View Full Version : NSS4 Progress
siread
11-27-2006, 11:00 AM
Ok, here are two images of 2 slightly different views. The first is a completely overhead view, which may make passing and shooting in 360 degrees seem more natural...
http://download.newstargames.com/misc/OverheadFloodLit.png
The second is more like the NSS3 view where the pitch is virtually overhead but the players and goals will be viewed end-on. This makes shooting at the goal more appealing and logical as you can see the height of the crossbar clearly...
http://download.newstargames.com/misc/EndOnFloodLit.png
Please bare in mind that these are very early images and that the finished sprite will have a more cel-shaded look than these which have been rotoscoped from 3D. Also notice the floodlight shadows. :)
Let me know your thoughts on your preferred view.
ProfessorFootie
11-27-2006, 12:19 PM
Might be more helpful to see the goal in the second picture as otherwise it's hard to tell what the difference will really be like.
Personally I prefer the directly overhead view, as you can still see the goal height. On a more helpful note the graphical and programming challenges are easier with an overhead view because you fudge them somewhat. For instance any chest control animation (if it's in :D) won't look so bad if it is out a few pixels, it's much more forgiving (well I think it is anyway).
Hope this helps!
Fabrizio Gatti
11-27-2006, 12:21 PM
Love the ball hehe.
I like the slightly ended, as players look better and probably the goals will look better too :) But only if that doesn't mess up with the 360 degree shooting and dribbling system ;)
siread
11-27-2006, 01:27 PM
The ball image doesn't roll properly but i thought it would be fun to see how the nike total 90 ball looked in the game. :)
Fabrizio Gatti
11-27-2006, 02:21 PM
Yeah, now that I notice, it looks a little large to me... Are balls always going to be that size?? I think you should reduce those a little :)
tomer the king
11-27-2006, 02:52 PM
I liked th NSS3 spirites more than I like the new onew so far...
siread
11-27-2006, 03:50 PM
Sticking with the original graphics is always a possibility...
http://www.newstargames.com/Images/NSS3/Screenshots/MatchReplay3.png
peter-27
11-27-2006, 04:21 PM
i personally prefer the completely overhead view:clap:
Kaldow
11-27-2006, 09:43 PM
From those two I also prefer the completely overhead one but as mentioned already it would be useful to see the goal in the second pic to tell the difference.
siread
11-27-2006, 09:48 PM
Yeah, i didn't show it because it doesn't exist yet. :P
RichPG
11-28-2006, 07:00 AM
I Prefer the non overhead version, as NSS3.
Graphically the game looks more realistic & more like a commercial game in the non overhead view also.
I have to say, there is a certain charm to the old NSS3 sprites. Perhaps the new ones lack a bit of character & the proportions are too realistic.
Thanks for sharing the images Si, keep up the good work:D .
br8nd4n
11-28-2006, 08:11 AM
I prefer the non overhead, like NSS3 view too. Seems to be a devided opinion on this one! Which does Si prefer?
siread
11-28-2006, 09:38 AM
I have to say, there is a certain charm to the old NSS3 sprites. Perhaps the new ones lack a bit of character & the proportions are too realistic.
The final sprites won't look like this, it's just to give a rough idea.
tomer the king
11-28-2006, 05:07 PM
If you take the NSS3 spirites and improve them, it would be great.
About the overhead- non overhead, I think this one should be in the options so every one can choose his preference, becouse I don't realy see the diffrence.
wonder
11-28-2006, 06:09 PM
I prefer the non-overhead
Fabrizio Gatti
11-28-2006, 06:37 PM
Maybe a poll could do?? Si??
Fry Crayola
11-28-2006, 09:46 PM
I prefer an existing NSS3/SWOS style viewpoint, myself. There are numerous reasons for this but the main one is that it makes judging the height of a ball far, far easier.
