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View Full Version : Suggestions for NSS3/NSS4 - Part 2



JJU
05-11-2006, 12:46 PM
We want your new ideas for future NSS games, but woah there, before you post, please take the time to read through http://www.newstarsoccer.com/newstarforum/showthread.php?t=1894.

Yes, it's a long thread.. but people have bothered to think about their suggestions, so please take the time to at least scan through it before posting here. Any duplicates ideas posted may just vanish into thin air ;)

If your suggestion relates to the player/team database, please go here (http://www.newstarsoccer.com/newstarforum/showthread.php?t=2356).

Soha
05-16-2006, 08:44 PM
scoreboards on stadiums!!!!!!!!!!!!!!!!

durban
05-17-2006, 04:34 PM
Hi all,
I am a new user of NSS3, been playing since the weekend and I am addicted.

I have performed a few searches in the Forums, but cannot find anything to do with what I am about to say, so please bear with me if these thoughts have been covered before.


In terms of improvements to make to the game, I would like to see the following.

1) At the end of the Season, rather than just showing the 'world' player of the year, it would be nice to get a full rundown of all the winners, so you can see who is the Young/Player of the year in each division, Golden boot etc. Just an idea.

2) Perhaps an option to 'ask' to be taken off the Pitch (ie Harry Kewell).
Admittedly may not be used a lot, but there have been times when I have felt my job is done, I have a 10 rating and would like to come off the pitch and rest with 20 mins left etc. Perhaps pressing Fsomething to indicate to the manager you would like to come off the pitch at the next stoppage.

3) I cannot find any indicator to suggest the Manager is about to make a sub. Perhaps putting a Star (or a shirt) next to the scores indicating that at the next stoppage a sub will come on.

4) Graphically, I would love to see subs warming up around the pitch now and again. Doesn't need to indicate a sub is about to come on, but would be nice :)

5) Alcohol impact. It seems that whenever I 'go out with my mates and get drunk' the Alcohol stays in my system for a good few weeks. Twice now I have played a game and got 'injured' within a few minutes which I presume is because of the alcohol (or at least it seems that way) Surely one match is enough to lose the effect, it just seems to last a little too long.

6) Free Celebrations. I was a beta tester for Kickoff 2002 by Steve Screech (the guy who was involved in the original kickoff). When you scored a goal you could do a free celebration. It would be nice if the same was in this game, if you score you control your player and can run around the pitch for a few seconds, pressing shoot or pass to perhaps peform a dive or some other graphical 'celebration' like running with your arms out or performing a samba :lol:

7) Club Awards (Maybe I haven't played long enough and they are already in there). Would be nice at the end of the season to have a Club award for player of the year as voted by colleagues, and another for the fans to vote for :) Would be nice to see who the fans favourite is etc.

8) Captains. Doesn't seem to be any 'captaincy' in the game. Again would be a nice boost to be given the honour of Captaining your club / Country etc.


As I have said, sorry if I am going over old ground, or if things I have mentioned 'are' in the game.

the game is brilliant, fantastic.......can't get enough :)

M

Ace
05-17-2006, 04:57 PM
Many good ideas, many mentioned before... :search:
Here is the thread for improvements/ideas: http://www.newstarsoccer.com/newstarforum/showthread.php?t=2712
:)

durban
05-17-2006, 05:40 PM
Sorry Ace,

In all my rush to post a few topics I didn't realise that the 'main' forum was below the subtopics :)

I will indeed look around a bit and post in the correct places :)

Cheers again fella.

Mark

AfterDeath
05-17-2006, 06:44 PM
Heh heh, it happens to everyone. Don't worry. It's good that you're enthusiastic about this great game. :D

netgear212
05-18-2006, 02:29 PM
Can your teammates gain skills? or do they stay the same, because I reckon they should be able to gain skills

JJU
05-18-2006, 02:31 PM
Other plays skills do change, both up and down.

maya2000
05-18-2006, 05:37 PM
Ok, that's my first post so don't bite my head off.
Training: - better explanation what's going to happened (i.e how much time you have to finish the task)
- after 'Press A Button to Cont.' the training should not begin straight away
maybe a 'Press C button To Start'

Just my two cents.
Otherwise, brillant game. Enjoy it a lot.

cazbhoy
05-18-2006, 11:11 PM
Kinda of been touched upon but Id like it if you had to play in matches to increase your skills to make it a bit more realistic since at the start of the game I could just ask not to be played in any of my games and train untill all my stats are full which means after a season or two I can be a world class player without having even played in one match

Alex Reeves
05-19-2006, 10:17 AM
I agree on the training bit - my suggestion on this would be to have two ways to increase your skill levels - one through training that gets you, say, 50% of the maximum value. The other 50% have to be earned through a system of in game performances, kind of like the performance trophies in the Tiger woods golf games and some other soccer games. So in each category you could have a series of in-game feats that you have to achieve to get the skill points. Some examples could be :

Shooting :
Score 1 goal
Score a hattrick
Score a double-hattrick
Score in 3 consecutive matches
Complete 15 shots in a game
Score >20 goals a season
Score >50 goals a season

Passing :
Complete 10 passes in a match
Complete 20 passes in a match
Complete 30 passes in a match
Complete 300 passes in a season
Provide 1 assist in a game
Provide 3 assists in a game

etc, etc. I can think of a substantial variety of "feats" that we could put into the game for each category (well, all except pace, it's a bit hard to think of a pace feat!). I'd be happy to flesh out the feats if this is an idea that people like.

This has the advantage not only of making it a lot harder to just rely on training, but also adds to the longevity of the game, especially if some of the feats are season-long (or even multiple season!) objectives, or even if they're set to be bloody hard (scoring 6 goals in a Div1 league game, for example). Some feats could be linked to competitions (golden boot in World Cup, for example).

The other advantage of this as a skill system is that it would naturally allow the positional roles of players to come through i.e. it would be really hard for a defender to achieve the rewards of a striker, or vice versa. Thus their skill profile would reflect this. Similarly, such a system could be used to monitor CPU players as well, and as such their standards and skill levels could move a bit more dynamically than the current system provides.

The only significant problem I see is that we'd need to significantly raise the skill numbers. Perhaps a simple doubling to 60 on each attribute would work, without making the coding too nasty? That would allow still for 30 skill points to be attained through the training system, and 30 for each skill through the "feats" system.


Ideas/thoughts/Comments?

R.

themole3001
05-19-2006, 05:38 PM
overhead kicks. is there a better or more satisfying way to score?
it's hilarious when someone tries one and misses the ball also...

different player types? like on football manager, i.e. pacy winger, strong forward, commanding centre half. this would affect the way team mates play, give them a bit more individuality.
for the user player it would either affect or be affected by the attributes, and affect the positions they could play in.

isometric camera angle, like megadrive fifa!

RossF
05-21-2006, 11:55 PM
what about starting at a younger age first of all with the youth team then working your way up or reserves whatever...

Soha
05-22-2006, 01:38 PM
1. maybe not youth teams, but reserves. the youngest players from team who don't play so much or they never play, they could be put there. we could play there to 18 years old (we can go when and where we want for small fee- recompnsation for club for improving player's skills). but before next season we could receive an offer to come on tests to our first team (which can be 2-3 exhibition matches). but they don't have to offer us a trial if we won't be as good as other team players. and that way we are becoming free player and only the worst teams will offer us contract.

2. it's another way of trial. when we are on trial, there are for example 2-3 more players on trial too. but there can be for example 1 or 2 free places. only the best players from these 4 (we and 3 other :P ) will stay in club. who won't get into club, he will go on free transfer.

