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OckHAM
10-22-2005, 01:01 PM
Is there any way to customize match players sprites?

siread
10-22-2005, 01:27 PM
They are encoded into the program, so no is the answer. If you think you can improve them, show me some of your work and i'll might send you the gfx if i like what i see. :D

JJU
10-22-2005, 01:31 PM
I think these fella would look good.. unfortunately someone from skysports (i think that's where they came from, or soccernet...) might notice

http://img.photobucket.com/albums/v488/NickGreig/NSS4_players.jpg

OckHAM
10-22-2005, 05:01 PM
I think nss3 is a great game with an impressive potentiality, anyway the graphics can be a bit improved for what I noticed: the difference in dimension between players is a bit excessive, and the sprites, I think, are a bit "slim", not "SWOSish" enough.

Some months ago I did a work of adaption for Andreas Osswald Championship Soccer adapting the sprites from Yoda Soccer (free source project), and I think that Yoda's sprites are actually the best ones for a SWOS-style game. I'm sure the game would be absolutely improved by the possibility of customizing the graphics: there is no way to make just the players gfx editable? So everyone can customize with the sprites style he prefers.

You can find a preview of my adaption work on http://ockhamyoda.altervista.org , but I will prepare a sample gfx file to show you what I have in mind for nss3.

supermati
10-22-2005, 05:02 PM
Wow John, those look real nice!

Gungnir
10-22-2005, 05:25 PM
Some heads looked oversized, otherwise it looked great.

JJU
10-22-2005, 06:32 PM
I prefer NSS gfx to Sensi.. the sensi players are too wide and their heads are too big. NSS is a little more grounded in realism, so i think the gfx should reflect that.

OckHAM
10-22-2005, 08:06 PM
There is always, in a soccer game inspired by the "classic" gameplay (SWOS and Kick Off, and the best gameplay from my point of view), the discussion about the game sprites with the distintion in two opposite points of view: the realistic inspired ones and the cartoonish ones: the same discussion happened last spring in the development of Championship Soccer 2, for example: this is way I think could be a good idea to give the possibility of customize the players gfx files: so every one can use the sprites style he prefers without sharing relevant part of the game code: I don't think it's complicated to put the gfx resource outside of the program exe increasing the game customization.

So I'm still of the idea that improved SWOS sprites (Yoda ones adapted for NSS3) it's a great way to further improve this brilliant game (I will adapt the sprites, of course, with all the differences between tall, small, normal etc. players, with different hair colours etc. etc.). I hope we can have the possibility to contribute in this way to the personalization of the game.

diggisaur
10-23-2005, 02:49 AM
I prefer NSS gfx to Sensi.. the sensi players are too wide and their heads are too big. NSS is a little more grounded in realism, so i think the gfx should reflect that.

I agree with JJU.

OckHAM
10-23-2005, 09:21 AM
Yes ok a lot of players prefer the actual sprites, anyway why do not let the customization of them?

Nando
10-23-2005, 12:02 PM
Sensi sprites are cool but NSS3 sprites are much better. :D :D

OckHAM
10-24-2005, 06:50 PM
I would like to have an answer about the possibility of leaving the players gfx file not encoded in the program so to let the customization possibility.

JJU
10-24-2005, 07:39 PM
I would like to have an answer about the possibility of leaving the players gfx file not encoded in the program so to let the customization possibility.I can't speak for Si, and it's his game, but I don't see it happening, and don't see the point really, the game is as is.

OckHAM
10-24-2005, 08:14 PM
Ok, good to know before buying the full version; I'm sure the potential of a game like this is the possibility to expand and customize, otherwise its value is only partial. What a mess anyway, considering that this thing would cost any effort to the game programmer and would make no difference for the ones who like the game "as it is".

JJU
10-24-2005, 08:39 PM
Ok, good to know before buying the full version; I'm sure the potential of a game like this is the possibility to expand and customize, otherwise its value is only partial. What a mess anyway, considering that this thing would cost any effort to the game programmer and would make no difference for the ones who like the game "as it is".Like I said though, that's only my own view, and maybe it's something Si, and possibly many other members like the idea of.

OckHAM
10-26-2005, 10:37 AM
I would like to have an answer for my question about the possibility of customize the game sprites: one more time I have to underline how this would not cost any effort for the programmer, and will not change the way in which actual players play the game: this would only add the chance, for the lovers of a more SWOSish style, of using sprites they like more.

