View Full Version : Suggestions for NSS4 - Part 3
Okay, here we want your ideas for what should be in NSS4. It can be anything from graphical improvements to new fields in the database for the game to make use of.
Please check the thread below before you post, as there's no point suggesting something that's already been discussed ;)
http://www.newstarsoccer.com/newstarforum/showthread.php?t=3402
Jizzy of Nizzy
03-09-2006, 01:40 AM
It might be only me who would prefer it, but maybe a predominant colour for some countries, and a better name sorting algorithm after teammates from your country retire so that the new players seem a little more realistic; Not to be racist, but theres something that just confuses me by an all-white jamaican national team by 2016.
Lee
Refrees should have personalities, more kits and names (at least for big int. matches), and they are all different, some are very strict, strict, normal, kind and very kind. (I guess some of this is in the match engine, but kits and names at least)
statto
03-10-2006, 04:25 AM
Stadium, Capacity, Future Stadium, Capacity, Stadium Type (for graphical possibilities), City, Club Reknown(?), Kit Colors, Amateur/part time/full time team, latitude/longitude (to two decimal places perhaps even!)
Manager attributes:
Loyalty, Tactical Acuity, Reputation (involves getting hired and what he has to uphold by you going to the press negatively), Age, Player Manager vs Disciplinarian, Reknown (same with reputation, fighting with a better reknowned manager isnt really good). Attributes should probably be relatively hidden as well if you choose do to so?
statto
03-10-2006, 04:25 AM
but theres something that just confuses me by an all-white jamaican national team by 2016.
Is this simply an error in the current database?
Good stuff statto.. i suppose for 'reknown' you could read 'reputation'?
How does the latitude/longitude thing work? I think I've seen it in a previous CM game or the like, but how easy will it actually be to obtain this info?
sebaserrano
03-10-2006, 05:42 PM
Stadium, Capacity, Future Stadium, Capacity, Stadium Type (for graphical possibilities), City, Club Reknown(?), Kit Colors, Amateur/part time/full time team, latitude/longitude (to two decimal places perhaps even!)
Money to buy new players ...
statto
03-11-2006, 09:40 PM
Lat and long are not hard at all with google earth and my lovely World Atlas of Football :)
Plus it doesn't have to be incredibly incredibly accurate, just for sorting regional divisons (maybe NSS5?) and the like.
Nando
03-11-2006, 10:05 PM
...Team caption...
...Team caption...
A little more info may be handy there Nando?
Ladrinski
03-14-2006, 01:22 PM
Club
friend / foe with .... i mean derby matches
Manager
favourite formation / gameplay i.e. for istance 433 and slow build up or 442 long ball (this may affect Your favours to transfer to a team rather than another)
Supporters
hot/average/cold
few/average/massive
Nando
03-14-2006, 02:15 PM
A little more info may be handy there Nando?
I meant: The ability to become team caption.
Manager stats
Manager influence team
Nando
03-14-2006, 02:41 PM
Do you mean captain? ;)
that's the word I was looking for..........................:redface::redface:
1. non league teams (playing in the lowest division in weak club didnt give any ambitions. we can playing only to play. but with possibility of relegation we will ,,fight" to stay in league. if our team will go down to non league, we will go on free transfer)
2. acceleration skill
3. not shooting, but shooting power and accuracy
4. not only passing, crossing skill (david beckham dont show much with his low passes, but his long balls are incredible)
5. if we will have friend (someone wrote about this before), we will talk with him to come to our club (maybe charisma skill or something like this)
6. maybe something like player's character. for example:
- friendly - everybody likes him, his media attention is big, clubs want him, if he is on the pitch everybody from his team gain all or some skills +1
- normal
- my english isnt enough to name this option, but it is like antonio cassano - he has enemies everywhere, even in his team. he will have agression skill higher, gain friends will be hard and after 1-2 seasons club will want to sell him away
7. special skills which we will choose for example once a season, but we will have to do something to be able to chose some (for example: scorer (easier to score when we are in penalty area or smaller area, 12metres for example)- to be able to choose, we have to score in season 10 goals from this area)
8. not heading, but heading power, heading accuracy and jumping
if i will have more ideas :D, i will write
Kaldow
03-18-2006, 02:21 PM
Yeah, "stars" in some areas like in PES5 would be great. The flair skill then should be composed of this various "stars". For example:
--Flair Abilities--
Scoring: *
Side:*
Centre:
Middle Shooting:*
Playmaker:
* meaning the "star" ability you have. Gaining this should be difficult (like a good raiting of scoring goals to gain the scoring ability; good raiting of passing and assists to gain the playmaker) but useful if you have them. They should not be obtained during the first seasons unless you do EXTREMELY good.
:wall:
Some of you may have noticed your posts have vanished. I'm not saying they didn't contain good suggestions, but they are not what this thread is for.
We are talking stat fields, club information, national team values etc etc. So, things about being able to buy shoes are now in the dumpster...
So, if you'd like to see shooting accuracy and power instead of just shooting (that's a good post for here :)) then this is the place to do it.
Keep it on topic guys, ta!
Bubka
03-20-2006, 07:20 PM
1. Instead of having only 4-5 options of body-type, implement the opportunity to select height and weight in kilograms/pounds and centimeters/feet (or whatever is used around the world). Perhaps with a limit in both that suits a 17yo and let it increase when you train specific things like strength etc. and when you get older.
2. Perhaps a playerpicture you can make with simple selections of hairstyle, faceshape etc. Let it get older when you get older. But still in the classic NSS meets legoman style :)
3. The opportunity to select favorite clubs, players, staffmembers etc. like it is possible in Football Manager 2006. It could be as an interview later on in life and disliking the wrong club or person could result in bad atmosphere at the club or some bad comments in the press.
statto
03-20-2006, 09:14 PM
Now with the Stadiums, dump name/capacity and include 'fan support', determines how full the stadiums are (unless they're always full). Could be on a 1-10 scale.
Like it... I was thinking the height/weight thing myself, with an overide if that information is not to hand.
Not sure about the player picture, it would take a LOT of work to keep everyone happy and have even 50% of the 'major' players covered. Depending on what other facial/hair/body features Si is able to implement, maybe a little animation of a physical representation of the player would be possible, a la the player in the 'edit' menu in PES5.
Fave club etc would be cool.. could tie in with a move to your hometown club etc as you drop down the leagues in the twiglight years of your career.
Now with the Stadiums, dump name/capacity and include 'fan support', determines how full the stadiums are (unless they're always full). Could be on a 1-10 scale.
Good thinking.. but I think it raises the point that we need to agree scales for the values in the database. I'm thinking 1-100 for everything, skills and attributes for players, support and financial power for clubs, the lot.
Any thoughts anyone?
Bubka
03-20-2006, 10:15 PM
Not sure about the player picture, it would take a LOT of work to keep everyone happy and have even 50% of the 'major' players covered. Depending on what other facial/hair/body features Si is able to implement, maybe a little animation of a physical representation of the player would be possible, a la the player in the 'edit' menu in PES5.
I was not thinking about ALL players, but only your player. It gives a more realistic and homey touch to ones player. It is easier to identify with your player :)
Ahah.. got ya... yeah, nice idea.. will have to see what can be done. Would be nice to implement as the 'player' image in NSS3 is redundant unless you go out of your way to move an appropriate file there.
Bubka
03-20-2006, 10:35 PM
Concerning the scales Im not sure 1-100 is such a good idea. It gives a too big a range for skills etc. I would go for the same 1-20 range that FM2006 uses.
btw: I was thinking about something like this for the playerpicture, just more simplified: http://www.reasonablyclever.com/mini/flash/minifig.swf
!S_M!
03-21-2006, 06:27 PM
I'd like to suggest a leadership stat. Players with higher leadership ratings are more likely to get balls when call for them or even get them without a need for calling. Also you could use this stat to tie in the team captain suggestion into working.
Also depending upon whether you guys keep the training scheme now in place or put in a more complex one.. maybe a stat for training quality. The higher the training quality stat the better your training sessions would go to improving other stats. People with low values of that stat would be rookies that don't know how to train yet, or the lazy slobs that don't bother with training. The one difference I'd make is that I'd make this stat be non-trainable and only goes up with training of other stats/skills... but if you don't train often enough might start to go back down.
(Didn't see this mentioned, apologies if I'm being unobservent)
Under 21 national teams
I'd like to suggest a leadership stat. Players with higher leadership ratings are more likely to get balls when call for them or even get them without a need for calling. Also you could use this stat to tie in the team captain suggestion into working.
Also depending upon whether you guys keep the training scheme now in place or put in a more complex one.. maybe a stat for training quality. The higher the training quality stat the better your training sessions would go to improving other stats. People with low values of that stat would be rookies that don't know how to train yet, or the lazy slobs that don't bother with training. The one difference I'd make is that I'd make this stat be non-trainable and only goes up with training of other stats/skills... but if you don't train often enough might start to go back down.
Definitely adding the Leadership stat :) though I personally believe it should have a very minimal effect on passing in-game etc. The 'training' stat will go in for now, though this would be hard to judge for players other than yourself no? Do you know how hard Gary Neville trains compared to Ian Westlake? ;)
Concerning the scales Im not sure 1-100 is such a good idea. It gives a too big a range for skills etc. I would go for the same 1-20 range that FM2006 uses.
btw: I was thinking about something like this for the playerpicture, just more simplified: http://www.reasonablyclever.com/mini/flash/minifig.swf
We're definitely not going to lessen the stats, they're at 30 at the moment and the consensus seems to be that that is too low.
I say 100, but with no player having pace or stamina below 30. The rest of the stats will be calculated according to team/league rating and player status type (don't ask yet... still working on it...)
See where you are getting at with the player picture, I'll leave that in more artistic hands nearer the time though.
(Didn't see this mentioned, apologies if I'm being unobservent)
Under 21 national teams
That's a function of the game engine, you couldn't preprogram U21 sides into the game, so it's not a db issue really, sorry.
Has already been suggested in the appropriate place though.
Bubka
03-21-2006, 10:26 PM
oh forgot that NSS consists of stats up to 30. Well my experience with stats up to 100 aint that good. Various footiesims with 1-100 stats tend to be hard to take in. On the other hand, it provides more space for improvements of players and a larger range of playertypes.
Okay, here's a rough idea of what it may look like so far:
Information (Possible Values)
Forename (Name)
Surname (Name)
Common Name (Name)
DOB (Date)
Age (Number) - Overide if DOB not available
Nation 1 (Nation)
Nation 2 (Nation) - For dual nationality players, may allow for non-EU player rule implementation
Full Int'l Caps (Number)
Full Int'l Goals (Number)
U21 Caps (Number) -0
U21 Goals Number
Player's Club Status (Trainee, Young Prospect, Squad Member, 1st Team Regular, Team Superstar)
Foot (Left, Right)
Position - Primary (DEF, W BACK, DEF MID, MID, ATT MID, FOR, STR)
Side 1 (Centre, Left, Left/Centre, Right/Centre, Right, L/R/C)
Position - Secondary (DEF, W BACK, DEF MID, MID, ATT MID, FOR, STR)
Side (Centre, Left, Left/Centre, Right/Centre, Right, L/R/C)
Skin tone (Caucasian, Asian, Medium, Dark)
Hair colour (Blonde, Brown, Dark Brown, Dark Red, Black, Bald)
Hair style (Normal, Long, Afro)
Height (metric height)
Weight (metric weight)
Build (build) - Overide if Height & Weight not available
Favourite Club 1 (club)
Favourite Club 2 (club)
Pref Squad # (number)
Skills & Attributes (All in range 10-100?)