3. free players- it will make possible to do more national teams. and these players without club will later get club (from their area- africa, etc.) and could be our opponents on trials to get club. from free transfer we could go on trial to each club we want (of course only these worse). for example max 3 trials in each transfer window. they should look on trials on our performance and abilities (!!!)

4. smaller number of transfer offers. i think that news window should look like in Football and Championship Manager- it will be better. we should receive some offers (4-5 or 9-10 :D ) and have possibility to compare them. if we will turn down all offers, we will go on free transfer.

5. club often don't want to sell the best player. they always want astronomic fees. or reject offers. there should be in news all offers and club answers or negotiations (all our transfers progress).

tezmac
05-22-2006, 01:51 PM
I agree on the training bit - my suggestion on this would be to have two ways to increase your skill levels - one through training that gets you, say, 50% of the maximum value. The other 50% have to be earned through a system of in game performances, kind of like the performance trophies in the Tiger woods golf games and some other soccer games. So in each category you could have a series of in-game feats that you have to achieve to get the skill points. Some examples could be :

Shooting :
Score 1 goal
Score a hattrick
Score a double-hattrick
Score in 3 consecutive matches
Complete 15 shots in a game
Score >20 goals a season
Score >50 goals a season

Passing :
Complete 10 passes in a match
Complete 20 passes in a match
Complete 30 passes in a match
Complete 300 passes in a season
Provide 1 assist in a game
Provide 3 assists in a game

etc, etc. I can think of a substantial variety of "feats" that we could put into the game for each category (well, all except pace, it's a bit hard to think of a pace feat!). I'd be happy to flesh out the feats if this is an idea that people like.

This has the advantage not only of making it a lot harder to just rely on training, but also adds to the longevity of the game, especially if some of the feats are season-long (or even multiple season!) objectives, or even if they're set to be bloody hard (scoring 6 goals in a Div1 league game, for example). Some feats could be linked to competitions (golden boot in World Cup, for example).

The other advantage of this as a skill system is that it would naturally allow the positional roles of players to come through i.e. it would be really hard for a defender to achieve the rewards of a striker, or vice versa. Thus their skill profile would reflect this. Similarly, such a system could be used to monitor CPU players as well, and as such their standards and skill levels could move a bit more dynamically than the current system provides.

The only significant problem I see is that we'd need to significantly raise the skill numbers. Perhaps a simple doubling to 60 on each attribute would work, without making the coding too nasty? That would allow still for 30 skill points to be attained through the training system, and 30 for each skill through the "feats" system.


Ideas/thoughts/Comments?

R.

You could also use this idea to lose stats too ie if you are a defender and play in 3 games in a row where your side conceded. Or if you are a striker who doesnt score in 3 games, etc etc. You could also lose pace/stamina if you stand around like a spare wheel most of the game as well. And if you do not pass a lot then your passing/vision goes down. That way, coupled with the above, this would mould each individual player into the style that the user plays. If this idea was used in the game then I would also suggest that you have the option to choose ONE statistic where you cannot lose points on ever. Call it your skill stat!

RossF
05-22-2006, 05:48 PM
give clubs proper finances instead of teams like Dunfermline buying you for 50 million...and wage budgets for clubs so your not getting like 30 thousand a week from a 3rd divison team

Alex Reeves
05-23-2006, 02:58 AM
You could also use this idea to lose stats too ie if you are a defender and play in 3 games in a row where your side conceded. Or if you are a striker who doesnt score in 3 games, etc etc. You could also lose pace/stamina if you stand around like a spare wheel most of the game as well. And if you do not pass a lot then your passing/vision goes down. That way, coupled with the above, this would mould each individual player into the style that the user plays. If this idea was used in the game then I would also suggest that you have the option to choose ONE statistic where you cannot lose points on ever. Call it your skill stat!

I like the idea, but I think this is could be better reflected in a "form" attribute, which could be a modification of the player rating system already in place. So, if you have a few games where you do not complete what would be a "good" game (strikers, a quota of shots and/or goals, midfielders a passing/shots/tackles quota, defenders a tackles/goals conceded quota) the attributes related to that could vary up or down, much like the variations already based on outside life attributes for pace/stamina/etc.

If these were averaged over the past 5 games as the player rating is, it should be easy enough to code in. You could even make a "form graph" based on it as part of your individual metrics!

peter-27
05-23-2006, 07:05 PM
I dont know what the ritirement age on this agme is,as i havent got that far yet...but how about after you have finished your playing career you become a manager of a team,and maybe still earn money in the game.As the manager i mean you get to Choose the team lineup,sack players,renew player contracts,make in-match substiutions.

Sorry if this has been suggested before,but i havent seen it.

JJU
05-23-2006, 08:36 PM
Hi Peter :) Cheers for the suggestion, it's one of those that has been raised a few times and will hopefully appear in NSS4.

Shmueliko Shmueli
05-24-2006, 03:08 PM
it will be in such a style Grand Theft Auto 2
with Car And House



?????

Kaldow
05-24-2006, 04:07 PM
I agree on the training bit - my suggestion on this would be to have two ways to increase your skill levels - one through training that gets you, say, 50% of the maximum value. The other 50% have to be earned through a system of in game performances, kind of like the performance trophies in the Tiger woods golf games and some other soccer games. So in each category you could have a series of in-game feats that you have to achieve to get the skill points. Some examples could be :

Shooting :
Score 1 goal
Score a hattrick
Score a double-hattrick
Score in 3 consecutive matches
Complete 15 shots in a game
Score >20 goals a season
Score >50 goals a season

Passing :
Complete 10 passes in a match
Complete 20 passes in a match
Complete 30 passes in a match
Complete 300 passes in a season
Provide 1 assist in a game
Provide 3 assists in a game

etc, etc. I can think of a substantial variety of "feats" that we could put into the game for each category (well, all except pace, it's a bit hard to think of a pace feat!). I'd be happy to flesh out the feats if this is an idea that people like.

This has the advantage not only of making it a lot harder to just rely on training, but also adds to the longevity of the game, especially if some of the feats are season-long (or even multiple season!) objectives, or even if they're set to be bloody hard (scoring 6 goals in a Div1 league game, for example). Some feats could be linked to competitions (golden boot in World Cup, for example).

The other advantage of this as a skill system is that it would naturally allow the positional roles of players to come through i.e. it would be really hard for a defender to achieve the rewards of a striker, or vice versa. Thus their skill profile would reflect this. Similarly, such a system could be used to monitor CPU players as well, and as such their standards and skill levels could move a bit more dynamically than the current system provides.

The only significant problem I see is that we'd need to significantly raise the skill numbers. Perhaps a simple doubling to 60 on each attribute would work, without making the coding too nasty? That would allow still for 30 skill points to be attained through the training system, and 30 for each skill through the "feats" system.


Ideas/thoughts/Comments?

R.

I don't remember exactly where I read it but I think it's true: You don't loose technique you can see maradona after all this years and he can still juggle the ball well. Zidane, del Piero are just other examples of old players that havent lost they technique. The only think it could affect would be a serious injury but that will affect all other stats maybe not the mental ones like vision. Pace could be affected by age, you could retain it or even increase it by training.

I really liked your idea, this is just what I think.

Soha
05-24-2006, 04:18 PM
yes, they dont lose their technique, but they often lose speed and stamina (only Ryan Giggs doesn't)...