It (barely) worked in KickOff and that's supposed to be the pinnacle of the top-down genre. In NSS, you as a single player need to be able to judge the height of the ball for volleys, headers, and doubly so if you're the goalkeeper that we all crave!!!!. Plus if you decide to include a few extra controls in the game, like the ability to do keepie-ups on the field (we can sort of do this already in NSS3, with effort, but the AI is too adept at nicking the ball) then you're going to need that third dimension to be clear.
The second reason is, it just looks better. I know others disagree, but frankly if you took most of the fantastic strikes from the regular Goal of the Month competition and showed them from an overhead viewpoint, you'd miss a lot. The subtle dinks over a goalkeeper, the shots cracking off the underside of the bar, the long range drives into the top corner, all reduced to a few measly pixels of difference and a slightly larger ball sprite. Is that what anyone wants?
I think any possible control issue is going to be negligible, given we've had about ten years of fully 3D analogue control in console gaming from all angles.
And - nice shadows :)
AfterDeath
12-02-2006, 11:59 AM
I like the current graphics - it shows the evolution of NSS.
But for me it's the non-overhead view that works best. Zoomed out a bit it'd be great.
non overhead for me aswell please :)
Nando
12-02-2006, 04:56 PM
I think that the non-overhead graphics would be better...:)
But an option for both would be great!
Fabrizio Gatti
12-02-2006, 05:00 PM
Opinions on overhead/not better be counted at this poll (http://www.newstarsoccer.com/newstarforum/showthread.php?p=36347#post36347)
siread
12-04-2006, 10:40 AM
Ok, time for a little play. :)
This is the overhead view that I have been messing about with so far. Just download the attachment and extract the folder.
It works MUCH better with a joypad but you can use keys.
F11 Keyboard/Joystick
F12 Window/Full Screen
- Zoom out
+ Zoom in
Backspace Get ball
Cursor keys Run
Left shift Sprint
Z Shoot
X Pass
C Lob
I've been using an XBox 360 wired pad so the PS2 pad users may find the kick buttons out of place. You'll soon work it out though.
siread
12-04-2006, 01:05 PM
PS2 Pad
X Shoot
O Lob
Triangle Pass
R2 Sprint
L2 Get Ball
tomer the king
12-04-2006, 02:20 PM
The controls are a little bit messy, when you are running with the ball, it's like the player is glued to the ball, what makes it very uncomfortable.
Also, when I tried to exit, I had to close the MS-DOS application and then close it with the task manager. It's alpha for a reason.
Fabrizio Gatti
12-04-2006, 02:39 PM
I didn't get it to work very well, but I used keyboard, and I believe my PC will need to be upgraded to play NSS4 properly ;)
Bubka
12-04-2006, 03:14 PM
Hm I hope the player-control gets improved. Turning with the player is like turning with a ferry - takes a whooooole lotta space..
Other than that is seems okay. The player/ball thingy is a bit weird though.
ProfessorFootie
12-04-2006, 07:43 PM
I've now tried the alpha and I've got the following comments, these are all just my initial thoughts:
1. I like it! The ball control is sort of how I imagined it
2. A slow control would definitely be good
3. It could just be me but the directions don't seem to be true 360, they have a definite propensity for the 8 directions
4. I think the directional arrow needs to match the players current input, rather than the previous input, this gives a clue what the next direction will be, which seems more important (it sort of does this when you curl the ball for example)
5. Particularly if the pass/shoot direction is the current direction rather than the past, with a consumate decrease in power of course where say more than 15 degrees from past direction
6. Auto shoot needs to be direction held together with "auto-homing" like NSS3
I think this because you are always thinking about what you are going to do next when you are playing football, and so you calculate the angles etc. in advance.
I do like it though :D
Edit: Could you show the zoom level for a few seconds when changed, as like Total Soccer I like a certain zoom but always seem to be tweaking it to get it right every time I play.
I also think it wouldn't work so well in non-overhead
siread
12-04-2006, 08:02 PM
Hm I hope the player-control gets improved. Turning with the player is like turning with a ferry - takes a whooooole lotta space..
Other than that is seems okay. The player/ball thingy is a bit weird though.