In the meanwhile I did a sample image of how the game graphics would be affected using a gfx modified with a classic (but evoluted) SWOS style (inspired by Yoda Soccer graphics):

http://ockhamyoda.altervista.org/NSS3test.png

Of course this is only an example and a "prototype", knowing that gfx customization could be possible I would work a lot on body size, hairs and skins differences (these differences are barely visible in the file attached, even if present).

Thanks for your answer in advance, I hope the author of this interesting game can give to SWOS lovers a reason more to buy this game.[/url]

siread
10-26-2005, 02:18 PM
Image link doesn't work.

OckHAM
10-26-2005, 03:17 PM
Pardon

http://ockhamyoda.altervista.org/nss3.htm

Nando
10-26-2005, 03:23 PM
Pardon

http://ockhamyoda.altervista.org/nss3.htm

They look big...

vincenzo_montella
10-26-2005, 03:25 PM
They look big...

agree, I think they should be a little bit smaller, otherwise its weird to see so big players in the field....

Nando
10-26-2005, 03:30 PM
They look big...

agree, I think they should be a little bit smaller, otherwise its weird to see so big players in the field....

http://ockhamyoda.altervista.org/NSS3test.png
taking the "big" word out they look fine

statto
10-26-2005, 03:38 PM
I'm used to the NSS ones... those look very strange to me. Not cause they're bad, but they just look strange.

OckHAM
10-26-2005, 05:58 PM
They are larger, not taller. They are SWOSish and cartoonish, of course as the "old classic" soccer games ones.

Gungnir
10-26-2005, 06:24 PM
I think the one's already in NSS3 are better.

Nando
10-26-2005, 06:28 PM
I think the one's already in NSS3 are better.
Me too

thenamesfang
10-26-2005, 06:45 PM
I think the whole issue is whether the game sprites should be made skinnable or not.

Personally, I think it wouldn't hurt if the sprites are made skinnable. It gives an opportunity for graphic makers to play around. In time to come, OckHAM's sprites might not be the only alternative available.

However, whether it can be done easily is another matter. It's Si's decision whether or not to invest time and effort into making this possible.

OckHAM
10-26-2005, 06:47 PM
Ok guys I understood a lot of people like the actual NSS3 sprites.
I understood you prefer not-SWOS style sprites.
I understood you prefer smaller and less detailed sprites.
I understood everyone here loves the work the programmer did, me too.
I understood the unstoppable necessity of everyone to write "me too", or "better nss3's ones", ok I understand.

What I'm saying is NOT: "Hey, let's change the actual sprites for everybody, they are horrible!", no: I'm saying: can the a single gfx file putted outside the program's exe?

How and for who this would change the playability / appeal / graphics / look of the game as it is now? How much effort can cost this single thing?

There are people who like more a SWOS style in the match: I'm one of them, and I'm 20$ more in the game budget if this single thing can be accomplished, so as I'm sure a SWOS appeal can encourage other people to spend their bucks. A lot of users in this forum are writing about adding features REALLY more complex than this simple request, so I would just like to receive an answer on this simple point: can (even in the future) the gfx file be customizable?

Thanks in advance.

Nando
10-26-2005, 07:22 PM
Ok guys I understood a lot of people like the actual NSS3 sprites.
I understood you prefer not-SWOS style sprites.
I understood you prefer smaller and less detailed sprites.
I understood everyone here loves the work the programmer did, me too.
I understood the unstoppable necessity of everyone to write "me too", or "better nss3's ones", ok I understand.

What I'm saying is NOT: "Hey, let's change the actual sprites for everybody, they are horrible!", no: I'm saying: can the a single gfx file putted outside the program's exe?

How and for who this would change the playability / appeal / graphics / look of the game as it is now? How much effort can cost this single thing?

There are people who like more a SWOS style in the match: I'm one of them, and I'm 20$ more in the game budget if this single thing can be accomplished, so as I'm sure a SWOS appeal can encourage other people to spend their bucks. A lot of users in this forum are writing about adding features REALLY more complex than this simple request, so I would just like to receive an answer on this simple point: can (even in the future) the gfx file be customizable?

Thanks in advance.

I don't know if the stripes can be customizable, but nss3 stripes are cool and SWOS are cool too (and i think some of uis can agree with that) but i am now used to play whit nss3 stripes so i have to say if nss3 had those stripes and somebody showed the stripes nss3 has they are now, they're could be people saying they like it better or they're could be people saying they like SWOS stripes better. So i think it is a case of being used to play with NSS3 stripes.