SnakeEater
05-26-2006, 08:56 PM
In NSS4 we should have some kind of premium registration ( we have to pay) and free registration ( where users have less privilegies than premium users)
we should have a friendly mode where u can play with your friends ( for example u choose henry and he chooses ronaldinho or play on same team) some cups ( without beeing playing league )

Ace
05-26-2006, 09:08 PM
Premium registration? It's buy/registrate it and play as long and much as you like or not buy it and play 10 matches, that's it.
There are cups in the game! :doh:

RossF
05-26-2006, 09:22 PM
lol thats chancing it SnakeEater. We could also add the second cup in the leagues like the League AND Scottish/FA Cup. Also the super cup and the world club cup. Dunno if this has been mentioned (I know reserves has for a club team) but a B squad at international level and U21's too.

statto
05-27-2006, 09:23 AM
In NSS4 we should have some kind of premium registration ( we have to pay) and free registration ( where users have less privilegies than premium users)

Sweet Lord... this is already a feature in NSS3, it's called the demo version.

Second cups have been mentioned, Copa Lib has been mentioned, the U21s has been mentioned, not so sure about B internationals as I'm not quite sure how they work: I know England has a B team but I'm not really sure to what the real purpose is.

Optimally as far as cup competitions go, each league should have options as far as playoffs/cups/relegations/lower divisions/etc go, but from a programming standpoint, none of these are easy to program in on a massive basis. I'm not saying it can't be done, but considering the differences in the types of playoffs (Scottish League Playoffs vs English League Playoffs, for instance) anything short of hard-coding structures into the game is going to be remarkable.

Soha
05-27-2006, 09:39 AM
national b teams isn't needed i think. for checking players should be friendlies, in which we have more chances to get to squad.

maybe in editor, where we are choosing colors and style of kits, we could have new ,,style"- custom, where we will able to ,,draw" and paint team's colours.

statto
05-27-2006, 09:50 AM
Well the kits are simply different types of sprites, if you want a custom kit you can add it yourself using a paint program.

RossF
05-27-2006, 11:50 AM
what about team badges on the kits or is that pushing it?? I take it the leagues will be sorted so the right amount of teams are promoted and relegated and UEFA cup qualifications etc? What about the Inter-toto cup??

Ace
05-27-2006, 12:25 PM
what about team badges on the kits or is that pushing it??

I really think it's is to few pixels..

RossF
05-27-2006, 03:21 PM
aye good point just an idea...possibly further into the future :)

CoolKick2057
05-27-2006, 03:56 PM
i would like more personal stuff happening in the team. for example player x tells the press he doesnt like you or the manager is about to being kicked and stuff like that. also i dont really like the idea of buying stuff like cars and stuff even though it is kinda cool. maybe reduce that part a bit and instead make a lot more different news where you can react on, like managers comments. together with a more realistic financial concept it would be cool, to have talks about your player getting sold to get the club more money and so on. after each league game it would be nice to have a best of team, same in the world cups and so on. during the game there should be some funny elements like naked people running through the pitch or even some riots starting in the crowd. i think the more funny details you build into the game the better it will get. for the play engine i would wish, that you could get special moves to outplay your opponents. maybe if you get to some world class level, you can choose a special attribute which will help your play or maybe the whole of your team. overall i would like more events and nicer graphics for the game. maybe some nice statistics screen, where you can view your player stats and achievements with neat little symbols for the world cups and stuff... overall i like the concept of the game a lot. i used to have that idea, before i saw that you realised it...

szenti
05-27-2006, 04:12 PM
LOL u would only see a dot

RossF
05-27-2006, 05:00 PM
nah cause, well ive heard, the gameplay will be different on NSS4 cant remember who said, defo someone on this site but not 100% sure who but it was meant to be something like actua soccer graphics

Soha
05-28-2006, 08:31 AM
Well the kits are simply different types of sprites, if you want a custom kit you can add it yourself using a paint program.


could you tell how??

statto
05-28-2006, 09:21 AM
You would have to download the blank player sprite (don't know where it is but I think it's on the form :search: ) and then manually edit each sprite to match the kit you want. RGB value 0,0,255 (bright blue) is the secondary kit color, so you just paint over all the pink where you need to.

I don't know which kind of kit you're looking to make though, most of them have been covered already (there are 15 types in the game). The ones that have been excluded so far have been on account of there's only one generally obscure team in the game who has them for instance, or ones where the detail is too small to accurately display using the limitations we're working under.

Alex Reeves
05-28-2006, 02:38 PM
Thinking more about the attributes/skill systems - One other idea could be some sort of linkage of the skill/feat systems to styles of players. The idea that players are solely Attacker/Midfielder/Defender is pretty limited these days - how about a skill/feat tree that leads to specialisations for yours (and other) players e.g.

Defenders Sub-Classes
Sweeper
Stopper
WingBack
Man-Marker

Midfielder Sub-Classes
"Holding" Midfielder
Playmaker
Winger
"Hole" Attacker

Attacker
Target Man
Sprinter
Aerial/Heading Specialist
Poacher/Short Range Specialist
Long Range Shooter

The use of such specialisations could alter your skills/feats distribution, as well as give you skill or tactical bonuses (Short Range specialist better at 1-on-1 situations - target man has increased strength (unless marked by a man-marker - you get the idea of how the tactical mix could get fun here)). This would also need a revamp of the tactical systems to reflect how these styles would play (I can't imagine this would be too hard with the new sensational engine tactics manager!). But if the AI could be programmed to get the players to play as these roles, it would make a massive difference to the tactical complexity of the games, as well as making the gameplay engine a more realistic experience.

From a tactical angle, I'd like to see the concept of man-marking implemented in the game engine. Let's face it, if a team has a star player (and in this game, well, you're likely to be that player) it's realistic to expect that you'd be targeted for at least one, maybe two players to sit right on you the whole game. It also could be something that managers could focus on during the game - so if you're causing havoc in offense or midfield the opposition manager may spot this and set a player on you.

Thoughts?

statto
05-29-2006, 06:55 AM
Man-marking is a good idea. However the sub-classification isn't going to happen unless you define their roles by their attributes. For instance, a winger is a position, and we've already announced all the positions for NSS4. The target man/sprinter/heading specialist/etc is based simply on attributes.

I would agree that it would be tactically possible for players to 'seek out' players with good heading skills with a cross (preferably if their vision is high), tactically fast players with a run-on pass, for instance, but in terms of 1-on-1 or man markers, I doubt we'll see it happening without a complete rewrite of the game engine (for instance, this would require the engine checking to see if there was a 1-on-1 situation, and then add to your skills otherwise). The alternative is to just have a good shooting skill. It's simple vs complex and I agree with what you bring up but it is complex, and I think the same scenario could be achieved in a simpler format.

Soha
05-29-2006, 09:23 AM
Defenders Sub-Classes
Sweeper
Stopper
WingBack
Man-Marker

Midfielder Sub-Classes
"Holding" Midfielder
Playmaker
Winger
"Hole" Attacker

Attacker
Target Man
Sprinter
Aerial/Heading Specialist
Poacher/Short Range Specialist
Long Range Shooter



about sweeper- in our time no one plays with sweeper. today every good team is playing in line in defence. and i think that sweeper position is something like: huge massive player who clears the ball all the time with non technique- he only can kick.

other are great idea :D


there could be team's stars and leaders- player which will think that they are Gods and if don't play will make much noise around team and manager (stars) and which will make team better not only on the pitch (leaders). they are in each team and nation

Alex Reeves
05-30-2006, 12:19 PM
Man-marking is a good idea. However the sub-classification isn't going to happen unless you define their roles by their attributes. For instance, a winger is a position, and we've already announced all the positions for NSS4. The target man/sprinter/heading specialist/etc is based simply on attributes.

I would agree that it would be tactically possible for players to 'seek out' players with good heading skills with a cross (preferably if their vision is high), tactically fast players with a run-on pass, for instance, but in terms of 1-on-1 or man markers, I doubt we'll see it happening without a complete rewrite of the game engine (for instance, this would require the engine checking to see if there was a 1-on-1 situation, and then add to your skills otherwise). The alternative is to just have a good shooting skill. It's simple vs complex and I agree with what you bring up but it is complex, and I think the same scenario could be achieved in a simpler format.