Don't worry about stuff like this. It's very, very early and WILL change a great deal.
siread
12-04-2006, 08:02 PM
Thanks for those points Prof.
RichPG
12-04-2006, 08:40 PM
After just trying the Alpha, here are my thoughts:-
1. The overhead view works much better than I thought it would. Its not as directly overhead as say kick off, which I didn't like. Still would prefer to be able to see the face of the players, not just the backs of their heads.
2. The control system needs work. The ball moves too far like it's on elastic when you dribble & isn't affected by how fast you run.
3. I'm sure the ball is just for reference, but it's beach ball size. The bigger size when it's up in the air looks good initially. After a while I think it would get annoying, the NSS shadow system is fine (or option to turn off).
4. It would be nice to be able to run in one direction & shoot / pass in another (ie make use of both analogue sticks on a pad).
Thanks for letting us try this early version, it's nice to see your not afraid to try new things.:D
siread
12-04-2006, 10:48 PM
Thanks for letting us try this early version, it's nice to see your not afraid to try new things.:D
No problem. This is basically an experiment and i'm just after a bit of feedback. I have plenty of other experiments in the pipeline... ;)
ProfessorFootie
12-08-2006, 01:42 PM
I've got a bit more feedback, especially after reading RichPGs post, I realise this is very early and I may have looked at things a bit too closely (an annoying tendency I have) but here they are:
The second analogue stick is not necessary if my point 5 is followed.
Yeah, agree the ball's too big.
Running with the ball doesn't seem to slow the player at all, and it only takes 8 seconds to run from one end to the other, a tad fast maybe.
How about if a "close control" ie slow button is used, if it is held with no direction then the player will try to stop with the ball the next touch.
My vision of dribble skill is that it determines direction of dribble, ie lower skill players would automatically weave rather than knock it bolt straight, and have soft and heavy touches. This again would take away the elasticity problem caused by a "perfect" test player.
For a different overhead angle look at Dino Dini Soccer/Goal!, this wasn't as overhead as Kick Off or as angled as NSS3. I can post a screen capture if you want.
Ball friction needs work, I think you need quicker acting friction until the ball almost stops but then it should roll more. For instance how many times do you have to chase after the ball when it goes out and it doesn't want to stop! This would help with the "elasticity" problems as the ball would continue to roll at the end of "the cycle".
Something else I would interested in is if a solution could be found to separate height and power so not every lob went so high but could still travel further, great for spraying the ball across the pitch. (Alternatively add some loft to hard passes)
I'm not picking holes, I think what you've done so far is fantastic, it'll just take some getting use to to those that haven't thought about it before.
chipmunk
12-13-2006, 10:51 AM
I prefer the second view because you can see the height of the crossbar but cannot really see how far away things are. I would like to see a view of the goal in the second picture view. if you get a mixed reaction, players should be able to choose the different camera angles so that everyone is happy.
ProfessorFootie
12-13-2006, 12:14 PM
Like the new worklog, it's nice to know what you've been doing and that you haven't been slacking ;)
Keep up the good work.
Michael_Angelo
12-13-2006, 07:47 PM
I would perfer the graphics from NSS3 but in NSS4 i can be better more like SWOS or FIFA 96.
viktory
12-28-2006, 01:13 PM
I would prefer new graphics in NSS4. Otherwise it would feel like NSS3, and I already have NSS3 actually :]
Btw: Is it possible to see the player "from the side", like in PES, FIFA etc. ? Would be very nice imo :)
I'm a fan of the new graphics. It is definitely a step up in my opinion. NSS3 is too cartoony and these are getting more realistic, which is good. Obviously they'll never be as good as current FIFA or Pro Evo or anything, but if you do upgrade them now, then it will be a lot easier to upgrade them again for the next version.