Both Feet
Consistencey
Control
Dribbling
Flair
Handling
Heading - Accuracy
Heading - Power
Injury Proneness
Leadership
Pace - Acceleration
Pace - Top Speed
Passing - Long
Passing - Short
Reflexes
Set-piece - Corner
Set-piece - Pass
Set-piece - Shot
Shooting - Accuracy
Shooting - Power
Stamina
Strength
Tackling
Vision
szenti
03-22-2006, 01:06 PM
would be fantastic if all these were implemented in nss4
small addition (correction)
side can be L/R too
are there so many players with Afro hairstyle? :D
What about charisma? Better contracts etc...
Take a look here: http://www.newstargames.com/newstarforum/showthread.php?t=2387
I don't think charisma should have any effect on contracts or match stuff, but if Si were to base some of the events on such a stat, there's no reason why it couldn't go in.
Ladrinski
03-22-2006, 03:15 PM
sorry if i re-mention it but .... you have make 2 slots for favourite team ... what about the one You dislike more?
for instance (of course i must not be one of the following: cantona, rio ferdinand or alan smith) if my favourite team is leeds united how can i end up playing for man u?
or even better would be if the crowd in away game would boo whenever you get the ball like when You get booked.
food for thought not only for the db but for the match engine too as scoring or fail against your worst enemy may improve/drop the confidence
another thing could be that the other team defender would challenge You heavier or mark You tighter than usual
Sure, I'll change one of the 'fave' to 'disliked'. I don't think we'd need more than one favourite clubs in hindsight :)
Ladrinski
03-22-2006, 07:20 PM
Sure, I'll change one of the 'fave' to 'disliked'. I don't think we'd need more than one favourite clubs in hindsight :)
thanks mate! it's much nicer to hate someone than love 2 !!! :doh:
gosh! i'm eager to dislike the other team of the town :whistle:
szenti
03-22-2006, 07:22 PM
u mean samp ? :D
Ladrinski
03-23-2006, 12:20 PM
u mean samp ? :D
yes but i cannot pronounce it or even write it .....
wonder
03-25-2006, 07:14 PM
These stats should be added
1) Aggression > influences tackling,
2)Anticipation> Speed at which the player can get together to go past another
!S_M!
03-26-2006, 02:28 PM
Think Aggression is currently already used but under the Strength stat. Anticipation I believe is also already used but it falls under the Vision stat.
wonder
03-26-2006, 05:57 PM
Additional long sleeve kit and gloves(optional)
I think Aggression will go in seperately, maybe to determine the outcome of crunching tackles and the likelyhood of cards being received? I think anticipation and vision are pretty similar, unless I'm misunderstanding wonderdboss's explanation.
Long sleeve kits and gloves are good ideas, though I'd imagine it'd be hard to set a decent quantity of players personal preferences, you could randomise gloves and long-sleeves for certain weather conditions. Nice ideas, keep them coming :)
!S_M!
03-26-2006, 08:08 PM
You know what... in all the excitement of improving the player stat scheme we forgot entirely that it'll also include GKs - a position that we've never been in... and I don't much like how the GKs jump equally well left/right and up. They should have a strong foot and a weak foot even if only slightly which would make jumpable distance and speed of jumping change. Also some GKs are able to punch the ball in such a way that it goes directly (or close enough) to their own defenders rather than just leaving the empty net for a offensive rebound.
Therefor I'd like to add sub-categories of jumping for the GKs to left/right/up, add the Punching ability, and while you're at it add the Rebound ability. But most importantly of all you guys need to do some serious work on the GK AI script. That thing as it stands now is just pitiful and really brings down the overall quality of an otherwise wonderful game. It's the only soccer game (that I've personally seen leastways) that has GK AI so stupid that they make leaps for a ball that hit the backboards out of bounds and bounces back in seeming to feel that its still live. Not to mention all of the other stupid mistakes those GKs make even the ones with supposedly supperior stats and a good rep in the real world.
PS: Also it might be a good idea to give the GKs a LOS or 'angles' skill. Frankly the current GK ability to see players coming and get in the way of likely shots is too equal no matter their quality.
Cool, I'll add 'jump strong' and 'jump weak' as well as punching and rebound (which I assume is to be the recovery speed of a GK after going down to save a shot?) abilities.
All matters AI aren't for here though, but we know Si acknowledges GK AI needs a lot of work done on it, but remember we are talking NSS4 here.
ElVaquero
03-27-2006, 07:44 PM
* Not Database Related *
!S_M!
03-27-2006, 07:51 PM
Most of those things have nothing to do with the database itself, El. However, I agree with you about the results thing and think the average rating from a player's last 5 matches should be worked into the formula of whether or not one player or another gets used.
Hey JJu? How about a Concentration stat? With a low concentration anything and everything you do stands a higher chance of failing. For instance a Concentration of 0 and a player receiving a ball will almost never actually grab it, a person shooting will almost always trip over their own feet instead, etc. Hell even running around the field the player could spontaneously trip.
Right, sorry to trash that post, but they have been mentioned before and also as you point out !S_M!, were largely not db related.
And remember, we are talking NSS4 here, not the fact that NSS3 is maybe not as realistic stat-wise. I've already intimated that the stats will be out of 100, so we'll have more scope to play with to make the differences between teams more reflective of reality.
Not sure about the concentration stat, I've not seen anything like it in another football game where you actually PLAY in the match yourself. It would be a hard one to train and unfair to be falling all over the shop at the start of your career no?
!S_M!
03-27-2006, 09:30 PM
Hmm good point on the difficulty to implement with career beginning issues, JJU.
Oh well, seemed like a good idea in my head. Well.. unless training in pretty much any other stat had a chance of improving the concentration stat (while making the concentration stat itself be untrainable on its own) too (similiarly to how certain training in NSS3 improves stats sometimes except it'd be an always on chance rather than just when volleying or whatever). This would allow players that took the time to train a bit before starting matchplay a chance at having a decent concentration ability.
Bubka
03-28-2006, 06:28 AM
Alot of ppl state that it is easy to score goals from long distances, so perhaps an idea could be to split up shooting in 2 categories - Long Distance and Shooting. They could be trained seperately. Shooting are for the box-players/true attackers while the long distance could be for attacking midfielders etc.. Of course all positions can train them, but it would he harder for players to lob the ball from way out without enough trained levels in long distance.
there was something about gloves. maybe cap (for all players in winter, baseball cap for GKs in summer) and something which you put on your neck in winter (i didnt know the name in english- like some roma players, they have them in club colours).
i think that each positions should have only few attributes which can has on max. for example (if it will be in scale 1-30):
centre defender can have heading and tackling on 30, but shooting and dribbling he can has max on 20 or if he has second position attacking midfielder- 25. i mean that there should be difference between positions, because john terry will never have dribbling like c.ronaldo and c.ronaldo won't tackle like terry. it should be in our players too.
here are the best skills for each position:
CD- tackling, heading, strength, aggression, positioning (much balls are played always when they are ,,in play" and in set pieces)
side def- tackling, positioning, strength, stamina, pace
DM- heading, strength, passing, tackling, vision
wing back- tackling, dribbling, positioning, pace, stamina
AM- passing, dribbling, vision, shooting, control
side mid- pace, dribbling, passing, vision, stamina
Forward- pace, shooting, passing, dribbling, control
ST- pace, strength, heading, shooting
and here are the worst (which can be max on 20 for example)
CD- dribbling, control, pace
side def- dribbling, heading
DM- control, pace, flair
WB- control, heading, strength
AM- tackling, heading, strength
side mid- strength, heading, tackling
Forward- tackling, strength
ST- tackling, vision, dribbling
it's to make bigger difference in play, and in our player too. there arent much worse, but in match you will see which player is the best for which position.
szenti
03-28-2006, 08:51 PM
you can't say dribbling is not needed for a striker and so on, it's a lot more complex, wouldn't do good for the game to simplify it like this imo
!S_M!
03-28-2006, 10:43 PM
Plus a lot of players, especially career backups train a variety of skills so that in a clinch like an injury or whatever they can move to that spot instead of their normal one. What you suggested Soha would eliminate that versatility.
...Maybe you could choose yourself, in the beginning of the game, you can choose 3 skills that you're not good in, 2 that you're good in, and 1 that is your star-skill.
szenti
03-29-2006, 10:26 AM
Ace, basically this is how you select your starting skills in NSS3 :)
It was not what I ment... :)
What I ment was that you could choose 3 skills with ie. lower max level or slower progressing, and 2 with higher max level or you progress faster in, and a skill that you get a bonus for or something like that. ;)
szenti
03-29-2006, 02:30 PM
Now it's a lot more clearer, thanks :)
wonder
03-29-2006, 06:31 PM
Could a certain sum of money be payed to the man of the match?
Mad2Ad
04-02-2006, 07:58 PM
maybe a stadium building screen like on LMA Manger with certain extensions to stadiums(these would be built in). It could a a picture of the stadium on it
hmm... whilst a good idea Mad2Ad, not really related to the databse I'm afraid ;)
wonder
04-02-2006, 08:42 PM
Incase each player jersey number is needed, I could provide that
maybe with skills it could be like this: from each group (skills, technique, etc.) we will choose one best skill and one the worst skill? or we will have some options to choose in each group of abilities, for example:
1. the best pace- the worst strength
2. the best tackling- the worst dribbling
3. the best shooting - the worst tackling
and more....
statto
04-02-2006, 09:26 PM
I'd just like to be able to rank the players on the team on a scale of 1-10 and AutoStat accordingly as the AutoStat feature really isn't that smart right now and I hate the dreaded accidental 'AutoStat Team' button in the editor...
Incase each player jersey number is needed, I could provide thatSquad numbers are definitely on the cards for NSS4 I hope, and though we have good online resources for that info, I'm sure there will be gaps, so we'll bear you in mind :)
maybe with skills it could be like this: from each group (skills, technique, etc.) we will choose one best skill and one the worst skill? or we will have some options to choose in each group of abilities, for example:
1. the best pace- the worst strength
2. the best tackling- the worst dribbling
3. the best shooting - the worst tackling
and more....Again, see where you are coming from Soha, and yes, defenders for example will have the best tackling but generally worst defending. However, you can't say a player will be weak just because he is fast? That said, part of the NSS4 database will hopefully be a better autostat function for the various positions, thought if it's based on the NSS3 database, that'll hopefully be a lot better by then... which leads us nicely on to...
I'd just like to be able to rank the players on the team on a scale of 1-10 and AutoStat accordingly as the AutoStat feature really isn't that smart right now and I hate the dreaded accidental 'AutoStat Team' button in the editor...Agreed Statto, though I believe if the Autostat is tweaked enough it could be very useful in getting the stat balance right. Your player scale 1-10 is kinda what I am aiming for with my 'Trainee, Young Prospect, Squad Member, 1st Team Regular, Team Superstar' system. I've left a few ideas with Si and hope to hear back in the near future.
Nator
04-06-2006, 04:07 PM
Not sure if this is more like a match engine thing but pass interceptions. Those are just as important as tackles so I'd like to see those in the NSS4
Match engine... nothing to do with the database ;)
!S_M!
04-07-2006, 09:21 AM
Actually JJU while it does more fall into the engine and definitely needs tweaking there.. it should also fall into the database. A stat that would allow players (to more effectively or ineffectively depending upon their training in it) to intercept passes makes some sense. With a poor stat the ball would either just slip through or barring that go bouncing wildly away, whereas a higher trained player might be able to intercept a ball that isn't even exactly at them. Seriously not all players should be able to intercept equally. -_-
Nator
04-07-2006, 10:04 PM
Oh, and how about some team statistics. Like team forms and records, avg attendance etc. Also owners are somewhat important since some teams have really rich owners ( sugardaddy effect ), maybe make it a random event to get a rich owner and get more money for transfers and wages etc...
Sounds like a plan. You even get Abramovichs in the lower leagues too (well, it's all relative isn't it!) I'll add 'owner type' to the team records.
Team form and average attendances may not be needed as I think the 'reputation' will drive attendances and form changes so much I don't think it's relevant.