Can I ask where the positions for NSS4 were announced? I wasn't aware of this.

The programming for the specialisations could be worked out with an algorithm, provided that the game engine allows for individual's stats to change based on their position on the field. For example, instead of calculating a 1-on-1 situation, provide a bonus to the shooting stat if the shot is inside the penalty area, (and a minus if the person is a long-range specialist, and vice versa). Similar stats modifications for other roles could be envisaged, but I guess I don't know whether the engine would allow such a mod.

I can see how man-marking would require some tough AI rewriting, but I think it would add a lot to the challenge factor of the game, and improve the defence particularly, which is at the moment a bit of a weakness.

Thanks for the feedback, I hope the ideas help to stimulate you as well about what can be done with this game.

JJU
05-30-2006, 12:35 PM
Thanks for all the feedback Alex. The NSS4 positions were decided in the NSS4 Database Thread (http://www.newstarsoccer.com/newstarforum/showthread.php?t=2356&highlight=NSS4).

I am sure that Si has been (and will continue to) take in all your feedback :) NSS4 is however some way off still, so fear not if you don't see an immediate response to anything.

RossF
05-30-2006, 02:23 PM
Agreed cause the only time you really get marked on NSS3 is when a throwin is taken. Be better if you get marked when ball is in play as well and also you could make the wall jump when a free kick is taken??

wonder
05-30-2006, 04:39 PM
But each time I call for the ball, i get marked.......

xricx
05-31-2006, 12:00 AM
hi there

it is a great great game

i would like to give some tips , i dont know if it were already mentioned but ok, sorry if they are.

maybe you could include in nsf4:

- why not choose our position as a goalkeeper ?

- second , including a database from sensible world of soccer, like all the world leagues of all countrys, all players etc. it must be hard but it would be fantastic.

- including the uefa club competition and the world club competition etc.. because the game just have the champions league.

- basically an export of all the good stuff that sensible world of soccer have, from players, leagues and competitions to be more real , you know what i mean?

nss is the best soccer game ive played, but with this and other users arragements it would be perfect.
see you soon

JJU
05-31-2006, 12:08 AM
hi xricx, welcome to the forum :) Thanks for your comments, see the 'semi-official' line below!


- why not choose our position as a goalkeeper ? Might happen, but could be hard to implement

- second , including a database from sensible world of soccer, like all the world leagues of all countrys, all players etc. it must be hard but it would be fantastic. We can't use another game's database! :doh:Rest assured that work is underway on an update for 06/07, and in turn NSS4.

- including the uefa club competition and the world club competition etc.. because the game just have the champions league. Other club competitions (including UEFA Cup etc..) are planned for NSS4 :)

- basically an export of all the good stuff that sensible world of soccer have, from players, leagues and competitions to be more real , you know what i mean? No, I'm not sure I do :blimey: We won't rip anything directly out of another game, but as has been said before, NSS4 will naturally evolve to include more competitions, a better player database and so on ;)

nss is the best soccer game ive played, but with this and other users arragements it would be perfect. Glad you like it! :D
see you soon

xricx
05-31-2006, 12:19 AM
thanks for your answer!
it seems we´re goin to have a much better game, really good.
i didnt mean to copy the database of sensible... not that ehehe but you already answered me and my questions!
i cant wait for the new nss4
cheers

statto
05-31-2006, 12:45 AM
I don't know if the engine would allow this either to be honest.

The positions for NSS4 are the same I believe except for Defensive Mid and Attacking Mid.

I'm not sure how hard man defense would be to program in, just have the defenders try and mark a single player, sounds easy in theory though.I'd like to see an AI where each player 'thinks' in game about their next move, but that would require major forethaught.

Thanks for the insight. The AI definitely needs to be improved (Another thing on your long long list Si), and any thoughts are helpful.

Soha
05-31-2006, 09:28 AM
other players should can be tired too! no one is perfect and there isn't any ,,horse player" (running all full matches in hole season and he still want more...) there should have sometimes match to have a rest. reserve player should play too sometimes.

in each match there should be 3 substitutions used beetween 60 and 88 (for example) minute. in the most matches in real it's like that

substitutions players bench and coaches which will stand near sideline, who will shout and make signs with their hands)

are there referees in nss3?? i dont remember... if not, there would be nice if there will be 4.

scoreboard in top corner.

in match sometimes should appear info about statistics in one of corners (for example possession, when team has got a corner- number of corners, shots, shots on target). it will be nice addon to matches.

statto
05-31-2006, 09:31 AM
There are referees, but they don't have distinctive styles like in Goal! That would be interesting, especially because it is hard to get a red card nowadays - usually takes two yellows.

Soha
05-31-2006, 09:36 AM
for our player it's hard to get red card, but for other players... in one match opponent had 3 or 4 (dont remember) red cards (not two yellow, only red). two for make penalties on me and other near penalty area for sliding tackle from behind when i was going to one-on-one with GK. but there could be sometimes more fouls and cards.

statto
05-31-2006, 09:41 AM
Well in Sensational I haven't seen any straight-reds, so a referee strictness offer would be neat. Also, players do tend to foul you in the penalty box if you're skilled. More cynical fouls - are professional fouls auto-red cards? - should be red carded immediately.

Alex Reeves
05-31-2006, 02:15 PM
There are referees, but they don't have distinctive styles like in Goal! That would be interesting, especially because it is hard to get a red card nowadays - usually takes two yellows.

I'm surprised by this - I've found that every 5 or so games, I get a ref who is a LOT less tolerant of fouls and cards a lot more. Interestingly, this seems to happen more in CL games, so maybe it's a function of different leagues being more strict? Ref styles, and also some sort of home/away bias for the ref, is a good idea though....

R.

avok23
06-02-2006, 01:10 AM
yeah you should add biases eg game play bias for english football = mor e physical. refereeing bias would be cool to but u are better of creating 5 different refferees wit varying attributes just to vary game play. i cant beleive i got a part 2 to my suggestion list :). guy it would be nice to add psuedo codes as well so Si can add them to the game quicker. so far the list is just too long. poor guy working so hard for minimum wage :)

themole3001
06-05-2006, 01:14 PM
When starting at a decent club, you should be sent out on loan, or even released on a free, at first instead of going straight into the first 11, so you have to prove yourself - bit more realistic. This could also happen if you are signed by a top club while still young, like Juventus do - signing good young players such as Brighi, Chiumiento, Miccoli, Maresca etc, then loaning them out straight away.

Also, it seems you can only be signed in the January window in NSS3...
bit strange...

Also, it would be nice to see a more realistic transfer engine... I won the English title two years running with Newcastle and despite having a tiny squad they only signed youth players, as yet Chelsea haven't signed any Galacticos... and Steven Gerrard went to Ankaraspor. You know what I mean?

More of the same would be excellent though :clap:

Kanebhoy
06-05-2006, 06:21 PM
Are you sure you are using 3.14B5?

themole3001
06-06-2006, 11:26 AM
Are you sure you are using 3.14B5?

Who me?! Yeah...
I started the game on 3.11, can't remember if that's when Gerrard went to Ankaraspor, but since upgrading to 3.14 Chelsea have signed the likes of Freddy Eastwood, and Danny Mills went to Real Madrid.

Maybe players could develop a reputation like on football manager, so top clubs will only buy players that are truly worthy of playing for them.

It would be nice to see squad rotation as well... I'm sick of playing with Luque every week, he couldn't kick my backside

Mad2Ad
06-06-2006, 11:49 AM
i like the ref ideas they are good and i agree with the fact the players are small compared to the pitch.

any way i dont belive i saw any one talking about it so i will mention it.

