gas:Gas is need to keep the car running without Gas the car will stop and will only go slower.

Items:
The items needed in this type of game is stuff to train your Formula 1 driver to pull up his strength and stuff.

If you put this all together you could make a good Formula 1 racing game as I'm not a expert at this stuff I make flash though its not brilliant I'm happy with it.

Hopefully you'll make the game sounds like a time killing game and great fun hopefully.