Make sure that the attendance is larger on more important matches, like C.league match, semi-final in the cup, and of course the final... etc...
Nando
04-08-2006, 05:48 PM
Make sure that the attendance is larger on more important matches, like C.league match, semi-final in the cup, and of course the final... etc...
... Don't forget rival teams matches...
Nator
04-09-2006, 09:22 AM
For computer players something like a league level they prefer to play in, and if the team is above that level they won't renew contract. I mean it's pretty silly to play CL matches with division 2 level goalie and 36 year old pace 2 shooting 3 attacker. Well, at least that attacker prolly retires after this season, but that goalie is only 28 years old, so I'm stuck with him for soooooooo long :D. Well, not that it bothers me too much, since if I wanted to play in an all star team, I would have started in Real Madrid or something, but just tought this could add a little realism.
Mad2Ad
04-09-2006, 04:25 PM
Stadium, Capacity, Future Stadium, Capacity, Stadium Type (for graphical possibilities), City, Club Reknown(?), Kit Colors, Amateur/part time/full time team, latitude/longitude (to two decimal places perhaps even!)
i just suggested that it would be good if you played in wembley anfield old trafford etc in world cups(far from avaliable yet). this would help the game choose the stadiums
AdamC
04-12-2006, 11:20 AM
Wingers!! This is something that needs to be included
Which would be covered by having Attacking Midfielders no?
wonder
04-12-2006, 11:25 AM
Also sweepers! really important... :)
tezmac
04-12-2006, 11:34 AM
And free-role players.....
wonder
04-12-2006, 11:36 AM
Defensive attackers. (dont you think the two words contradict...) :)
tezmac
04-12-2006, 11:38 AM
lol yes they do!!!! But you do get them.....usually ball greedy goal grabbing players.
Aren't defensive attackers the same as AM? :confused:
(Aren't we getting a bit off-topic?)
wonder
04-12-2006, 11:45 AM
No I dont think so... ;)
Guys, I'll add sweeper to the list of positions, but Defensive Attacker just sounds plain daft and would add nothing imho.
'Free role' is probably too vague to implement, but remember players will have 2ndry positions, so they could be AM RLC / F RLC or the like.
statto
04-13-2006, 04:20 AM
but Defensive Attacker just sounds plain daft and would add nothing imho.
don't you mean Midfielder ? :)
tezmac
04-13-2006, 08:35 AM
A defensive attacker would be someone like Alan Smith for Man Utd. A striker who will be the one who sits back once the side is 2-0 and also a striker who chases the opposing defenders down to get the ball. This could be a position within the side really, as computer controlled striker would then "know" if they were to spend the game up front ready to score, or sitting back a bit to help defend...
Mad2Ad
04-13-2006, 08:53 AM
Guys, I'll add sweeper to the list of positions, but Defensive Attacker just sounds plain daft and would add nothing imho.
'Free role' is probably too vague to implement, but remember players will have 2ndry positions, so they could be AM RLC / F RLC or the like.
kl secondary positions sounds good. Like if you were i defender you cud have your secondary position as striker and go up front last ten minutes to get a point or win the game.
oh memories of good ol Matty Elliot goin up for us(top goalscorer one season, not bad for a defender).
Will there be Defensive Midfield ( Michael Ballack, Claude Makelele etc)
Mad2Ad
04-13-2006, 08:54 AM
A defensive attacker would be someone like Alan Smith for Man Utd. A striker who will be the one who sits back once the side is 2-0 and also a striker who chases the opposing defenders down to get the ball. This could be a position within the side really, as computer controlled striker would then "know" if they were to spend the game up front ready to score, or sitting back a bit to help defend...
This is just attacking MIdfield isnt it?
tezmac
04-13-2006, 09:55 AM
This is just attacking MIdfield isnt it?
Not really. The player would still play as a striker, but also track back when needed to assist with the midfield for 5 or 10 mins if required.
I used to play in this position (if I was a sub) in real life - I am a traditional defender but also can score goals so my manager started to keep me in his back pocket as a sub. If we were winning 2-0 with half an hour to play I would come on as a striker, and play as a striker, but would drop back to help defend if our side was being out played.
In some ways it is an attacking midfielder, but you spend more time up front and less time in midfield. As a defensive attacker I would also spend most of the game chasing their defence down (which attacking midfielders do not do) and causing them to lose posession etc.
There is a difference, trust me.
Valid points all round guys, but the positions for NSS4 will be G, SW, D, WB, DM, M, AM and ST. The only other position that may go in is FO (Forward) for players like Bergkamp who aren't really out and out strikers. The stats would be a mix of AM and ST. We aren't going to see Defensive Attackers.
tezmac
04-13-2006, 10:12 AM
I think we just got a little side tracked in this topic ooops!
Alright, might seem an odd place to start, but anyone got any obvious additions to the below?
Colour
Black
Blond
Brown
Dark Brown
Dark Red
Ginger
Grey
Style (will default to current 'shorn' until NSS4 graphics are decided)
Bald (will overide hair colour)
Shorn (1 pixel length)
Normal (2 pixel length)
Long (3 pixel length)
Mohican
Any sensible suggestions welcomed! :)
statto
05-02-2006, 09:52 PM
Is Ginger and Bright Red the same?
Mohican? you mean Mohawk? :)
Afro.
Afroooo... how could I forget :lol: Shame Valderamma retired and Rio got haircut! Mohawk is Mohican indeed :)
I think ginger and bright red are the same... might be worth seeing if we can some up with some rgb values for comparison?
statto
05-02-2006, 09:56 PM
Very, very true :)
On the same note, do we need any more skin colours?
I don't think so, maybe an 'extra pale' at a stretch, but I think we could do with changing at least 'tanned', it's too dark.
Dreads, or is it to close afro...? :P
Is it possible to give the keeper a cap if it's sun, or are there not enough pixels? :)
Maybe a possibility to go to a hairdresser (not db), and change your hair?
mohican means something like on this photo this?
zidane's haircut!
ponytail
something what have a lot of italians: like totti.
beard. how will look genaro gattuso without it??!!
beard like jerzy dudek!
underwear could be nice and gloves in winter.
about sin colours: there could be bar which with which we will be able to choose a lot kind of colours from the lightest to to darkest
Mohican is more like http://martinlittle.com/gallery/2002/tinthepark/large/mohican.jpg
Zidane is a bit dodgy.. he's retiring and it's not exactly a common 'style' :lol:
Will add anyway, along with a ponytail and options for facial hair, but please remember there are no guarentees all, or any, of the new styles will appear. It's all dependent on what Si does with the graphics.
Nando
05-03-2006, 10:09 PM
I think adding a mohican (long hair in the middle, short hair on the sides...) like the one Soha said is a good suggestion...
Also dreads long and short would be cool...
The possibility to add a acessories to the hair... (like ribbon [don't know if this is how it is called], etc...)
Curly hair (if possible)
Cheers for the suggestions guys, please consider hair and accessories closed for now :) I've got the general structure in place for the NSS4 database now, but it's back to NSS3 and SS for while!
Ladrinski
05-04-2006, 11:23 AM
... sorry JJU just a very quick one still on the "hair"
BALD could be split onto SHAVEN i.e. old Ronaldo style and classic BALD i.e. old johnny metgod style (maybe stone nowadays)
thanks and once again sorry for the late interruption
OT it's nice to be back! i haven't been able to play since my last trip in finland back in march and i have now a huge amount to read here in the forum
welcome back Ladrinski, I hope the trip to Finland wasn't all business and no pleasure!
Regarding the hair, it's all very dependent on the graphics, but I would personally imagine that 'shorn' is as close as we are going to see to bald.
themole3001
05-08-2006, 01:38 PM
Dribbling tricks, nothing too fancy just side-steps and step-overs, lay- off freekicks, events like diving, scuffles, pitch invasions, career ending injuries, dog on pitch etc., managers who can be sacked when the team is underperforming, more manager types e.g. laid back like Mourinho and paternal like Sir Bobby.
Tricks, freekick types, diving, scuffles, pitch invasions and career ending injuries (already ruled out) are NOTHING to do with the database are they? :doh:
Manager types may well be introduced, I'm going to think about a manager database at some point this week.
themole3001
05-09-2006, 03:54 PM
stat for injury proneness? dunno if this has already been mentioned, can't be bothered to read 3000 posts to find out. somebody like Lampard or Big Al would rarely get injured, but the likes of Dyer, Jansen, Bridges could have problems with niggling injuries like real life
is there somewhere to suggest game engine improvements?
themole3001
05-09-2006, 04:02 PM
professionalism; i.e. likelihood of player being caught in compromising positions off the pitch or getting lashed every night, on the pitch affecting their workrate and suitability for captaincy (user players stat could be affected by the choices they make outside matches)
a curling stat, instead of everybody being able to bend the ball like a banana
seperate stats for corners, pens and freekicks
again, dunno if these have been mentioned
madrilene59
05-09-2006, 04:42 PM
when the game will be release??
I really enjoy this game ^^
a curling stat, instead of everybody being able to bend the ball like a banana
That's the flair stat... :lol:
is there somewhere to suggest game engine improvements?
Yep, search, and you'll find.
But here's some help: http://www.newstargames.com/newstarforum/showthread.php?t=1894
when the game will be release??
I really enjoy this game ^^
I'm afraid NSS4 is very far away at the moment, no chosen date, might be a year...
adam_the_scouser
05-10-2006, 10:25 AM
I don't know if this has been mentioned but what about the chance of being a manager at the end of your career? You all know I thought this happened at the the end of NSS3 :(
jesus... it's been mentioned at least 16 times already and is also NOTHING to do with the database...
PreSeNS
05-10-2006, 07:37 PM
I think the Swedish league starts early in April.
Nando
05-10-2006, 07:42 PM
So what are the hair styles that are set to be used in NSS4?
I think the Swedish league starts early in April.
Along with all the other leagues that start at the wrong time, variable league start dates are in mind for NSS4.
So what are the hair styles that are set to be used in NSS4? Those we plan to have in the db are: Bald, Shorn, Normal, Long, Afro, Mohawk and Ponytail. But please remember there is no guarentee at present that the graphics will allow them all to appear, but I'm sure Si will try and accomodate ;)
What about hairband?
Btw, that's your 2222th post... :)
Nando
05-10-2006, 10:35 PM
I think now it is the time to talk hair acessories...;):lol:
adam_the_scouser
05-11-2006, 12:03 PM
are hairstyles part of the database??? I am confused now!!!
We are talking NSS4 here remember...
statto
05-11-2006, 05:06 PM
Can we have a brown skin tone and then a black skin tone? Like medium and dark, but kind of in between, has this already been suggested?
hair colour could be green too (do you remember Taribo West?)
wonder
05-13-2006, 07:53 AM
That was aout of patriotism, since he was a Nigerian, he decided to paint his hair green white green. that i for very few execptional cases.
netgear212
05-15-2006, 11:42 AM
But, the game should have something that changes ur hairstyle, how about Ronaldinho Style hair?....
Guys, hair is now done, there will be no more ad-hoc one off styles added.
overall player's skills (maybe average of skills on his position)- it will be much easier to see in editor when creating that player's skills are correct. for example we'll see that Lampard have MC- 95 and west brom MC has got on MC- 75 or something like this. it will eliminate situations when lampard goes to west brom and even doesnt go on bench on matches
diving skill- like c.ronaldo, henry and much more players. we will be able to fall on the ground and if we have this skill:
- good-> foul
- average-> everything can be :P
- bad-> card from referee
this of course will be based on referee's abilities and from our lucky, too :D
What's the general view on the diving?
Si, is this something you'd ever want to implement?
Is it something YOU want to see in NSS4?
siread
07-07-2006, 09:13 AM
I don't think I will include a diving button or attribute. For one thing it would be a pain to implement. I mean, we're dealing with 20 pixel high players here so to program the game (ref) to decide if the dive was convincing would be almost impossible. This would put it purely down to the player's diving stat and random luck.