* It would be good to have different length pitches for example( old trafford is a big pitch where as highbury is an awful lot smaller.

* The pitch should have more affect on the game for example in the english leagues all the pitches will be brilliant but in the austrian there going to be pretty poor. You should be able to tell the difference.

* there should be more things in skills area for your stats. Mainly Tricks so that a player with 25-30 points(i aslo agree this should be 100) will when he dribbles do lots of tricks ie ronaldinho, rooney to get past players.

JJU
06-06-2006, 12:37 PM
Highbury won't exist next year ;)

A lot of work involved there for little true worth tbh. The general pitch idea is good though, we'll try and see what we can do.

The stats point depends on Si's changes to the game engine.

Mad2Ad
06-07-2006, 09:22 AM
yeah that was just an example. Maybe for the points you could have a button in the game where you can change it to 100 or to 30 depending on what u want.

JJU
06-07-2006, 09:54 AM
No, the stats WILL be 100, and that won't be changable. What I meant was the ability to do tricks based on stats ;)

themole3001
06-07-2006, 11:22 AM
So how will that affect training up of a player? Will you need to do training for each stat 90-odd times to reach max, or is it going to go up in larger amounts than 1? It would be better if you couldn't reach max stats in your early 20's like I have (apart from tackling that i can't be bothered with).
I agree with it tho, it means that there's more difference in class between the players, because sometimes some random player pops up from the 2nd division with stats as good as an international superstar

JJU
06-07-2006, 11:51 AM
We're yet to decide on the in's and out's, but I would imagine it would start with your lowest stat being around the 25/30 level and then training/matches having an effect on your stats.

I'm starting to think that, were there a way to code it, 90% of your 'growth' should come within the first 6 or 7 years of your career.

I mean, If you're naff when you're 24 you're not likely to be a superstar by 30 are you?

themole3001
06-07-2006, 12:08 PM
Yeah, that makes sense, I just mean that I've maxed out all my stats, I'm in my peak aged 22, that wouldn't happen in real life.
Changing the stats to 100 should probably fix that though, there probably won't be enough energy for you to train up to 100 for everything inside 5 years.

Will there be an option to select your starting age, just out of interest? It'd be intersting to do an Ian Wright style late start

JJU
06-07-2006, 12:21 PM
Will there be an option to select your starting age, just out of interest? It'd be intersting to do an Ian Wright style late start
I wouldn't have thought so personally, but then again it could be an interesting scenario. Something for Si to think about mebbe :)

Ace
06-07-2006, 01:43 PM
Maybe you even could start as 12/13 year old, and try to win a place on the school team... And later when you're 13-15, you can be scouted and picked up on a semi-pro (or if you're good enough, a pro club) team! Might be very difficult, but it would have been awesome! :D

Soha
06-07-2006, 03:35 PM
wont it be to much data to load (not fast working...)? but its nice idea. so real :D

@SLIMEN@
06-07-2006, 05:00 PM
we want it to be 3D play

Ace
06-07-2006, 05:02 PM
Already mentioned... :search:

IMO, it would be boring with 3D, it's great as it is now... ;)
The graphics gives the extra touch to the game, if it had been 3d, it would look more and more as a FIFA/TIF game...


Edit: What? Another post number 300? :lol:
Oh well, the last one must have been deleted... ;)

JJU
06-07-2006, 05:05 PM
don't look at me Ace :lol: I have tidied up a few threads from the NSS1 and NSS2 forums, so might be that, soz :P

xricx
06-08-2006, 12:06 AM
3D would be boring .. and no fun
see what happend to the new sensible soccer...what a bad game.
its excelent now , the only need is to introduce those new ideas that
most have said , the crowd new noise, more singalongs and diferents ahah, new competitions, start with 12 years old, would be amazing!!
i think nss4 will be the game!

themole3001
06-08-2006, 12:39 PM
I'll second that - keep it 2D, I've already got Pro Evo 5 for when I want to play in 3D.

Something it would be nice to see is a manager mode, either at the end of your career or instead of a playing career, where you can do the transfers, tactics and play the matches, like Sensible World Of Soccer - that was awesome, computer teams would try to buy your best players, it had a cracking transfer system that still hasn't been bettered by any football game other than stand-alone management sims.

Even if this was a seperate game i'd still buy it

wonder
06-08-2006, 06:49 PM
I dont agree with you on that one, themole3001 (http://www.newstarsoccer.com/newstarforum/member.php?u=5924), I think you should still play as a lone player in the team

JJU
06-09-2006, 07:33 AM
How would you play as a lone player when you are the MANAGER? ;)

Soha
06-09-2006, 10:47 PM
maybe each country could have position/skill rating (technique, dribbling,etc.) (player from this country cant be better than rating shows, and we can be better than them but not much-we will have limits). its so unrealistic when as faroese we are without any problems winning with brazil in WC final (just example :P )...

i know that with this we wont be world superstars as players from some countries but the same is in real life. maybe limits could be only on expert level...

on beginning of the game should be complete nationals teams with players which are there in real. later of course some players will be changed. it could be to give us realistic squads in which we wont see so many foreign for us names in the best teams like brazil, england, etc and we will see real stars in action on international matches (for example: i have naver seen in brazil as brazilian in national team, players like ronaldo, ronaldinho, kaka and much more the most important players).

i have question: what means ,,lone"??

maybe from 34-36 years old could be possible option to be player/manager in one?? it would be nice idea. but only when going to lower league or league with low rating.

Pardal
06-09-2006, 10:58 PM
oh, yeah, keep it 2D.
I'm Brazilian, sorry by my english.

Weel, i want a more realist dribbles;
More commands;
Compatibility of the NSS3 Save File with the NSS4 Save File;
Portuguese Language, and others languages;
Ronaldinho Gaúcho is bestest on real life, in the game he is poor...=P;
GREEN BOOTS :);
GOLDEN boots;
I think no more ^^

Good Bye.

Soha
06-11-2006, 09:08 PM
maybe boots and balls models, kits editor. in boots it will be surely just some small pixels but it will look much better (we would be able to ?recognize? on 100% some types of nike (total 90), adidas (predator) and some more boots).

more individual stats:
- our stats should be shown for each season (that we played in 2006/07 in barcelona and our season stats, and under this our 2007/08 stats, and at the end our overall stats in team)
- date and opponent of senior squad debut, international debut, champions league debut
- stats for each cup, not only league. there could be scorers, etc of national cup, champions league, international tournament qualifications and other

more individual awards:
- world's goalkeeper of the year
- world's defender of the year
- world's midfielder of the year
- world's attacker of the year
- world's talent/younger of the year
- league's goalkeeper of the year
- etc
- country's goalkeeper of the year (players from country from all leagues of the world)
- country's defender of the year
- country's etc
- continental's younger of the year
- etc
there are many of these but the same is in real

Marinator
06-13-2006, 04:43 PM
I am back, it's been a long, long time.

My suggestion would be a text only option similar to NSS2, I really found it too hard to adjust, being untalented, kind of sad given I created the league I play in!

Soha
06-13-2006, 05:02 PM
text option was good but in old times when nss2 was the king. but now everything went through and we have nss3 and later surely nss4. you should remember that in text option you had to do what the game said. and you could play even when eating and talking by phone at the same time... you couldnt have to be concentrated, you didnt have to learn moves- you just had to remember some ,,game rules" and pc did everything for you.