bofmar
01-04-2007, 06:47 AM
what are the minimum requirements to run this thing properly?i haven't been able to use it
Fabrizio Gatti
01-04-2007, 11:28 AM
I'm not sure... Probably a 500mhz processor, and 128 ram, but don't quote on me.. :)
avok23
01-25-2007, 11:41 AM
top down view kinda rocks, i am also making a foot game (for work experience) its more of a sim and i am using top down as its just much easier to predict certain physics effects
my opinion. nice to see you added the sprint button. the only thing i can fault right now is the scaling of the heigtened (high) ball. its to exagerated and strange looking.
well its just a demo.
also i thought you were dumping tht blitz thingy. i c++ but i guess we can still share experiences.
btw if you check http://community.sigames.com/eve/forums?a=tpc&s=21019056&f=893197497&m=9232052872&r=6822088082#6822088082
you can find a game maker demo of my game.
siread
01-25-2007, 12:16 PM
That really nice. Can you kick the ball yet? What's going on with the asdw strafing keys?! It's possible to run one direction, then kind of align yourself along side the ball which I've always thought is a great idea for a footy control scheme. I mean, IRL players don't always have the ball directly in front of them. They shield it from defenders, move to the side to switch feet and so on. This could be achieved nicely with dual analogue sticks, but it doesn't leave much room for kicking - shoulder buttons would be the obvious choice but unless you're developing for a console you need to be careful/economical with the controls.
And what do the colours mean on with the pie around the player? Does it signify the accuracy/power of the directions that he can kick it?
Incidentally, I never said I would drop Blitz exactly, only that I wanted to create NSS4 in one language rather than having 2 exes for action/off pitch activity. BlitzMax is very nice and means I can get my hands dirty straight away getting graphics on screen very quickly and easily. :)
tomer the king
01-25-2007, 01:14 PM
Can you do anything besides running?
weiteck
01-26-2007, 01:02 PM
Si, do Blitz games compile well under linux? It would be great if I could use NSS4 without Windows.
siread
01-26-2007, 01:30 PM
I believe I can compile it on Linux, I just need to set up a Linux system. I'll be hoping for PC, Mac and Linux versions, although they may not be launched simultaneously.
statto
01-26-2007, 05:18 PM
if you go Mac, I may buy a Mac :)
powerful stuff, that NSS4
avok23
01-27-2007, 01:20 AM
well i made it possible to kick the ball but i still have move ment problems. i am trying to make the ***** as loose as irl /pes4 and with a similar pes5 movement. the whole i dea of the loose ball is to give the player more shooting freedom (hence the accuracy/power pie). i am trying to make it a game where the player simulates different kicks depending on his position to the ball (eg instep outside toe_punt). the problem is making the player keep control of the ball hence i came up with a analgue simulator . this would simulate the left stick with keyboard controls . meaning you have slightly more than 8 directions. also i am making the control button which makes the player move to the ball this way you can attempt rounding a player (knock past his left and run to the right) i will hopefully come up with an improved demo before sunday night.
Alex Reeves
01-28-2007, 09:23 PM
An idea I've had in my head for ages now related to control - The mouse is a very under-utilised tool in sports games.
Why not use the keyboard for movement, and the mouse for kick control? For example, a WASD system for player movement, and the mouse used to control the direction where a ball is kicked? Left mouse for pass/ground ball, Right mouse for chip/lob/cross? There's also possiblities for using a scroll mouse/third mouse button for height variations. Strength of passing/shooting would be determined by distance of the mouse pointer from the player. Aftertouch could be managed by mouse movements before or after mouse button release.
Advantages of such a system :
* Directional movement and kick direction not linked, more freedom for the player.
* 360 degree kick control, with a truly dynamic strength and direction system.
* Both feet as a skill can become relevant to striength and skill of kicking to a particular side, (left footed kickers kick better to their right etc) also makes the left-right footed relevant to players again.
* Much easier to play through-balls and crosses and passing with directional changes - this is generally more reaslistic.
* More dynamic shooting system - using distance to determine strength removes the "lag factor" of powering up shots. More powerful shots can also suffer a greater degree of accuracy penalties.