Having said that I could make attackers slightly weaker when they go into the penalty box so that they fall over at the slightest touch. I'm not sure, i'll think about it.
Bubka
07-07-2006, 10:25 AM
Im not sure I would want to see a thing like diving in NSS4. Why should controlling a player be any different in the box than on the rest of the pitch.
To me this is development in the wrong direction.
adam_the_scouser
07-07-2006, 11:45 AM
Yeah diving button or anything like that would not be good. I get plenty of fouls in the box on NSS3 as is so we don't need anything like that.
Okay, there will be no 'diving skill' then :)
i just thought that it would mke game more real, but it's JUST a game and we have to have a good time with it and in real diving and things like this surely could be annoying and very hard to do with no sure that it will be how it should. so sorry for bad idea...
adam_the_scouser
07-07-2006, 02:15 PM
Don't apologise Soha this is what they need. They want your suggestions cos then they can create a game we all want and all had our imput into. Imagine how truly great games could be if people could give as much feedback as we are giving here.
I mean eventually a diving button could be good if it worked because then some people could use it if they wished and others who don't believe in it wouldn't have to use it. Like Si said though it would be a bloody difficult thing to balance for it to be enjoyable.
Might have been mentioned but could there be a chance to start a newspaper story within the game. Bit like the agent thing but you could tip off people that you really want to play for a club and do smear campaigns against certain players/managers/agents?
Whoops I may have posted my suggestion part of this post in the wrong NSS4 suggestion thingy. Apologies if I have :(
it wasnt that i apologized because gave bad suggestion, but because first i've written and later i thought about it :P
statto
07-09-2006, 12:02 AM
Have we included a flag for international retirement?
Good idea.. will include.
maybe we would be able to do like zidanw with his retirement- say some time before and see club's and fans reactions. maybe if we still play good, club will say please to us to stay with them on next season??
siread
07-09-2006, 01:35 PM
Just so you know guys, i've started creating the NSS4 database editor and it's coming along nicely. Hopefully people will be able to start using it next week.
We are trying to include as much detail as possible, so thanks for your suggestions. :)
turningpoint
07-09-2006, 02:34 PM
that's a great great new... :)
siread
07-09-2006, 03:55 PM
Do people think that a club should have a "Preferred Formation", or should it be the manager that has a "Preferred Formation"? The same goes for International teams.
szenti
07-09-2006, 04:31 PM
i say the Manager should have a preferred formation, yo :)
turningpoint
07-09-2006, 05:41 PM
same as me. it would be more realistic.
So, a manager db will be needed too :D Any takers?
statto
07-10-2006, 01:45 AM
um... sure, but I'll have to do some research into it.
themole3001
07-10-2006, 11:28 AM
There should be a preferred formation for the manager and the fans; I remember Souness's favourite at Newcastle was 4-5-1, we all wanted to see 4-4-2 or 4-3-3. The manager should have a favorite player out of the available players in the squad, this should be his captain or the lplayer with the highest stats or average rating, the fans should have a favorite player too, and should get angry at the manager if he is dropped/sold/loaned out/transfer listed.
*Also if you're having a manger database there should be a number of managers in there who are available to manage despite not having a job or not having worked in some time; i.e. Ottmar Hitzfeld, Claudio Ranieri, Kevin Keegan etc. Ex-players should be able to become managers also.
turningpoint
07-10-2006, 11:45 AM
coaching type (i'm not sure if it's the right word to call this characteristic): risky or conservative... if their team is losing, he
would choose a more attacking formation and take risks with that (risky one), or he
would mantain the same formation and not take so many risks (conservative one)
prefered formation: the formation he usually likes the team to play in.
reputation: says everything...
manager type: that demanding, tactical or motivator thing.
nothingxs
07-11-2006, 09:19 AM
Managers could be divided into:
Mentality: attack-minded, defense-minded, neutral
Field preference: wings, center, neutral
Strategic preference: short passing, long balls, pressing, counter attacking
Preferred formation(s): too many to list. make sure to include all the variations you can think of, though (2-3-5, 4-3-3, 5-3-2, 5-4-1, 4-4-2, 4-4-2A, 4-4-2D, 4-4-1-1, etc)
Off-field personality: demanding, tactical, motivational
The strategic preference would denote how the team acts as it's been trained and changes the AI preference for the team. The players themselves could have an invisible 'ego' stat that determines how receptive to these kinds of orders they are. At 15 ego, the player is not likely to either ignore or pay lots of attention to the coach and may rely on its own choices over the coach's choices when necessary. At lower levels of ego the player is more apt to follow the coach's plan by the letter regardless of the situation. At a higher ego the player is likelier to do its own thing. This may or may not be in accordance to the coach's plan.
siread
07-11-2006, 11:18 AM
Nice ideas. The Ego stat was already included, along with Flamboyance and Intelligence. This will give every player a unique personality and allow for character clashes with other players/manager.
But that's enough of the top secret details. ;)
themole3001
07-11-2006, 11:34 AM
Bet Jose Mourinho has 100 for Ego.
More manager types? I think that there are some managers that are not covered by the three you have, my suggestions are
* Paternal (like Sir Bobby Robson) - a manager who is good at working with young players, so your attributes will increase quicker while still young (age 16-22) if you work with a manager of this type.
* Autocratic (Sir Alex Ferguson) - a manager who will not tolerate failure. Will drop you for having one poor game, does not like you talking to the press or being too famous. Working with this manager will have no benefits to the player but will make the whole team play better.
* Eccentric (Dave Bassett) - a manager who encourages high team spirit through heavy drinking sessions and team bonding activities such as fighting, paintballing and cutting up of clothes in the dressing room. Embodies that Crazy Gang spirit. Favoured formations and tactics are 4-5-1 long ball. While playing for this manager your confidence, fan rating and team rating will always be high but your abilities will increase slower. If you are injured in a match the player who did it will likely be carried off on a stretcher after one of your players gets their own back.
Not too sure about the names but work with 'em a bit.
hello
07-16-2006, 03:54 PM
dunno if this goes with the database:
A) choose a personality in the begining that can make u dislike other personalities and like other types of personalities.
eg:
if a team mate has a pers. that favours yours than even if the team doesnt like u very much (maybe cos ur a newbie) he may still pass to u a lot cos ur on good terms with him
if ur boss's pers. is the contrary of urs, he may not like to give u high wages and wont let you play on certain occasions
OR
B) depending on ur style of play, ur personality changes. (same stuff applies of what i said b4, but instead of you choosing a personality this time ur personality develops according on how u play etc..)
B)B)
Dimitrije
07-22-2006, 11:55 AM
Okay, this is NOT the place for match engine or 'in-game event' suggestions... what we want here are your ideas for what should be in the player/team database for NSS4. If it's an idea about something that could appear in the database (think what appears in the editor now, what could be added?) then here is the place to post it :)
We are still trying to improve NSS3, but... work will be beginnign shortly on the NSS4 database. What do you think should be included?
teams
Stadium names (inc capacity)
City/region
3rd choice kits
Specific goalie kits
Real manager names (tied in with personalities)
players
new stats - consistencey and aggression/temprament
new hair styles (depending on gfx, long/normal/afro/close cut/bald)
Attacking / Defensive midfielders of course :lol:
misc
Variable league start dates (other results to be auto-generated to tie in with your leagues start)
Country specific transfer windows
Those are my early thoughts... any more greatly appreciated :)
I like the idea for stadium names,but 3rd choice kits...;)
How about history of player (in wich clubs he played) ?
I like the idea for stadium names,but 3rd choice kits...;)
How about history of player (in wich clubs he played) ?
Hehe.. you'd be surprised how many english and italian clubs have 3rd choice kits!
Dimitrije
07-23-2006, 11:53 AM
Hehe.. you'd be surprised how many english and italian clubs have 3rd choice kits!
Yes,but why ?
it looks like nothing but will give us more fun from game :D
Dżamper
07-25-2006, 10:02 PM
Most of Polish football clubs have a 3rd kit, too. Polish team it's not a exeption :D
Nando
07-26-2006, 04:55 PM
I don't know if this has been mentioned but maybe some predefined snational squads so that you don't play whit players from low divisions...
adam_the_scouser
07-31-2006, 02:48 PM
I have played a few NSS3 games with Milan where I wished they had a 3rd choice kit cos there is still a slight clash. 3rd choice kit is a good idea!!!
1.charity events and matches
2.when famous- possibility of giving autographs before and after end match.
3.press conferences
4.more relationships (dont remember that it was...):
Family
- old family (parents, brothers, sisters)
- new family (family which we've started)
Fans
- homeland (??) fans
- fans from country in which we're playing
- fans in world
- club fans
in fans relationships i was suggested by C.Ronaldo :P (homeland- love, fans from country in which he plays- hate), fans in world- dont like, club fans- hate :P...)
p.s. this was surely mentioned, so it's only p.s., but i think that really needs improvements- family... now on nss3 i dont know how many children i have... 2? 3? 4? something about this...
StormyWeathers
08-11-2006, 05:23 PM
I got a new football-magazine with all information about the Dutch players in both leagues. Is there anything i can do. Maybe i can send it over by mail to the one who'is making the database...
Greetz SW
PS.. It even tells you the new kits for next season!
statto
08-11-2006, 07:53 PM
We could use that for the 06/07 update... head on over to the Scouts' office :)
Gordo
09-05-2006, 10:00 PM
It would be very good if they could put more information of the club (Stadium Capacity and age)
More one sugestao in relations, the status of the fans would have in accordance with the performance inside the field.
Sorry my english,Gordo.
Pedro_M
09-07-2006, 06:08 PM
It would be cool if, before the game, appeared a big picture of the game stadium with informations like the nº of supporters, etc....
hernant15
09-08-2006, 07:53 PM
Something I noticed in NSS3 and makes it difficult to recognize players is that, when you put a nickname to a player, it should be accompanied with its surname.
I think that you are not able to recognize the player only by its nickname(except Brazilians). For example, if you are updating Reyes (now in Madrid), his nickname is "Perla", but if you put it alone it´s not a very serious way of letting him in the league.
The nickname field isn't for 'nicknames', but the 'nom de futbol'. ie, Jose Antonio Reyes Calderon is Reyes, not Reyes Calderon. It's more obvious with the Brazilian names.
Si, the in-game name box still shows the surname field, instead of the nickname field though.
I'll be beating Si around the mush with a sack full of parsnips if he doesn't change that field description for NSS4 :D
Fabrizio Gatti
09-09-2006, 03:13 AM
It would be really fun to see you chasing Si round the forum until he fixes that :P
So Do not fix it, Si :lol:
Got an idea for NSS4 you want to share with us? Great stuff :D
Please read http://www.newstarsoccer.com/newstarforum/showthread.php?t=3402 first though, and make sure it isn't already there. We know it's a long post but people have gone to the trouble of makign suggestions, and we've gone to the trouble of sifting through them all and listing them, so we're sure you can spare a few minutes ;)
Fabrizio Gatti
09-21-2006, 03:25 PM
Wow!! that's a huge list JJU and Footie, I think I've got no suggestions, altough I believe maybe a couple of already posted ones are mine :)
ProfessorFootie
09-22-2006, 01:49 PM
Well you might have finished but I certainly haven't! My previous posts are about a quarter at most of all of my ideas, so there was an ulterior motive to my helping out. :D
The only trouble is I don't really know where to start, but here goes.