Mad2Ad
06-13-2006, 09:17 PM
For me i would like to see more from other players in the game such as ronaldinho and rooney etc. Ronaldinho is never ever in the game simply becasue nss3 seems very direct straight down the middle. Whereas in real life o a lot of play comes from the wings and in real life if there is a really famous big reputation player then other players give them the ball a lot even if they are in an better position. For example see the France Swiss match. All the players gave the ball too Henry and Zidane.
So i guess mainly im saying the game play should be slightly improved not a lot though just to make it more realistic.

Also it would be nice to have a skill/trick button where if you press it then your player does a trick like step overs depending on the direction you want to go with this trick. If your dribble skill is high then you will find it easier to trick the defender.

Mad2Ad
06-14-2006, 10:50 AM
I Have just thought that when you play for a smallish country like for example Malta if you are a world class player worth 30 million or something then you will encourage other people in m,alta to play and make other good players just from your success. So the malta team in 10 years time will probably be better then it is now because you have inspired ohter players. This also occours with england and other big teams still though lik Michael Owen's goal against Argentina inspired Wayne Rooney and we now consider him better then Owen.
hehe

JJU
06-14-2006, 11:47 AM
1st point was good, but that 2nd one isn't imho. It's not exactly something you're going to see in hard code, it's just too subjective.

Bubka
06-14-2006, 12:12 PM
mad2Ad.. I like your idea on the trickbutton thing. It would be like adding NSS1 into NSS3.

themole3001
06-14-2006, 12:21 PM
Laid off free kicks, although you can leave out the Robert Pires laid off penalty, i doubt anyone would use it. (Best leave out the Lee Bowyer "punch a team mate" move as well...)

A small point - haw about being able to pick your favourite team(s) when starting your career, making it more likely that they will attempt to sign you? I waited ages for The Toon to come in for me...

There NEEDS to be overhead kicks - the greatest possible way to score, surely?!

I reckon I've probably suggested everything I can think of over the past month or so (and I'm probably starting to repeat myself now), I think as long as the transfer system is improved to allow you to weigh up different offers, transfer in the summer and see more realistic signings, the game engine is improved slightly to show different styles of play by individual teams and players, (just a couple of points a few people have mentioned), and the players volley the ball instead of heading it when it's bouncing at knee height, NSS 4 will rule.

Rossy1
06-14-2006, 01:49 PM
you should be able 2 do proper skills like flip flap and step over

fan riots and people dying would be cool also people stealing valuable items

themole3001
06-14-2006, 01:56 PM
Lol @ "people dying"...

One more thing... how about photos of the women you meet like there are of the items? There must be 150 billion pictures of pretty girls on google image search, would be pretty cool to end up with a celeb girlfriend.
Not that I'm particularly bothered, got a real girlfriend. She hates NSS...

Soha
06-14-2006, 05:19 PM
because you give more time for nss than for she?? :P

it's really NICE idea :D

chileno
06-15-2006, 02:47 AM
A good idea for this new NSS it could be addd the Spanish langegue, because this game it could have a very big impact in to this countries, but the wall of the unic langague (english) many times its an impediment por many "potencials" players.

Kanebhoy
06-15-2006, 06:35 PM
What about those cool Sensible Soccer headers where the players just falls over :) havent seen them in the game yet....

szenti
06-15-2006, 07:00 PM
interesting, cuz it's the same engine afterall :)

Mad2Ad
06-16-2006, 07:33 PM
It would be nice if you had a video showing you how to do the training. Like the passing for example.

Soha
06-16-2006, 08:03 PM
and maybe on higher levels we could make or stop (tackling) real action on training. for example we are on centre of the pitch and we must pass long ball to running near sideline midfielder without auto-pass. or in heading we have to win some headers. there is training exercise:

p-----> x <------p
p- player
x- ball

or maybe we would take part in training sessions which we have to do. (one per week for example) (we will of course be able to do extra training but with some limits) on these sessions we will have some exercise which will increase/decrease our skills. there are exercises on EVERYTHING- shooting, passing, dribbling, tackling... so with making them wont be any problems (i would help and give some examples- have some experience :D ).

because world star players arent training dribbling with dribble cones... but real players!! :D

themole3001
06-17-2006, 01:56 PM
I agree, and get rid of slide tackling cones. That's just silly, it's like Ricky Hatton sparring with a mannequin as training for a title fight.

Just steal the training off pro evolution soccer but make them 2D, no one will ever know!

peter-27
06-17-2006, 08:00 PM
ok,i have a couple of suggestons for NSS3/4 :

1=Use real player names and real tournment names( iknow there is a site for this,but would be easier if there were in the game to start off with)

2=Cancel button when you press New Game

3=Be able to see when other players are want the ball

4=Have a i want to be substitued button in game

5=Maybe have a little box which comes up at half time saying what the manager thinks of your performance so far and what you need to improve on,like a half time team talk(hope this one gets done)

szenti
06-17-2006, 08:43 PM
1= this is a copyright issue

3= the player's name is flashing -> he wants the ball (NSS3) (right?)

good ideas otherwise :)

Soha
06-17-2006, 09:15 PM
it dont have to be copied from pro evo- we can make it. in one of topic we can read that a lot of forum members have football experience and surely kno some exercises. :D

peter-27
06-17-2006, 10:10 PM
1= try get the licence to do this

3=i mean when soemone esle wants the ball off you.

JJU
06-17-2006, 10:21 PM
Peter, the licence to use real player names costs around $1m. I don't think we are going to see real player names as part of the official release anytime soon ;)

szenti
06-17-2006, 10:34 PM
yes, Peter, i understood what you said :)
Your teammate's name is flashing too sometimes :)

chileno
06-18-2006, 01:40 AM
And this new NSS when it would be ready for all of us?

I repeat my quiestion, what happens with the Spanish Language, it will comes or not?

cubanx
06-18-2006, 08:32 AM
I dont know if someone as already told this but
It would be nice that the special items that we receive ,came with a photo.

Best game ever

Soha
06-18-2006, 09:43 AM
our teammate's name is flashing, because if we will pass, he will receive the ball (when hit pass button of course). but for what you need it?? camera is placed in position from which we see all places and players which can interest us. and of course our REAL vision and fast football thinking counts :D

there should be button to through pass (high and low)- it maybe was, but if not :D

tezmac
06-18-2006, 09:59 AM
holding the pass button will pass directly in front of you, but you will have to put the right amount of power onto the pass. And the same goes for the lob button

peter-27
06-18-2006, 11:07 AM
ok,and sry JJU didnt know how much the licence costs.

what about these suggestions:
Have a i want to be substitued button in game

Maybe have a little box which comes up at half time saying what the manager thinks of your performance so far and what you need to improve on,like a half time team talk(hope this one gets done)

themole3001
06-18-2006, 12:51 PM
Team talk should definitely be included, if you are playing badly the manager should either shout at you or encourage you depending on what type of manager he is, your age, experience & abilty etc. You should get one at full time as well. Both should affect your manager + team relationship. Maybe team-mates would be less likely to pass you the ball if your having a dog of a game.
No real need for a substitution button i think; just needs work on the AI so it takes you off for a rest after maybe 60 minutes of a game if it's comfortably won by then, or leaves you out of the team if it's a two-legged tie which your team has a comfortable lead in, i.e. a Champion's League qualifier you are already leading 5-0.
Edt: You should start from the bench when your stamina is low, like under 45%

Soha
06-18-2006, 02:32 PM
and you should start from the bench after injury too. and maybe even in reserve team if injury was dangerous.

themole3001
06-18-2006, 08:17 PM
Yup, it's just small touches like that which make it mroe realistic. You could lose your place in the team altogether if the injury was serious and you were out a while because the team signed a replacement who was better than you.