Disadvantages
* Initially complex, but no more than most modern console systems.
* Could make passing a bit too fiddly, there may be a need to put some sort of passing assistance in place.
* Does not allow for 360 degree player movement, but I don't think this is actually a major issue.
Thoughts? Comments?
siread
01-29-2007, 02:53 PM
Not a bad idea, especially as the standard FPS control scheme is engraved in peolples minds nowadays.
When I think about a twin-analogue system I actually imagine it working in a similar way, which might get around the problem of PC gamers not have a console style joypad. I might have a play around with it and see how it works. :)
RossF
01-29-2007, 05:32 PM
Thats quite a good idea Alex. I've only noticed that mouses are used for shoot-um-ups for firing a gun. Could be good firing a shot with the mouse.
Allan
01-29-2007, 06:53 PM
will there be a option to chosse between 2d matches or text mode matches in nss4 ?
siread
01-29-2007, 07:54 PM
Possibly. Depends on how long it takes to implement.
Alex Reeves
01-29-2007, 10:14 PM
Not a bad idea, especially as the standard FPS control scheme is engraved in peolples minds nowadays.
When I think about a twin-analogue system I actually imagine it working in a similar way, which might get around the problem of PC gamers not have a console style joypad. I might have a play around with it and see how it works. :)
I'll be happy to beta-test if you get a model going. One potential challenge could be how to fit aerial play in around this, although I imagine headers could be controlled in a similar way (ack! I just realised you could use this to do things like flick headers! Nice!). And I guess you'll need a much more complex physics model to reflect the different potential angles the ball could take on the ground and in the air. Still, a game engine like this could be truly spectacular, and offer something really exciting.
Fry Crayola
01-30-2007, 02:54 AM
if you go Mac, I may buy a Mac :)
powerful stuff, that NSS4
I'm pretty sure Si has a Mac these days (I think I remember him mentioning it somewhere). BlitzMax compiles like a dream on the Mac with little to no tweaking - most of my stuff works straight off the bat when I move it from the Mac back to the PC.
It'll be great to see a Mac version seeing as I spend more time since buying it.
siread
01-31-2007, 04:08 PM
I've updated the blog with some big news...
http://www.newstarsoccer.com/blog.html
statto
01-31-2007, 05:05 PM
wow! hot damn!
Alex Reeves
01-31-2007, 09:55 PM
The 3D engine concept looks great, although I'm skeptical about the player-cam idea. SS2006 actually had some pretty nifty mods to alter the view perspective (pity they slowed the game down so dramatically, because they actually made the game a bit more playable!), maybe you could look into a variety of different views that players could choose between. And perhaps this could allow you a "free" camera for replays - now that could be fun!
statto
02-01-2007, 02:29 AM
And allow for some customizability with the stadiums please (or just email me telling me how to create them).
RichPG
02-01-2007, 07:08 AM
SS2006 actually had some pretty nifty mods to alter the view perspective (pity they slowed the game down so dramatically, because they actually made the game a bit more playable
This was my first concern, on hearing about the impending move to 3D. You shouldn't need a "ninja PC" to play the next incarnation of NSS. I would peronally like to see a savable camera view that provides a similar zoomed out top down view to NSS3.
I hope that NSS4 implements the 3D better than SS2006, which showed so much promise but was rushed out. Remember fancy graphics come a distant second to good gameplay.
Fry Crayola
02-01-2007, 11:14 AM
That front end is looking nice...
3D has plenty of definite advantages from a coding perspective (not needing to draw an entire new set of sprites for every little detail being a major one). There's no logical reason for it to be any less accurate than 2D, so the only hope is that you can get the collision detection working well enough, and the goalkeepers along with it. These would be the areas that become magnified when you throw in a third dimension.
RossF
02-01-2007, 03:45 PM
Very swanky Si. I look forward to the release, patiently.