One of my favourite suggestions has to be "Style", this is a stat that attaches to certain purchases and slowly diminshes every month. This means that you have to repurchase stuff otherwise it'll look shabbier as the months pass. For example a designer suit (drop Non-designer, its abscence indicates) may have style 5 which'll reduce to style 1 by 1 point every month. So when you turn up to your sponsors press conference they'll be disappointed to see you in a shabby looking suit, and potential girlfriends won't hang around when they see your antiquated stereo. The downsides are the bookkeeping, knowing what the player is currently wearing, and keeping all purchases separate until you get rid of them so they diminish correctly. The benefits though add a new dynamic I think rather than the static status symbols they seem to represent at present.
Houses, these have been mentioned before but you can currently live in a house empty or so it would obviously be jam packed without any detriment. The Sims/graphical thing is too much like hard work for no real gain but you can boil that down to it's essence and retain that.
Central to this is "Room", a house has a certain amount of Room and objects take up that space, so you simply give each object a Room/Space, Fun, Comfort and Style rating (where appropriate) and these affect the mood of the player (Fun, Style and available Room/Space), and energy recovered (Comfort and possibly Fun). You would also have a required minimum living standard, a bed, cooker etc. This can be broken up into separate spaces, kitchen, lounge etc. or left as a whole. Here's my example, in which you have to leave space to move around by the way:
Penthouse
Lounge (12): Home cinema (1), B&O Hi-fi (1), Leather sofa (3), Console (-), DVD storage (1), Console games storage (1), Coffee table (2)
Kitchen/Diner (10): Dining table (3), Cooker (1), Fridge/Freezer (1), Medium Units (3), Microwave (-)
Utility (4): Washing machine (1), Toolbox (-)
Bedroom 1/En suite (9): Four poster (4), Wardrobe (2), Chest of drawers (2)
Bedroom 2 (7): Bed (3), Wardrobe (2), Desk (2), PC (-)
Bathroom (2) (For mood/space only)
Garage (8): Dodge Viper (6), Basketball hoop (1)
Street: Audi TT (6)
Roof garden (10): BBQ (1), DJ set (3)
With this system you can alter the property's Room numbers and so get bigger and smaller properties of the same type, with perhaps a comparative increase/decrease in price. If you use the diary/time system I mentioned you could spend days looking for the right house. I'd like to know others opinions on this, is it going too far or does it add an additional level of "buy in" to your player's career? (You know where I stand!)
Of course these same stats can be applied to cars (reduce the list by the way, who owns a Ford Excursion?) so sports cars have higher Fun but lower Comfort and you can't fit your kids in the back, they could also suffer the "Style treatment". You then just decide which car you're driving at the moment, which you can change easily.
Fabrizio Gatti
09-23-2006, 04:26 AM
I'm not sure if this is into the "real promotion" stuff, but at the other thread I think we found something interesting... Reserve teams can't be on top of Firts ones!!! that happens in NSS3
Yeah, a 'non-promotionable' flag or the like will be implemented for B teams. Of course, it may need more thought than that as if they are relegated, they should be able to be promoted. Setting parent and feeder clubs would probably be better and then specifying they can't play in the same domestic division.
Michael_Angelo
09-24-2006, 11:43 AM
Maybe in NSS 4 can be something like two ways of career:
-frist will be FOOTBALLER-you play on the stadiums and you are famous, bla,bla...
-second will be FREESTYLER-it will be like fifa street 2,you can have a team,you are doind fantastic tricks,you can publish you're tricks in internet, do you get it?
sorry if i have spelling errors i come from poland
when can you show us some photos from game??
Interesting ideas :)
when can you show us some photos from game??
Q] Where can I see screenshots of NSS4?
A] There are none at present, and Si will share what he wants to in this subforum!
Michael_Angelo
09-24-2006, 01:26 PM
So if it interesting can be in game??And in freestyler career may be something like respect or something like that,if player have a huge respect,he'll can do the better tricks or people want him in theirs team
to be honest, I personally don't see NSS going down this route, but then it's Si who'll decide this, so having the ideas here is a start :)
Alex Reeves
09-24-2006, 02:02 PM
HI All,
Been away for awhile, thought I'd throw my .02 in about things that aren't on the list.
PLAYER TRAINING / STATS
- If the stats go to 100, then only players who specialise in a particular area should be able to get to 100. Defenders should have their shooting ability capped, for example.
- Raising one stat to the highest levels should start to affect other stats e.g. a player with max pace will have less vision/positioning/stamina. To develop your character, much like in an RPG, there comes a point where you need to trade off certain attributes against each other.
- Some/All stats should require you to complete a certain "feat" in a game (complete x passes, score x goals, make x tackles) or over a series of games (score two consecutive hat-tricks). Perhaps gaining International status should give a stats bonus as well.
CLUB & MANAGER
- Should have to factor in "Club vs Country" issues. Particularly if matches require international travel.
- Similarly, the ability to "retire" from International football, with the appropriate effect on value, stats and reputation.
LEAGUES AND COMPETITIONS
- Factor in travel time for International and European League matches. While travelling, you cannot train, and stamina recovery is affected.
SPEND / ITEMS
- Items should have a more significant impact on either your life or your playing time. All/Most items should have both a positive and a negative, so that item acquisition becomes more of a balancing act.
MATCH
- Bring the tactics designer from SS into NSS4! Let us design our own tactics!
MISCELLANEOUS OFF-PITCH
- The risk/reward element of the "random" events should make them more of a moral dilemma. Too many of the current events have a very obvious right/wrong feel about them. There should be much more ambiguity and consequences to your actions in both directions, so that you really have to think about the effect that even making what appears to be the right choice will have.
Looking forward to NSS4, although I don't envy you trying to get everything into it!
hagi0
09-24-2006, 10:10 PM
I have a idea for NSS4. We create a player and start career (our player have 12 years on the beginning) in youth league (every club have firs team, one reserv and one youth team). If we play good treners give our player a promotion to reserv team and later to the first team. If our player are relly good big clubs like Arsenal, Barcelona want sign him to his youth clubs. When we are too old for youths (player have 18 years) and our player is good chairman give our player contract and we start playing for reserv team (or first team if we are good enough). I think that insertion youth leagues and reserv leagues won't be very difficult. Player names can be unreal for Reservs Teams and Youth Teams. Teams will have names like: Barcelona Reserves Team and Barcelona Youth Team. I thin that this option add a lot of fun to the game!
Michael_Angelo
09-26-2006, 09:04 PM
maybe orginal names of every leagues and cups like polish league is ORANGE EKSTRAKLASA,polish cup-PUCHAR POLSKI,german league-BUNDESLIGA,english league-PRIEMIERSHIP,english cup-FA CUP,spanish league-PRIMIERA DIVISIONE,sorry if naes are with spelling errors and if it was in nns3,but the best will be if we have real names for leagues,cups and more for every country
Fabrizio Gatti
09-26-2006, 09:14 PM
That is a feature included in Sensational Soccer, and as far as i know, in many NSS3 leagues :)
What is the point of including sponsor names like the ORANGE EKSTRAKLASA when Orange may not always be the sponsor? ;)
The leagues are generally properly named though, but naming the Cup competitions is a good idea :)
maybe orginal names of every leagues and cups like polish league is ORANGE EKSTRAKLASA,polish cup-PUCHAR POLSKI,german league-BUNDESLIGA,english league-PRIEMIERSHIP,english cup-FA CUP,spanish league-PRIMIERA DIVISIONE,sorry if naes are with spelling errors and if it was in nns3,but the best will be if we have real names for leagues,cups and more for every country
ProfessorFootie
09-27-2006, 01:22 PM
I've mentioned this already in another thread but just in case it is overlooked I'll mention it here. Club finances is one of the problems of NSS3 and bank accounts have already been mentioned for 4 but there is a simpler solution.
This is each team having a wealth rating which limits their transfer and wage budget, these ratings can increase and decrease with events and competition wins or promotion and relegation. This is a much simpler solution but with much the same effect. This could even be linked to club class as wealth and success tend to go hand in hand.
conscience
09-27-2006, 01:40 PM
hey guys,
i'm new to this community.
i have a suggestion for nss4:
it would be great to have an online mode.
I always dreamed of a game like nss where you play yourself in a team.
It would be fantastic to play with other human players against other human players.
But i doubt that it would be an easy new feature. I guess that would be a whole new game.
I'm a software engineer myself so if you ever plan a game like that and need help ... be my guest
greetings from austria
yours,
conscience
Fabrizio Gatti
09-27-2006, 01:52 PM
Welcome conscience!!!! that's a nice sugestion, tough I don't think it's on Si's plans for NSS4, but maybe Sensational Soccer will have this feature ;)
Thanks for it,
fab
Michael_Angelo
09-27-2006, 02:22 PM
but orange sponsor polish league:P,hi conscience great thread
ProfessorFootie
09-27-2006, 02:46 PM
I know Si implemented a "deathzone" in 3 in which your players wouldn't encroach, but this has recently started to really frustrate me! Hence the name I've given it. As a holding midfielder I want to play short passes to teammates but they refuse to come towards me to collect them even though they are highlighted by the pass indicator. This means the CPU must know who I intended to pass to.
A second thing running away from the ball does not improve ball control, you have to face it and move towards the ball to ensure 100% control as well as decreasing the likelihood of interceptions.
A few other things I will mention quickly:
A "jockey" button - this makes your defender stand between the goal and the attacker, ideally a shoulder button leaving you free to press tackle.
Your player has to earn his driving licence, and pilots licence.
Almost certainly mentioned but can't find, let us type in figures, we're all playing on a PC, cycling through numbers just isn't fun.
Pitch friction - this needs to be higher, shots do not often bounce before going in except close to the keeper and freak goals, and 40 yard shots along the ground would have no power in them.
Ratings system - This needs an overhaul to a finer grain system whereby each point contributes to a total that is converted to a rating out of 10, getting 3 or 4 rating points for every goal is a little excessive. I would suggest: Successful pass 1pt, Interception 3pts (last kicked by opposition), Given away -3pts, Tackled -1pt in attack -2pts in midfield, -3pts in defence, Header away from penalty area 4pts, Blocking a shot 5pts, Successful tackle 4pts, Foul -2pts, Fouled 2pts, Foul/fouled close to penalty area -4/4pts, Assist as goal except 2pts less, Equaliser 9pts, Lead taking goal 10pts, Other goal 7pts, Key pass as goal except 4pts less, Hit post as goal except 2pts less, Keeper save 7pts (as keeper), Cross claimed 4pts, Ball punched 3pts, Ball collected when saved +2pts, Wayward/miss hit strike -2pts, Close strike for goal except 4pts less, Keep ball for minute 1pt, Successful trick 3pts, and so on…
This system was designed to make defending a rewarding experience and assumes passes are easier to complete (please!). A key pass is one that sets up a shot. I'd also suggest something like a doubling of points for the next rating point 2,4,8,16 etc. not forgetting you can get a negative total.
conscience
09-28-2006, 09:26 AM
hi,
had a few matches yesterday.
i'm playing my third season and got an offer from as roma.
made me really proud.
anyway i have some more suggestions for nss4:
- 2 player mode on one pc:
it would be fun to play it with a friend with a "hot-seat" function.
first the week of the first player then the week of the other one.
if they manage to play at the same club it would be great to play
together against the cpu.
- quick save function:
now you can choose on the beginning if you want to keep only your
league real and the other ones just simulated.
i always choose all leagues because i want to keep it real as good as i
can.
as you all know the saving times are pretty high with that one.
so i suggest a quick save function. Only save your own leage and
save all other leagues with the
"normal" save function. I think it wouldn't be to hard to do?
- don't start with a club you want:
now you can choose which club you want to start with.
it would be cool that you get some offers from second or third division
leagues and you have to
play yourself into the first division and to better clubs.
- flip a coin for side choose:
at the beginning the captain should be able to choose a side of the
coin and then flip it to
receive the ball or the choosen side.
it should also be able to skip it if somebody don't want to do it.
- fan choreographies:
it would be a nice feature.
some clubs are famous for their choreography.