Soha
06-18-2006, 10:04 PM
or if player which was playing played very well when you were injured :D

andeee
06-18-2006, 11:28 PM
Here is a few things I'd like to see....
+ Change hairstyles at will
+ gilfriendname-database - You don't care about someone you don't know the name of, and I would guess you do not marry them!!!
+ a longer wait before you get a chanse with the first team and national teams, maybe inclusion of reserve-squads?

Ace
06-19-2006, 07:10 AM
+ Change hairstyles at will
I've already suggested a hairdresser in the "Spend" menu... ;)


+ gilfriendname-database - You don't care about someone you don't know the name of, and I would guess you do not marry them!!!
Nice idea... :)

And reserve squads have been mentioned a lot of times...

hello
06-19-2006, 02:42 PM
maltese 1st and 2nd division :)

dont think this has been mentioned before (unless it has been mentioned by other maltese ppl :D)

i can gladly state the names of all the teams in that division + give u the logos (if the game ever includes it) :)

JJU
06-19-2006, 03:10 PM
Hello, there is a seperate forum for adding leagues etc. Please look in the Scout's Office and follow the guidelines there ;)

hello
06-19-2006, 03:14 PM
sorry, ill do it there then :(

JJU
06-19-2006, 03:47 PM
Don't be sad Hello, but the Scout's Office is there to stop people getting carried away and maybe already creating a league that someone else is doing. Of course, you can do it for yourself, but why bother when someone else may be about to finish it ;)

hello
06-19-2006, 04:04 PM
i went into the scouts office. just one problem, where exactly do i post it? there are a lot of threads and im confused in which one i should post it.

im talking bout this one:


maltese 1st and 2nd division :)

dont think this has been mentioned before (unless it has been mentioned by other maltese ppl :D)

i can gladly state the names of all the teams in that division + give u the logos (if the game ever includes it) :)

thanks

Ace
06-19-2006, 04:34 PM
Well, start making it then... ;)

themole3001
06-19-2006, 04:42 PM
Is there going to be an announcement of which suggestions made are under consideration or confirmed for NSS4?
I think that this suggestion thread is a good idea because it gives fans a say of what they want in the game, because it does my nut when i buy the new Pro Evolution Soccer on launch day every year and they haven't fixed stuff that was a problem in the last version...

hello
06-19-2006, 04:57 PM
Well, start making it then... ;)

i got exams right now, but ill do them in my free time in summer (dont really know bout free time :D) but ill do it

JJU
06-19-2006, 04:57 PM
i went into the scouts office. just one problem, where exactly do i post it? there are a lot of threads and im confused in which one i should post it.

im talking bout this one:



thanks

http://www.newstarsoccer.com/newstarforum/showpost.php?p=26980&postcount=1 ;) You should email the address at the bottom to check, but I can tell you know that Malta is free, so go ahead.

hello
06-19-2006, 05:04 PM
do you get the player names from somewhere? cos im trying to search for the first and second division squad players, but no luck. just the badge :(

one last question, do the names have to be fake? like in NSS3?

edit: found nearly all of them. when i make the players, do i have to make them match, as in hair colour etc...?

hedache
06-19-2006, 08:07 PM
Suggestions about transfers:
When you're worth good amount of money, and your club needs the funds, or if you are on a high salary contract and your club can't afford it, they should be able to transfer list you. and then if you reject an incoming offer, that should seriously damage your relationships. it could be nice if the club asks your preference of country to be sold to.

another thing that could add some flavor would be your former clubs. you could get a hit on your attributes when you're playing against your former club on the road cos of your former fan response.

szenti
06-19-2006, 08:13 PM
one last question, do the names have to be fake? like in NSS3?

edit: found nearly all of them. when i make the players, do i have to make them match, as in hair colour etc...?

yeah, try to make correct hair colour and body perhaps.
make real names, JJU will take care of it

hello
06-19-2006, 08:25 PM
ok :)

thats gonna take a looooooong time :lol:

Archeos
06-19-2006, 10:52 PM
First, sorry for my weak english..
And if you're patient, my advices:

-Before the match manager should tell you what to do on the pitch (ie. "Be more agressive in next match", "Play on the wings often", "Mark *name_of_the_player*", "Try to stay back" or other..). If you won't do what he expects, the performance points will be worse

-Maybe the same but while you play ("push, push!", "Get back!", "Watch out for *player*")

-The first trial should be decisive for your basic skills (ie. faster dribbling = more dribbling points for the start), of course with some limit

-Team may don't want you as a (ie.) defender, coz they have full sqaud of defend, so they propose you a (ie.) midlefield position for a start..

Still in game, so I can achive more suggestions..;)

statto
06-20-2006, 12:07 AM
ok :)

thats gonna take a looooooong time :lol:

Try the independent player editor, I made it specifically so that it's easier to make players though the AutoStat doesn't work well.

Also don't worry about the fake player names, do it realistically and we'll take care of the rest.

netgear212
06-20-2006, 09:45 AM
how about more skills to train.....

hello
06-20-2006, 10:06 AM
Try the independent player editor, I made it specifically so that it's easier to make players though the AutoStat doesn't work well.

Also don't worry about the fake player names, do it realistically and we'll take care of the rest.

i downloaded yours. ill work on it from next week though as im having exams this week (and should b studying right now :lol:)

any problems ill ask

:)

JJU
06-20-2006, 10:13 AM
Like? It's all very well making suggestions but please don't be too vague ;)


how about more skills to train.....

Bubka
06-22-2006, 07:56 AM
I've only noticed this after the stadiums were brought in, but when the play on the field is on the left side, the radar becomes "invisible" because it is located over the crowd in the stands. Perhaps the radar should be fixed to stay on the pitch..

JJU
06-24-2006, 12:30 AM
doesn't it get a solid background when it passes into the crowd any more? I haven't played for a few weeks really :redface: so ain't sure if this is still the case in the most recent version.

On a general note, I've just been through this thread and the last one and copied all the useful stuff into Word. I'll go through this tomorrow and basically start a new thread with a breakdown of what's already been suggested :)

Ace
06-24-2006, 09:10 AM
Some nice suggestions here... :)
http://www.newstargames.com/newstarforum/showthread.php?t=2387&page=2

Soha
06-25-2006, 01:10 PM
go on rehabilitation option when injured. after this we will faster come back on pitch but our injury possibility will be increased.

moonpxi
06-25-2006, 07:11 PM
Hello folks! This is my first post on these forums, so a big cheers to all, from Brazil!

Here is my list of improvements for this highly entretaining game. Hopefully, I am not repeating (or stealing) previous ideas.

- Fixed shirt numbers: in the beginning of a new season, add the possiblity of picking a shirt number for the rest of the season. I find it a bit strange that in every match the shirts are assigned based on the player's position.

- Add more names: I am pretty sure this was already suggested, but it would be a nice touch to add names to supposedly important people, such as your girlfriend and your coach. Perhaps a little background story, which leads to...

- Improved newspaper/media reports: being a long time Hattrick player, I was always amused by the generated match descriptions. Perhaphs adding a similar feature for the newspaper reports, or adding magazine articles, would be interesting. These last two ideas may sound a little to silly, but I think they help in building a more imersive environment to the game world.

- Star players: currently, I can't see much difference between two players with similar attributes. I am sort of missing star players, which can really tip the scale for their team.

- Add match events: to me, one of the most entretaining aspects of the game is the random events between weeks, and I think they add flavor to the game. I have no idea if this is possible, but perhaps adding events during the match might make them also more entretaining. For example, a fight my broke off and a few players get red cards, or one of the defenders decide that he wants to mark you extra carefully or even the coach yells you a special order.