AfterDeath
02-01-2007, 07:24 PM
A player-cam idea would be excellent. I've always dreamed of an NSS where you are the player - you are one person on a pitch, seeing what one person would on a pitch. That would be the crowning glory of an NSS for me. :)
Drozdov
02-01-2007, 10:51 PM
It never quite works though, you lose the situational awareness you'd get as a real player because you obviously have a narrower field of vision and you can't turn your head around easily. Certainly would be a nice option.
siread
02-02-2007, 10:23 AM
That front end is looking nice...
Thanks. It will look even nicer with Image buttons. Any chance of a FryGUI update? :P
Fry Crayola
02-02-2007, 03:36 PM
There's always a chance...
Actually, I have done some more work on it, different mouse cursors are supported (though I see you've got some of those too), along with a date object for easily selecting dates. Image buttons are next in line.
siread
02-02-2007, 06:34 PM
There's always a chance...
Actually, I have done some more work on it, different mouse cursors are supported (though I see you've got some of those too), along with a date object for easily selecting dates. Image buttons are next in line.
That's great news! My image cursors are just forced at the moment, i haven't changed anything in the Fry code. I've been working on the interface at lot today and I just love FryGUI. The XML side is genius, you should be well proud. I've got some funky new buttons to use which is why I'm hoping you're gonna implement Image buttons soon. :)
Johnny1337
02-03-2007, 11:00 AM
About that idea of shooting with the mouse, i can tell you it works very well. If you want to test it or to see how good it works i advice you to play IOS (International Superstar Soccer). Most of the players of that community (its an online soccer game) play NSS and if the guys that are developing NSS4 could experiment that you would probably get a load of good ideas for the new nss.
Fry Crayola
02-03-2007, 02:15 PM
That's great news! My image cursors are just forced at the moment, i haven't changed anything in the Fry code. I've been working on the interface at lot today and I just love FryGUI. The XML side is genius, you should be well proud. I've got some funky new buttons to use which is why I'm hoping you're gonna implement Image buttons soon. :)
Thanks. The XML side came about because I get sick of having to actually code the interface, and go through line after line just because I'm not happy with the placing of a button. In theory it should actually be possible to reload the entire skin without exiting the program so you could edit it and check the results instantly, but as you've probably noticed there's no code as yet to delete GUI elements - once they're in, they're in.
elyorch
02-10-2007, 12:44 PM
Very nice interface!! Congrats Si... and Fry!!!
Also I think 3D could be a nice feature if well implemented. I think it's important to have a free cam, so that everybody could play the way they like.
hello
02-19-2007, 08:24 AM
Very nice graphics :)
I prefer the overhead one.
Kaldow
02-19-2007, 01:11 PM
About the player-cam I think it will have some flaws like the graphics. If you are that close to the other players you are supposed to look at them and see all their facial, kits, etc. with good detail. You could put the player-cam just for more variety and maybe overweight the not-so-great graphics with funny graphics like Sensible Soccer.
That opinions are based in this other game that looks similar to what Si is aiming with the match engine: http://www.the-underdogs.info/game.php?id=4189
It's a bit early to say "not-so-great" graphics, as we don't know what Si is planning. I'm sure it'll involve a professional 3D modeller so wait and see ;)
Kaldow
02-19-2007, 06:10 PM
Yeah, I know Im just saying that I could do with just the birds-eye camera and similar graphics to those of Total Soccer but that same graphics on a close up wouldnt look so great.
Nando
02-20-2007, 02:08 PM
Maybe there is something we should add in the editor. Facial look (eyebrows, lips shape, eye style, nose size, etc...).
I don't think we have enough resources for this yet. It's going to be problem enough to get everyone to be consistent with the new fields and stats as it is :P
Besides, I personally would be happy to see NSS4 keep the graphics simple, even if they are in 3D.
Drozdov
02-20-2007, 11:53 PM
I'd be happy having it 2D as long as the gameplay's good. In terms of player looks all you need is different hair styles and facial hair - anything else won't be visible from distance anyway, except Ronaldo's teeth maybe. :shifty:
Darknnez
03-03-2007, 11:14 PM
Hey.