- rowdies/fans who run on the field:
this should be a feature that only sometimes comes... once a
season... or even once a carreer
it would be an interesting feature for city derbies.. like rapid - austria
vienna, roma - lazio,
clasgow - celtic, arsenal - chelsea... and so on..
- giving interviews:
you are asked if you want to do an interview after you were choosen
to the man of the match.
i think it would be great fun to answer.. let's say about 3 questions...
and those questions
effect the relationship to the fans to team and to the boss...
i know that this it's a lot's of work to come up with interview lines,
but i'm sure the community will help you
out (me included)
- team trainings:
a trainingsmatch with the whole team with different tactics: 442
352 ... etc.
this could be a ability that you can train... getting better in a system
it would also be great to train different game scenarios.. to train how
the different people run
aswell free kicks.
- team characteristics:
each team has its own way to play...
real madrid with fast combinations through the middle.
liverpool with high passes from the side to the middle.
some teams with one agains one game
some teams with counterattacks
some with straight dribblings and hardly passes
and so on and so on...
this is something you should feel if you play against a club.
every team should have one way they play... depending on the
coach...
(btw coach names would be great)
- tactical review:
before important matches there could be a tactical review with the
coach..
which system the enemie is playing... which characteristics he got...
who are my directly opponents (player)
- different trophees:
there should be some sort of trophy room with all the trophies in it.
there should be a lot of different trophees... for each country for
example..
but i think it gives you some long time motivation to see your trophy
room growing.
you could connect it with the houses you can buy... you can just put
in 5 trophies in the first
one... 8 in the next and so on...
- fan fireworks:
fireworks from the fans... some that hit even the playground.. and
maybe even players who get hurt..
- win celebration:
if you win the cup or the league there should be a celebration... with
fireworks (yes i like them ;)) and then you
should get the trophy and make a round through the stadium...
this would give some long time motivation too...
i was kind of disappointed when i won the league and nothing
happends except for the trophy number in the awards
screen
- sports hall cup:
i'm from austria and there is a specieal sports hall cup every winter...
it's called "wiener stadthallen turnier"
this is probably very hard to realize because that would mean to great
a whole new field with whole new rules..
they are playing 5 + 1 goalkeeper... two time 10 minutes where you
can change all five field players once...
it's a cup where lot's of young players get their chance to make a
breakthru in their team...
- beach soccer cup:
same as sports hall cup... very hard to realize... hard work... but
would be fun and a great alternative to the
"normal" season
- ranking system:
i think somebody already wrote something about that... i have
another hint...
if you are a world class player and play all the time with 10 it is fine..
the media loves you..
but.. world class players who doesn't play well get much easier into
the cricit from the media..
this could effect nearly everthing...
- wind:
sometimes the wind gets strong enough to change the direction of
the ball a little bit.
this could be usefull for free kicks and long high shots..
well i think that are enough ideas for 3-4 nss games. but i thought i
would share it with you.
maybe you like a few ideas of it.
i will come up with more ideas if you want. i think i could get a few more.
Sorry that it is such a big post.
i've just one more question:
in which programming language you programm nss?
i hope you understand me. i know that my english isn't the best one.
best regards,
conscience
Michael_Angelo
09-29-2006, 02:32 PM
hi guys:)
Maybe in nns4 can be like conscience said quick save,but if won't be maybe when you are saving game will be turn on a movie with tricks,advices for nns4 or real movies with tricks,footballers:D.
And what with tricks??In nss3 wasn't any so maybe in nns4 will be,for example i know flip-flap(that trick what do ronaldinho) and i attribute that trick to A on keyboard.We can train our tricks from movies,coaches and if we in good team with superstar like thierry henry we can learn from him his special tricks and when we play match and our rival is barcelona we can watch tricks which they do.
whitey_7
10-02-2006, 01:16 PM
yea tricks are a very good idea
christoffee
10-03-2006, 08:41 PM
Hi there,
This is my first post, hope I do it right!
I like the youth player idea. In your youth you could build potential, so the harder you work on your football as a youth the better you'll be as a mature player (a football/school/parents/friends balance could be similar to the friends/girlfriend/fans/etc balance in NS3. If you don't keep your grades up the parents won't let you practice!).
For example, flair is not something a mature player can learn, so you could acquire 90% of your flair as a youth: only a small flair improvement could be made in maturity. Similar for speed: a fit youngster will be a quick adult, so you could acquire 60% of your pace as a youth (so a youth with a pace score of 30 at age 18 could only acquire pace of 50 as an adult).
But skills like passing and shooting can always be improved on, so the potential here could be that 10% of these skills is acquired as a youth.
This does make sense, as a 17 year old could out pace a 26 year old, but never out shoot one.
Perhaps this is for die-hard fans only. So the option to skip straight to 18 with random stats should also be introduced.
I think also that the difficulty level should be done away with. The difficulty should be much more on the quality of your footballer and you as a player.
Obviously some people are better at NSS than others, so you'll get the Peter Crouch effect (a footballer with ****py stats playing for England because an NSS pro is at the helm) or the Matt Le Tissier effect (a footballer with great stats playing for a south coast team because a wally is playing).
I think training needs re-doing and there's loads of good ideas about this. 0-99 stats is a must. It will introduce much more flexibility in the range of footballer abilities.
I play on a Competition Pro joystick: it reminds me of my Sensi World days! I'd like to see the ability to play well with just two buttons retained. I just don't enjoy the game as much with a joypad or keyboard. SWOS worked very well on one-button, so I hope two buttons isn't a chore.
With regards to match engine, beware of too many changes. Make it tougher for sure, but people still talk about Kick Off and SWOS 10+ years on because of its simplicity. A minute to learn and a lifetime to master and all that (although SWOS was far too easy we'll all agree).
From talking to friends, I think more realism (or perceived realism at least) is the key to greater success commercially. Champ/LMA and PES/FIFA mean people are demanding of their footy games. But the arcade feel to the game has a great appeal also and makes games less stressful (PES/FIFA get my goat!). A tough balance.
NSS3 is a remarkable game. Keep up all the good work.
ProfessorFootie
10-04-2006, 01:42 PM
I think starting as a real youth, ie under 16, wouldn't be such a good idea. This would mean that you may have to play the game for a a few "game years" before you get a sniff of any on pitch activity, and as that is where the game will live and die holding it off isn't a good idea, if you see what I mean.
Personally I would prefer much greater freedom in the creation of your original player, my thoughts on this are selecting a year of birth (with minimum of 16 starting age), selecting the first season (ie 1998/99 or 2006/07, but still with the default players/teams unless the player changes them), complete freedom in allocation of player ability points, selecting which named family members you are closest to (some people may not care for their parents, but love their brothers), and how many named friends you have including a best friend, also whther you already have a girlfriend.
This would make it possible to play the sort of player you would want to whether it's a boy genius Rooney/Pele-type or late bloomer/discovery Ian Wright-type.
I can see that it could take away the challenge of the game but then that is upto the player involved, this would make NSS points truly represent how well the player had done (if they are structured right). Also, of course, this freedom shouldn't be gained until the player buys a licence key.
Oh one other thing, I think the game has to be designed for PS2-type pads, otherwise how is there going to be 360° control? And also the more buttons the more possibilities, now I'm not talking combos (I absolutely hate them) but one simple command per button.
hello
10-06-2006, 10:04 PM
I've read through that link in the first post, and now I can't think of any NEW suggestions :D
Mackin_Sundays
10-12-2006, 04:12 PM
What about team training that will increase a few skills instead of 1 skill.
Example: one week you get Heading training, in this you will obviously improve your heading but also your position skill will raise.
Dribbleing would improve dribble and flair.
Just two examples but would make you think more about doing single training sessions as it will sap more energy.
Also you could be rated in the training sessions, if you do well your more likley to be picked for the starting line up.
Dunno how hard this is to impliment but a stupid idea is still an idea:D
netgear212
10-13-2006, 02:29 PM
- Make a random stadium thing for leagues without downloable stadiums here e.g. Dutch, as it quite gets boring looking at the same stadium over and over again
- Different chants
- In my current game i'm 27 and playing for Reggina (Italy), and it has become quite easy as many people are (to me) weaker than when I started the game (26 in every stat), probably you can make them stronger
- more relationships than just manager, family etc.
Alex Reeves
10-14-2006, 10:11 AM
With regards to "tricks" - please no... I like the simplicity of the control system, and to me the view of the game is more a "tactical view" than a close-up view of the action. Tricks would look silly from an animation point of view at the size of the players anyway, and I believe would take away from the game engine and the AI.
The comment above regarding team training and acquiring multiple skills could be covered by having in game "feats" recognised for skill additions. This seems more elegant than trying to define some sort of team training set of skills.
R.
chance
10-14-2006, 11:06 AM
uhmm... after a long time...
loan options
beside regular transfers, player should be able to go on loan to other clubs for a season (this could be usefull for young players - that could be in chelsea for example, but newer to play there) Well at least first 2-3 season they could go on loan to some low league clubs, where they could develop further.
Fabrizio Gatti
10-14-2006, 03:27 PM
I think the Loan option has been covered already, but real thanks for you commitment again mate :D
posibilty of having amazing day (on plus or minus ;] ).
for example average player has got amazing day (for example +5 to all stats, it's only example) will take more game on him, most of everything he is doing he is making it amazingly good (it's direct word, for example when looking on Ronaldinho's good match and on player from Faroese league player's great day ;P).
and of course horrible day, will have minuses to skills, will do everything wrong, he will be slower and play as ?donkey? (not sure about this word- eventually good word could be as David James- slow and without life).
i think that this should be randomly chosen and should appear not often :)
the20001ththing
10-16-2006, 12:27 AM
First post, yay me! :)
Suggestions:
- Physical stats (pace, strength, stamina) should increase and decrease throughout the season. For example, you get injured for a couple of weeks, you lose a few points on physical stats because you haven't trained (Fitness levels decrease three times as quickly as they increase if you stop training, y'know! ;) ). Somebody suggested pre-season and pre-season friendlies instead of just skipping to the new season, well at the start of the season, your physical stats should be quite low and you have to work on them to get back to full fitness during pre-season. This would also slow down skill increases, as people couldn't just boost stamina to full then train skills, because their physical stats would need re-boosting every season.
- A tool which analysed the teams movements and passes, like Prozone would be a nice touch maybe. Like the new CM game has, where you can see where the players are moving. You could analyse things like where your team are playing passes forward if you're a striker, so you know which positions are best to get into, or where the opposition were getting successful attacks if you're a defender, so you know where the back-line is weak. However, I think the AI needs improvement for this to be of any benefit.
I had more suggestions, but tiredness kicks in right now so I'll add more when I remember to tomorrow :D
the20001ththing
10-16-2006, 10:07 PM
More suggestions from me! I couldn't find an edit post button... sorry for double posting!
- Improved player selection has been mentioned I think (managers selecting you over much better players), but I don't think I read anything about the goalkeepers. Managers seem to switch between goalkeepers every week, even though one is better than the other. I think a manager should pick a goalkeeper and stick with him unless he's playing really poorly.
- There should be some sort of punishment for off-the-ball incidents. On NSS3 you can slide tackle people when the ball isn't near you and although the crowd boos, nothing happens about it. There could be fines or suspensions from the FA if you take someone out when they're not near the ball.
- Other players don't seem to improve much, if at all on NSS3. This makes it tough to take one team to the top, because the players around you are very poor. I'm not saying that everyone should improve at the same rate as your player does.
- If you go up from the Conference to the Championship, you should have a Championship squad, either by players improving, or by transfers. A team wouldn't have the same squad if they're two or three leagues up!
That's all for now, sorry again for double posting! :D
RossF
10-19-2006, 11:36 AM
For Contracts, I think you should be able to type in the value of the wage you want instead of sitting for 5 minutes increasing the value with the arrow. Sounds lazy, I know lol
Also, you could have a press conference for every team you sign with or whenever there is a problem??