That's it for now. I hope these were not overly silly ideas. :)

hello
06-25-2006, 07:49 PM
actually moonpxi, some of ur suggestions ive never herad :D good ideas :)

speedy
06-26-2006, 02:59 AM
You should be able to play goalie and you should be able to choose whether or not to take free kicks. Sometimes I don't want to take free kicks, and being goalie would be awesome! I know it would be hard to do, but try!

Bubka
06-26-2006, 07:40 AM
OT: Hattrick rules ;-)

Soha
06-26-2006, 09:12 AM
maybe in free kicks we will be able to choose how we want to kick the ball?? left/right foot, how to kick: with precision/strength (like in PES). and on end we could have circle or something to aim on the ball or pitch where we want kick the ball.

themole3001
06-26-2006, 01:04 PM
can the defenders be programmed to "jockey" with the attacker instead of running about like headless chickens? By jockey I mean run backwards so that they are always facing the ball, cutting off the attackers run. On NSS3 you lose too many goals because the defence simply parts down the middle, with both centre backs moving out of the way, not closing down the attacker. This is a problem with the fullback too, they too often run away from loose balls they could easily intercept, even on Expert mode.

netgear212
06-26-2006, 02:00 PM
* The managers from both teams should do more subs, and sub you when you arent playing that good,even though you still have plenty of stamina left.

* Ability to do more dribbling tricks

* make it harder to join the 1st team

*Make reserves teams

Sorry if some of my Suggestions have already been written

JJU
06-26-2006, 03:48 PM
All of them have ;) I do have all the key ideas split amongst a couple of notepad files, I hope to restart this thread tonight :)

Soha
06-26-2006, 04:15 PM
actually we have about 2 sides of game: football and prvate life. maybe there could be 3rd- school!!! :D it would be nice to have it. if we wont end some school, there could be news about us like about Beckham- he couldnt do his 6 years old son's maths homework... :D

themole3001
06-28-2006, 11:56 AM
Lol. Beckam is thicker than an elephant's leg

Soha
06-28-2006, 02:51 PM
i have another idea :D investing our money!! we will be able to invest money into company which charts will go up/down- and we will have incomes or expenses :D
2. possibility of building some buildings: hotels, restaurants, pubs, etc. and later possibility of improving them.

like in real life :D :D :D

Mislav Paparella
06-28-2006, 07:37 PM
it doesn't needed,it will go to much away from soccer,which is domain...

but it will be good to have more stats,comunication with managers(would you play next game or not)and teammates,manager instructions(how to play)and I'm not played so much this game but it's NOT seems that is hard to get your place in team...I think it's stupid that you start game as first team regular(like 16year-old player?!),it would be better that you start like sub and have to fight hard to get your place in the team,when manager gives you 10-15mins per game,in mean time you have time to train yourself to get better and deserve first-team place,something like in 'goal-getter' game if somebody play it...
that would be my suggestions for now...respect

JJU
06-28-2006, 07:39 PM
<koff> Jay-Jay <koff>

netgear212
06-29-2006, 06:57 AM
*Country Rankings

* Other champions leagues e.g. Asian Champions league

*Different boot designs

Ace
06-29-2006, 08:36 AM
- Pitch quality, depends on club economy. Could be: Terrible, very bad, bad, under average, average, over average, good, great, excellent. If the quality is bad, the ball will bounce different, the pitch could be bumpy, holes...

- Energy should be divided into two bars, "form" and "stamina". Form is the long term energy, while stamina goes up and down fast, and only in matches.

- Medical facilities, also depends on club economy, with different sizes.

- Ability to go out in the city, on pubs, bars to try to find a girlfriend and other stuff. If your media interest is high, you might be stopped by paparazzies and fans... Should also be a chance to meet a girl when you press the "meet friends" button.

Soha
06-29-2006, 09:30 AM
managers should have pre-season training skill- we will get modificators (+/-) in beginning of season from this. amybe it could be linked with form wrote by Ace :D

themole3001
06-29-2006, 12:14 PM
Goalkeepers should not see their stats decrease as quickly as outfield players. Currently I have the premiership's best goalkeeper Shay Given in my team, but at 35 his stats have dropped dramatically, however a keeper is usually at their prime later than an outfield player so the stats should drop slower to reflect this. For example look at David Seaman, who was still England & Arsenal Keeper aged 40, or Edwin van der Sar, Man U keeper aged 35.
I don't know if this happens for every player but some of the older outfield players in my team stats drop dramatically after age 30, even technical abilities and mental abilities. This shouldn't happen, I mean Sheringham is 40 and still a very good technical and intelligent footballer, even if his legs have gone.
This should also be the case when injuries occur, you shouldn't lose stats from a mental skill due to a physical injury, at least not permanently, although it should still continue to affect physical stats. I mean that once Michael Owen returns from his cruciate injury, his pace may be slightly diminished, but his finishing ability and intelligent positioning should remain unaffected. At least I bloody hope so, because otherwise he was a complete waste of &#163;17million quid.

Kaldow
06-30-2006, 03:00 AM
Have anyone mentioned multiple playing roles, like be able to play as a DMF but also as a CB or AMFand CF, etc.

Also, an option or something to save your progress in game, I mean in the match engine because usually it is after a match is finished that the game crashes so a quick save right away before the match engines switches to the game screen could save many like myself. Is somewhat annoying that you cant do anything to prevent this kind things (not that they are too often, just that when I play I usually do it for like 1 or 2 hours straight and only save at the end and when this happen it ****es me off). This of course could be "easily" solved by doing NSS4 bugfree ;)

JJU
06-30-2006, 06:59 AM
The positional thing has been raised and NSS4 will feature player positions GK, SW, DEF, WB, DM, M, AM, FOR and STR, each with their own set of stat ratios.

Whether Si can add the save feature is doubtful I think, but early plans indicate NSS4 may be a fully intergrated app (no seperate match engine) so this should be more stable.

themole3001
06-30-2006, 01:06 PM
How about making it so that goalkeepers can actually save high shots? I'm sick of seeing the computer team have three shots and score three times because their isn't an animation for the keepers to dive into the upper parts of the goal. It would be nice if the keeper also stopped spilling every weak shot straight at them to the first forward. Do you know how much this ****ing ****es me off? It ****es me off so ****ing much it makes me talk in ****ing asterisks

Soha
06-30-2006, 01:26 PM
it's the easiest way to score. maybe better GKs should do fantastic one handed saves (minimum this)??

JJU
06-30-2006, 02:02 PM
Do you know how much this ****ing ****es me off? It ****es me off so ****ing much it makes me talk in ****ing asteriskshttp://www.newstarsoccer.com/newstarforum/showthread.php?t=2&highlight=swearing :) Sorry, even if some of us swear a lot in everyday life, rules is rules here (just as well in my case as well!)

Yeah, the GK AI does need a lot of work.

junior_lp
07-02-2006, 01:30 AM
It would be good that the player podesse if to naturalize of a nation for another Former ones: A Brazilian player, When it was in the Madrid Real and was playing very well it would receive a proposal to become naturalized itself Spanish

Mad2Ad
07-02-2006, 09:36 AM
Just thought that a good idea would be to make like chellenges in the game for training or just to get use to controls before you start a career. It would be nice if you could recreate some of the most famous moments in football. Peles flick over the defender in 1958(Sweden) Bobby Moores tackle against Brazil, Maradonas run agints England(1986), Owens run against Argentina(1998) Hurst Hattrick in (1966). This could be done to earn more points in training or be another part of the game. To give it that third deminsion. You could get a reward for completing the a chellenge of a picture or you can play a career in the game with that player Pele, Bobby Moore, Platini etc( Not so sure about this would be nice but you would need liecence i think.

I think this would be a really nice new thing to the game if you dont understand what im saying then Brian Lara Cricket has this kinda thing in it.