Well, NSS4 is really using 3D graphics, right?
Then I want to know, if it'll need better PC configurations?
I got a 1.2GHz, 384RAM computer.
It's good enough to run NSS4?
Darknnez...
Fry Crayola
03-04-2007, 04:46 PM
I would say your specs should be enough. What's your video card like?
Darknnez
03-04-2007, 05:22 PM
I would say your specs should be enough. What's your video card like?
How do I see that?
Darknnez...
cazbhoy
03-05-2007, 12:57 PM
Think if you just go to control panel then click on system it should give you your specs including what video card you have
Darknnez
03-06-2007, 10:49 PM
Think if you just go to control panel then click on system it should give you your specs including what video card you have
Guess not.
It shows only GHz, MB of Ram, processor, etc.
Darknnez...
siread
03-08-2007, 02:41 PM
The gfx card is probably a built into the motherboard. NSS4 might work, but until the match engine is ready for testing we won't know for sure.
elyorch
03-31-2007, 12:52 PM
Si, I've seen in the blog the great progress you've done, it's looking fantastic! I think NSS4 it's going to be a great game, and I feel proud to contribute to it :)
looks very cool, but i think the camera needs to be more far for better view, or just add zoom in/out button.
dadamafia
04-06-2007, 04:14 PM
Love what you guys are doing with this man. Keep sharing those screenshots.
Zack_21
04-06-2007, 10:52 PM
If we are retired, we can be a manager or we can only choose to play as player or manager? I'm confused here!
Nando
04-07-2007, 11:41 AM
If you start your career as a player you can, after you have retired, become a manager.
PS. I even thing that after you reach a certain level of respect and the right age you can become a player-manager.
Fabrizio Gatti
04-12-2007, 03:02 PM
You can start as a player, then when you retire you can be a manager, or after retiring, you could be appointed as both :)
Crunkussion
04-13-2007, 03:29 PM
You can start as a player, then when you retire you can be a manager, or after retiring, you could be appointed as both :)
Really? Damn, I'm sold on this game for this feature alone!
Fabrizio Gatti
04-13-2007, 06:13 PM
Welcome!
Have you checked the Blog (http://www.newstarsoccer.com/blog.html)??
Nando
04-13-2007, 06:38 PM
Really? Damn, I'm sold on this game for this feature alone!
Check this out too. http://www.newstarsoccer.com/newstarforum/showthread.php?t=3402
mersudin
05-28-2007, 02:12 PM
hey for the camra veiws i really dont like the over head.. but this game is based on being one player why do u have to see everyone??? cant we get a player cam like in (PES5/6) which has a veiw behind ur player and he aways fallows the ball so u cant get lost or lose track of the ball =D
Nando
05-28-2007, 06:31 PM
hey for the camra veiws i really dont like the over head.. but this game is based on being one player why do u have to see everyone??? cant we get a player cam like in (PES5/6) which has a veiw behind ur player and he aways fallows the ball so u cant get lost or lose track of the ball =D
If you check the New Star Blog I think there is an image with the camera type you specified.
Fabrizio Gatti
05-29-2007, 02:31 PM
It would make it very difficult if you could only see ahead of you, I mean, in real life, you can turn your head everywhere, but in a PC, it would be really heavy if the program had to create the background, and the other players, and the match action, every time you move your head (which would be almost all time)
Conway1992
06-04-2007, 05:01 PM
The second picture is better,I think you should use that.Oh and si,when you retire can you become a manager or player manager?that would be the best
and if you retire you should be able to come back to football if you are bored
hope you reply Si
Conway1992 LEEDS UNITED 4 ever
Nando
06-04-2007, 06:15 PM
The second picture is better,I think you should use that.Oh and si,when you retire can you become a manager or player manager?that would be the best
and if you retire you should be able to come back to football if you are bored
hope you reply Si
Conway1992 LEEDS UNITED 4 ever
If it hasn't been answered before (I believe it has) yes, you can do that.