You could also have a relationship with both team and nation instead of both being the same.
Fabrizio Gatti
10-19-2006, 01:53 PM
Players get injured when tackled, you could include (at a lower happening rate) the possibility that the one that performs the tackle gets injured.
Maybe a couple of linemen with their flags
proevofanatik
10-19-2006, 05:13 PM
if this idea is not goin to be in new star soccer 4 then i think you should really consider putting this into newstar soccer 5.
why not make the game online.
everyone can create a player and look for a team to play for. e.g 11 vs 11 online. someone could also be an online coach. he gets to choose his squad, buy and sell players. imagine you being a player in the game and your value goes up to £10m. your wages goes away up £80k per week. and you start playing for a super class team. playing against the cream of europe of human players in the champions league. the game is all about playing in your position and if you get 11 players doin this in a team it will be great.
if you make a player he starts at average stats as usuall and its then up to u to build yourself up. if you play great then you will get a load of points to build your player up, but if you play ok then you will get point to build up and points to take off stats.
you might think that there wont be as many people interested in playing this game as im saying . but if you put this game online, i guarantee it will be massive. ive played newstar soccer 3 and it was absolutly amazing. i couldnt believe that a game with basic graphics could be so good. it just goes to prove its not how the game looks , its how it plays.
some people will think that you wont beable to play 11 vs 11 online, but i can assure you u can, ive played grand theft auto san andreas online and those servers handle 100 players online shooting each other in superb graphics. so i cant see there being a problem with this beiing 11 vs 11 online. it should also handle a spectater mode for the subs to watch the game before the manager brings them on to play.
thats about al;l the ideas ive got the now, ill be sure to post any more i think of.
wurzshep19
10-26-2006, 04:11 PM
I don't think anyone else has suggested this, but there are too many posts to scan through. For NSS4 how about a picture of each potential Girlfriend, I like to know what car I am buying & what gold digger I am dating!
netgear212
10-28-2006, 07:55 AM
I don't know if this is already written, but how about a crowd attendence counter, and daily crowd attendence depending on team preformance like in EPL to make it more realistic
- By the way, i heard that less people are watching the EPL than last year.....
wonder
10-28-2006, 03:09 PM
.How about a team finance page, if the anmout of money coming in is less thanthat going out, the team should be forced to sell high earners..
bennitto
10-28-2006, 08:30 PM
how about make NSS4 10 times as hard as NSS3, NSS3 is too easy, i started out in the conference and took a team up to the premiership in 6 seasons
also, what about having an option to start from a training academy, it'll take a few months to make it to the first team but you start in the first team with better stats
wonder
10-29-2006, 04:38 PM
how about make NSS4 10 times as hard as NSS3, NSS3 is too easy,
Try changing difficulty levels, but with max stats, the is quite easy....
br8nd4n
11-02-2006, 08:52 AM
NSS3 is a great game but I'd like to see the trial process at the start of your career be a lot harder. At the moment its far too easy to get offered a contract by any team you want to join.
In real life you hear stories of now established international players being rejected by big clubs when they were young trialists and having to start at lower down clubs before working their way back up. David Platt, Roy Keane, Ian Wright etc.
I'm not saying it should be impossible to have a successful trial at a Premiership club but it should be a lot harder and maybe if you aim too high and get knocked back your confidence would be affected.
The whole trial process should be a lot longer too and be much more of a challenge, maybe involving demontration more skills and this could even effect you starting stats.
What do people think?
Fabrizio Gatti
11-02-2006, 03:05 PM
I like that, maybe including some matches where you play against some other young talents :D
br8nd4n
11-02-2006, 03:26 PM
Yeah, trialist or reserve matches that gave you the chance to prove yourself would be great - score a hat trick and a big contract could be waiting, but have a rating of 2 and it will be "dont call us, we'll call you!" :D
wonder
11-02-2006, 08:12 PM
Nice idea, but for the trail process to be lenghtned, more skill need to be added apart from those we already have
Yeah, and there have been plenty of suggestions for new attributes and skills. Please think more before you post wonder. This is again pointless.
Dr.Tchock
11-05-2006, 01:28 PM
hey
just a suggestion, but maybe you could put in a bit more about the other players.
For example if you start off in the conference and manage to move up to a club in the 2nd division in the january sales, then maybe you could influence your manager into buying certain players.
This would have to be controlled and reasonable so that buying that player helps the club and also isnt too unreasonable, eg asking cardiff city to by Eto'o.
---------------------------------------------------
Also maybe allowing your player to be offered to certain clubs, as well as certain countries.
An example was in NSS3 i moved to Marseille from Swansea. Then again i moved to Barcelona where it was too easy to win games with the team and almost dull, so i wanted to move back to Marseille. I transfer listed back to france but only got offers from Rennes and Lyon. Is there anyway that in NSS4 i could ask to be moved back to Marseille?
thanks
Fabrizio Gatti
11-05-2006, 02:18 PM
Actually you can go to a former team in NSS3, but you need to be very lucky I guess :) But you could have more chances according to your fan/team/coach realationships in NSS4
br8nd4n
11-07-2006, 11:10 AM
I don't know if its been suggested, I have used the Search feature (don't want Mr Jenson to tell me off) but couldn't see it:
What about evening floodlit matches? It could be time consuming to implement but maybe instead of every team playing on a Saturday you could have midweek and Sunday "televised" games so that every time hasn't always played the same number of league games like IRL.
Evening matches where it looks like youre playing under flood lights would be great i.e. shadows in all directions like you see on some other games. Anyone think this would be good or possible?
siread
11-07-2006, 12:12 PM
Possible, definitely. :)
br8nd4n
11-07-2006, 01:49 PM
Ahhh, Mr Read! :D Having followed these forums for the last month or so I note its unusual for you to give any clues away as to content of NSS4. So are you saying night matches will feature in your hotly anticipated upcoming title, or just maybe? Any other clues you want to give away? Its always ncie to know what the main man thinks about our humble suggestions :)
siread
11-07-2006, 02:23 PM
The reason i haven't given much away is because the game is just the barebones at the moment. (Check the blog to get the current status.) Rest assured, that as soon as there is something worthwhile to see and play then you guys will know about it as i'll be testing the game throughout it's development.
:( Sometimes methinks my internal need for order draws me in the wrong light :lol:
Good suggestions, especially the floodlit matches :)
I don't know if its been suggested, I have used the Search feature (don't want Mr Jenson to tell me off) but couldn't see it:
Jamit
11-10-2006, 02:31 AM
Here is a list of what I want. It is sorta long and many of them may have been talked about before:
-FIFA Club World Cup, UEFA Cup, and other club competions not in NSS3
-Club Friendlies
-FIFA Friendlies
-Club Rankings (much like FIFA world rankings just with clubs)
-Player Rankings
-FIFA World Rankings
-U-20 World Cup
-Youth Squads/Reserve Squads
-More Events (there should be at least one event per week)
-Better Kits (A lot of the kits are really plain, numbers would be nice)
-Harder Trials for Top Teams (like level 20...)
-Become a Manager After Being a Player
To be honest, they've ALL been mentioned before to some extent ;)That's why we made a big-ass list HERE (http://www.newstargames.com/newstarforum/showthread.php?t=3402) of all the suggestions.
Things like 'better kits' and 'numbers on shirts' depend on what graphical route Si goes down, as there's only so much you can do with a limited amount of pixels.
Jamit
11-10-2006, 02:07 PM
Has the "Harder Trials" one been talked about before? I could not see it on the list you gave. Anyways, my thinking was the more time people ask for them, there is a greater chance of getting them. Also, I do have more ideas that are not on that list you showed me. I will edit my list soon and put them in.
br8nd4n
11-10-2006, 03:38 PM
Jamit. Some guy called Br8nd4n has already suggested it:
NSS3 is a great game but I'd like to see the trial process at the start of your career be a lot harder. At the moment its far too easy to get offered a contract by any team you want to join.
In real life you hear stories of now established international players being rejected by big clubs when they were young trialists and having to start at lower down clubs before working their way back up. David Platt, Roy Keane, Ian Wright etc.
I'm not saying it should be impossible to have a successful trial at a Premiership club but it should be a lot harder and maybe if you aim too high and get knocked back your confidence would be affected.
The whole trial process should be a lot longer too and be much more of a challenge, maybe involving demontration more skills and this could even effect you starting stats.
What do people think?
Jamit
11-10-2006, 07:22 PM
My mistake Br8nd4n. Was that on the list?
Fabrizio Gatti
11-10-2006, 07:32 PM
It was at this thread, but I'm not sure if JJU is putting every new idea in the list... anyway was kinda close to your post, you could have seen it ;)
Yeah, apologies if the list is slightly out of date, but there are only 6 pages of this thread, so there's not too much to read through either :P
I'll update the list over the weekend too :)
TheRock
11-11-2006, 12:02 PM
I think it sould be a link so we can play against every member on internet. And make it possible to challange other members to a game, and a list over the best players.
br8nd4n
11-16-2006, 08:57 AM
Again I have searched the forums but couldnt find the following (apologies if it has been suggested already).
I have played a careers as a midfield player however when compared to a career as a striker it is much harder to have a high average match rating. Unless you are scoring or assisting goals in matches even if you make a good number of passes and tackles I find my average rating is still only 6 to 7. I think that passes and tackles should carry more credit towards your match rating or perhaps goals and assists should count less. I have never played a career as a defender but I imagine it must be very hard to consistently play in a defensive position and still have a high match rating.
Maybe defenders should get more credit for tackling, midfielders more for assists and passes than strikers do. I know most people play as glory boy strikers anyway :D but it would be nice to try a career as a more defensive player knwing that you could still have a high rating and move up the divisions.
Just a thought. Does anyone agree with me?
Fabrizio Gatti
11-16-2006, 12:57 PM
I agree, but I think Prof. Footie has already suggested a better rank system, and given alot of suggestions on how to implement it ;)
Thanks for your suggestion and opinion though :D
JJU edit: soz Fab, but had to point it out sooner or later :P
tomer the king
11-17-2006, 02:31 PM
I don't know if it's been suggested before, but here's my idea:
The ability to choose a secondary position. For example, if you are a striker and your second position is AM, if all the AM are injured, the team can pick you in that position.
br8nd4n
11-17-2006, 04:45 PM
Good post Tomer! Thats reminded me of something: My manager asked me to retrain as a dstriker which i did, but i didn't retain my old position. Howover I notice a striker on my team can play in either right or left wing positions (indicated by the red dots). I have a feeling Mr Underpants will reprimand me for either not finding an answer to this in another thread or going off topic, but the previous post just reminded me.
It is a good idea if you could have secondary positions in NSS4 or have a manager who constantly plays you out of position until you get annoyed and call him a !*%!*^&£ in the press etc. (like Steve Gerrard playing on the right for Liverpool).
Guys, secondary positions is on the suggestion list, and has been for some time.
peter-27
11-17-2006, 10:38 PM
Maybe when you finish your playing career you become a manager or even chairman,if you have enough money in the bank to buy a club.
I would love there to be a game where your the chairman. e.g control finaces,hire/fire managers stuff like that.
tomer the king
11-18-2006, 10:29 AM
Maybe when you're young, you can have a second job, like a waiter or something, depaning on your skills. This job drains your energy, but it gives you the needed money, and may improve your skills.
wonder
11-18-2006, 05:45 PM
Maybe when you're young, you can have a second job, like a waiter or something, depaning on your skills. This job drains your energy, but it gives you the needed money, and may improve your skills.
`But is that possibe in real life, no club would allow promising younster in and out of its premises
tomer the king
11-18-2006, 07:31 PM
When you are not in the training ot games time, you can do whatever you want to.
Congratulations, the game are fantastic, but I find that now it is hour to improve a little and it leaves it more professional!