Conway1992
06-14-2007, 04:02 PM
Thnx Nando
RudiPell
06-14-2007, 05:30 PM
I hope stadiums such as Vila Belmiro (from Santos FC) and La Bombonera (from Boca Juniors) will be on NSS4... the best stadiums in South America!!
Nando
06-14-2007, 06:12 PM
I hope stadiums such as Vila Belmiro (from Santos FC) and La Bombonera (from Boca Juniors) will be on NSS4... the best stadiums in South America!!
Don't know if they are going to be there, because of the licences. But, if possible, they will be in a unofficial update.
Valmont
06-18-2007, 08:47 AM
I also prefer "old" 2D graphics. It has a good style and personally I find 2D graphics less hard for orientation in the pitch-we can't forget playing is only part of the game so playing matches shoud be easy and comfortable otherwise it takes much more time than it should
the alpha version don't play well on my pc :( ...nss4 will need a good 3d video card?
and i hope the Brazilian team have the original players because in the nss3 the national team is a little weird with pedro oldoni and dagoberto...:blimey:
=) but i will wait for this best game and hope my pc can play it... :)
Well, I have to ask "What were you doing with the alpha version in the first place?"
In either case, I'm sure Si will release the hardware requirements when he's ready.
i downloaded the alpha from this topic only to see he graphics..
i hope my pc can play...anyway only thing i can do is wait for the requeriments...
anyway tks
(sorry by my really bad english =x i'm not very good at english but i can speak a little and if sir need something of brazilians teams expecially Palmeiras i can help :) )
Fabrizio Gatti
07-30-2007, 02:50 PM
Where was the alpha link?? I mean I didn't think there was one at the NSS4 forums??
Master Chief123
07-30-2007, 02:54 PM
Ok, time for a little play. :)
This is the overhead view that I have been messing about with so far. Just download the attachment and extract the folder.
It works MUCH better with a joypad but you can use keys.
F11 Keyboard/Joystick
F12 Window/Full Screen
- Zoom out
+ Zoom in
Backspace Get ball
Cursor keys Run
Left shift Sprint
Z Shoot
X Pass
C Lob
I've been using an XBox 360 wired pad so the PS2 pad users may find the kick buttons out of place. You'll soon work it out though.
This post, Fab, I think is what you mean - Si just posted a small little bit of what he has in the engine so far.
Nando
07-30-2007, 09:46 PM
This post, Fab, I think is what you mean - Si just posted a small little bit of what he has in the engine so far.
Oh... the old 2D engine???:lol:
Fabrizio Gatti
07-30-2007, 11:26 PM
I think it's that version Si put up so that everyone could feel how running would be etc :)
hey Si i was just wondering if you can show us what the game looks like now e.g. some pictures of a match or something.
statto
08-17-2007, 11:27 PM
Check the post that says "new star blog" and there's an update.
canpasha
08-21-2007, 08:06 AM
i preffer the second one.i agree this one like nss 3 :dance:
helmut sen.
10-01-2008, 03:26 PM
Is still a german translation needed? I asked Fabrizio but i didnīt know if he read my pm.
Cookie Monster
10-01-2008, 03:32 PM
http://www.newstarsoccer.com/newstarforum/showpost.php?p=49953&postcount=25
I think there is one already...
helmut sen.
10-01-2008, 03:37 PM
http://www.newstarsoccer.com/newstarforum/showpost.php?p=49953&postcount=25
I think there is one already...
Or maybe not?
http://newstarsoccer.com/newstarforum/showpost.php?p=56799&postcount=49
This is why i asked. ;)
Cookie Monster
10-01-2008, 03:38 PM
Oops, sorry! I'm not sure when will Fab answer since he has been missing for a looong while now... maybe you should ask Si about this.
Translations will be dealt with after initial release as things stand. Fab has a very busy real life right now so responsibilities may be split in future.
badda
10-02-2008, 08:55 PM
Hmm, would be really nice if there would be the German language in the game :D
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