No matter how hard you it places the game in the difficult and it does not obtain to play very well in the main leagues, you always it obtains a sponsor and it finishes being rich.
I find that in the new version, the difficulty of the game and our ability it is that they will have to say if we will be very good and rich or bad and very poor.
wonder
11-19-2006, 04:43 AM
You should have posted it in the NSS4 suggestion thread instead of starting a new one
What other options shoul there be???
*threads merged* diop, did 'The NSS4 Suggestion Thread' not look inviting enough? :P
I think you basically mean the game should be more difficult, in which case this has been mentioned a few times already, and is something that I think Si will work into NSS4.
wonder
11-20-2006, 06:10 PM
How about a check on the carding system, when you get 2 yellows, it should show as a red and attract same punishment
Master Chief123
11-20-2006, 09:16 PM
I haven't seen this on the suggestion page, so I decided this might be okay to say. I think you should in some way(this might be a lil bit obvious) make it so that your team mates pass more inside the penalty box..I haven't ever seen my teammate pass in the penalty box, always taking a shot that 80% of the time is wide or over. Alot of the time though a pass could get an easy goal because of the goalie being on a different side then I am, so it's basically open net.
I also think that players that other players on the team work well with should be on more often. For example, I play on Borussia Dortmund. Me and another striker, Ebi Smolarek work very well together, getting each other assists and scoring lots of goals, because I know that he's a good player since I play with him on Poland. I've been at Borussia for more then 15 games and he's only been on with me once, and the one time he was it was a beautiful win.
Corners and penalties don't happen often enough. I've had maybe 9-10 penalties in the 254 games that I've played. They were mostly back in my Chelsea days. I think fouling has been lowered in the more recent versions? Back in 3.14 I believe, or 3.13, fouls happened quite abit, which was a bit more realistic in my opinion. Corners come occasionally but alot of the time maybe once every few games. It's usually because the shot is deflected backwards away from the net, or the goalie catches it. Sometimes the goalie hits it over the crossbar. I think to fix this you could make it so the goalie dives much more, and when they dive it might knock it in the box and a defender clears it/person shoots to score or it knocks out..etc.
Maybe I'm just not that good but if I shoot at the goalie and they block it, and they'll be laying on the ground, I'll shoot from the rebound and the goalie catches it. If I auto shoot it usually isn't powerful enough for the goalie to miss, or too low, and regular shots from so close usually either are wayy too underpowered or overpowered and it's not a goal. I only sometimes get in rebounds, and that's basically when it's completely open net and it's impossible to miss. Like I said, that may be because I'm not that good, but I was just wondering about that. Maybe make it so that auto shots shoot more at the more open side of the net. I also kind of agree with the PES5 style shooting, that could come out very well depending on how you implent it :).
Now this may be taking it too far, but maybe a new shooting system. Maybe different keys for different styles of shooting(if you somewhat like the idea, please, if you like, try to make it better, I don't know if this would be too hard or confusing or too different). So maybe one key for a less powerful, good aimed shot(like in FIFA 07) that can curl much easier, so you could shoot from hard angles. Maybe one shot for a low powerful shot, one for a high powerful shot, one for a chip..one auto,etc(or some sort of modifier keys so instead you just hold whichever and press shoot). That might be really different but it's just a suggestion :).
Wow, long post. Thanks for reading!
Fabrizio Gatti
11-21-2006, 06:46 PM
Wow, long post. Thanks for reading!
Thanks for writing! ;)
ProfessorFootie
11-23-2006, 02:13 PM
I've been away far too long! Over 4 pages in this thread without one of them being mine! I've still got a ton of suggestions but will have to find out which ones I've already posted and if anyone has mentioned them since (floodlights was one!).
I feel like I should post something so one thing I know I haven't posted (because it is so drastic) is total player control.
With 360° control the player has total freedom to place his shot/pass wherever he wants, if you take this to the extreme this means that you can in fact "do away" with players skills altogether and put control directly into the gamesplayer's hands. What would then be required is "training" scenarios that test the gamesplayer's ability and convert it into a (hidden) skill level that determines squad selection etc.
Alternatively (my preferred method) is to keep skill levels so that variables of placement/angle, curl, power, and height can be randomly adjusted with reference to the gameplayer's commands, ie keep total 360° control so that auto shoot becomes irrelevant, but modify that in relation to the players stats.
I'm not sure this is completely clear so I will say, this is not the PES model whereby the player's skill determines where you shoot but where the skill randomness affects the direction etc. from the players command. In even simpler terms the gamesplayer selects the original direction not the computer!
I hope this makes sense to somebody, well at least to Si!
As I sort of mentioned before I see an analogue controller as essential to playing 4 properly.
PS I'm against playing as a manager, stick to the core product and improve that first and foremost before an enormous additional task is added on to it. A much better idea would be to write a separate managerial game but reference it to the same player/history database. Then Si could sell two products that follow on from each other and we would see 4 sooner!
siread
11-23-2006, 09:30 PM
360 degree control is definitely in. In fact it's already working. :)
not edited, I pressed the dit instead of the quote... sorry. Fab
Fabrizio Gatti
11-23-2006, 10:13 PM
360 degree control is definitely in. In fact it's already working. :)
Bloody awesome Si!!!!
Eyes hurt not to see it yet... :)
siread
11-23-2006, 11:44 PM
Ok, i'll write a new blog so people can see how i'm progressing with Sensational Engine 2.0. :D
siread
11-24-2006, 01:20 AM
Here's an update:
http://www.newstargames.com/blog.html
tomer the king
11-24-2006, 07:04 AM
Wow, it's awsome! The pitch look a lot better and the game improvments sounds great! I can't wait...
ProfessorFootie
11-24-2006, 01:44 PM
Looks f***ing amazing, I say stick with the overhead view definitely, for 360° that is a must. I find with PES and other side on games you definitely lose a feel for the angles. Maybe you could keep top down and Sensi style views as an option? A lot of work probably but that would satisfy KO and Sensi lovers. Have you thought about a scaling option a la Total Soccer or KO2002 rather than fixed views although again this could be a lot of work.
The new ball control sounds interesting as this is an area I particularly love or hate about any game. In fact I've got some suggestions for this area (as if anyone's surprised!). The first is related to PES style sprinting, in this system the player automatically follows the ball until contact is made and THEN the player's command is followed through, this could also be used to assess shot and pass strength, the earlier in the contact cycle a button is pressed the greater the strength (hope this makes sense). Obviously this has to compared to the KO "running around the ball" method which does require greater skill but I think lacks realism somewhat. I'm willing to be swayed though. Perhaps you could implement both systems (with a "stick to feet option too"?)
Another thought I've never seen implemented is a slow button, say you use left shoulder for sprint, you could use lower left shoulder to walk. This could be used when you want to hold the ball up or walk it into the corner without booting it out. Personally I think the usual analogue sticks are too small to do any real justice to the player speed, which obviously they could handle.
Anyway sounds great, if any clarification of the above is needed let me know and I'll provide it!
Maybe with the competition editor you could implement breaks in the competition, or allow us to determine the week numbers that action takes place. This would allow the winter breaks in some of the domestic leagues.
Have you also considered things like draw procedures, I'm sure there's one league where draws go to penalties and the winner gets something like 2 points for the win (Japan I think although they seemed to have dropped it maybe there are others?) Also our own FA cup doesn't go to extra time and penalties until the replay, except the final, and maybe before that, I can't think now off the top of my head.
Have you also considered play offs between the various leagues, such as in the Swiss league the second to last in the top league plays the second to top in the league below over two legs to determine their relegation/promotion, or in the World Cup qualifiers where second placed teams get drawn together in the play offs.
PS TLA, love that I've been using that expression for years! As a tax bod there are heck of a lot of TLAs.
ProfessorFootie
11-24-2006, 01:48 PM
Sorry just looked again at the blog picture and saw that you've already included the play offs.
(Too damn excited to think straight before I started posting!)
Alex Reeves
11-24-2006, 02:41 PM
Hi Si,
The update looks great, I think the top-down view is just fine (but then, I was a massive Kick-off fan already!).
One thing I might suggest though is the sprint function implementation - I'd suggest that instead of making sprinting sap your energy quicker, that the amount of sprint be a function (or combination) of your stamina and pace setting (or others as appropriate). I actually liked the model in SS2006 of giving each player a finite amount of sprint in a game, it makes substitutions relevant again and adds a level of tactics to when you use a sprint function as a tactic to target a particular player etc. This would allow you to keep your existing formulas for stamina loss (which I think is fair) and adds another dimension to the offensive and defensive tactics.
The multiplayer functions sound intruiging - I'm looking forward to how that pans out, even if it only works in a LAN scenario to remove the internet latency issues... Although unless there's an online league system to go with this (Remeber ANCO's Player Manager Online anyone?) I'd see this more as a Sensational Soccer feature than an NSS4 one.
R.
ProfessorFootie
11-24-2006, 05:13 PM
I don't think I've posted this before (yes I have searched) but what about sprinting affecting your short term stamina (or anaerobic stamina) so a player needs to walk, or can only walk after a long run. Then the player's body recovers stamina in the quieter moments ie when choosing to walk. This would mean that a player could sprint around for say 10-15 seconds with a massive decrease in stamina but it would slowly refill, although not to the top again depending on long term stamina attribute.
Godfather
11-24-2006, 05:30 PM
i just got in from football training and i was thinking about the training in NSS, it would be interesting instead of training on your own you train with your teammates twice a week. in the training u gain an a bility point from the coach explaining a technique or a routine to you , then you perfome it when u do it for a while there after it is mastered.
in football it takes a while to learn sumit , like in today's session we were doing long range shots , doing them a few times in a hour session wasn't enough , i got the hang of hiting the ball low and hard easly but in terms of technique and decisions making it has taken a while.
Alex Reeves
11-25-2006, 01:21 AM
I don't think I've posted this before (yes I have searched) but what about sprinting affecting your short term stamina (or anaerobic stamina) so a player needs to walk, or can only walk after a long run. Then the player's body recovers stamina in the quieter moments ie when choosing to walk. This would mean that a player could sprint around for say 10-15 seconds with a massive decrease in stamina but it would slowly refill, although not to the top again depending on long term stamina attribute.
I like the idea, but I think most times when you sprint it would be followed by a shot or a kick out that would send the ball off the pitch (or into the goal, we hope!). I think that would cause bigger problems for the gameplay without necessarily adding much, particularly with offsides and players out of position etc.
R.
siread
11-26-2006, 07:01 PM
The first is related to PES style sprinting, in this system the player automatically follows the ball until contact is made and THEN the player's command is followed through, this could also be used to assess shot and pass strength, the earlier in the contact cycle a button is pressed the greater the strength (hope this makes sense).
It's a bit like this. Once you have controlled the ball you automatically chase it and can only change direction when you touch it again.
Another thought I've never seen implemented is a slow button, say you use left shoulder for sprint, you could use lower left shoulder to walk.
PES1 had this (L1 button). It was neat and a shame they discarded it, although in PES6 if you hold in R2 for long enough your player slows down a lot.
The current dribbling in NSS4 isn't perfect but once people get to play the beta it will be tweaked until we're all satisfied. :)
ProfessorFootie
11-26-2006, 10:01 PM
I like the idea, but I think most times when you sprint it would be followed by a shot or a kick out that would send the ball off the pitch (or into the goal, we hope!). I think that would cause bigger problems for the gameplay without necessarily adding much, particularly with offsides and players out of position etc.
Something else I think should be considered is not instantly putting the ball back on the pitch once it has gone out. Admittedly this does not actually add anything to gameplay but it does allow you resting time which becomes very important and the chance to get back into position, yes mentioned before but manually.
The current dribbling in NSS4 isn't perfect but once people get to play the beta it will be tweaked until we're all satisfied.
I'm ready to test when you are! :D
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