Gungnir
10-26-2005, 07:40 PM
Ok guys I understood a lot of people like the actual NSS3 sprites.
I understood you prefer not-SWOS style sprites.
I understood you prefer smaller and less detailed sprites.
I understood everyone here loves the work the programmer did, me too.
I understood the unstoppable necessity of everyone to write "me too", or "better nss3's ones", ok I understand.

What I'm saying is NOT: "Hey, let's change the actual sprites for everybody, they are horrible!", no: I'm saying: can the a single gfx file putted outside the program's exe?

How and for who this would change the playability / appeal / graphics / look of the game as it is now? How much effort can cost this single thing?

There are people who like more a SWOS style in the match: I'm one of them, and I'm 20$ more in the game budget if this single thing can be accomplished, so as I'm sure a SWOS appeal can encourage other people to spend their bucks. A lot of users in this forum are writing about adding features REALLY more complex than this simple request, so I would just like to receive an answer on this simple point: can (even in the future) the gfx file be customizable?

Thanks in advance.

Well, I'm sorry if I just said what I think.
I cant see that the sprites in NSS is less detailed then the one you made. Your guys on the field looks all the same size, the one thing that is better would be the numbers on the back. And the guys seems oversized somehow.

JJU
10-26-2005, 07:45 PM
It's a question of choice, and whether Si sees this level of choice as something he wants in HIS game to be honest.

My view is that if you want SWOS style graphics, play SWOS, it's still out there. NSS is NSS and that's what makes it unique. You wouldn't expect a patch to export PES gfx into FIFA, or at the very least, there's no way on earth EA would would encourage it.

I think we could go round in circles here.. so tempted to lock and let Si read and have a 'final word'...

OckHAM
10-27-2005, 07:43 AM
My view is that if you want SWOS style graphics, play SWOS, it's still out there. NSS is NSS and that's what makes it unique. You wouldn't expect a patch to export PES gfx into FIFA, or at the very least, there's no way on earth EA would would encourage it.

Of course SWOS is a less evolute game than NSS3, while SWOS, PES and FIFA lets to the players the possibility of an huge customization: with all these games you can skin and customize almost everything. So why don't do it in this very interesting game too?

I would really like to do what I know for the improvement of this game, as converting all the detailed CONMEBOL databases I did for other soccer games (see my site for details): the possibility to skin and customize can only improve the appeal of NSS3, I'm sure of that.

siread
10-27-2005, 01:31 PM
I'm not totally against the idea of skinning but right now i'm too busy to sort it out. Maybe when all the bugs are ironed out.

A couple of points though...

- You would need to create 14 variations on the same batch of sprites. 1 for each type of kit available in the game.

- The current sprites are stretched or shrunk by the program to allow for different sizes. This may make your Sensi style sprites look odd.

- There are a lot more then 3 running frames per direction.

- You would not see numbers on the back.

OckHAM
10-27-2005, 01:50 PM
No problem about the points you wrote: I'm ready to spend my time on gfx customization when this feature will be available: I want to thank you for the answer and for the possibility, even if in future updates, to give the customization and skinning feature. I will trust you for your disposition to hear my suggestions and I'll register the game just today to help finding and fixing the bugs, waiting for the patch that will enable the customization.

Thanks a lot.

pookie
10-28-2005, 05:38 PM
I'm not fat.. i'm 6'2 190..

I dont want to see my character swoooshed.

OckHAM
10-30-2005, 08:02 AM
What a SMART and interesting reply, mister pookie, my compliments: suddenly a strong light stroke me reading your complex and articulated reflexion about the question debated! Anyway, as I and others wrote many times in this thread, you will NOT be forced to play with customized (and fat, of course) sprites, don't worry.

OckHAM
11-04-2005, 08:18 AM
I hope, now that main bugs seem resolved, Siread can make skinning possible for this wonderful game.

OckHAM
11-11-2005, 07:59 AM
I would like to know if it's possible now to implement the skinning possibility in NSS3. Thanks.

JJU
11-11-2005, 08:02 AM
I'm sure Si will be in touch if he deems it a project he wants to get involved in.

siread
11-11-2005, 08:08 AM
OckHAM, how about I send you the player sprites and you return new ones to me. I'll see if it works and how it looks before opening up the graphics to anyone.

OckHAM
11-11-2005, 09:59 AM
Thanks a lot for the attention, Siread, I'm very grateful to you :) You can send the file to ockham19@email.it BUT, as I wrote before, I don't want the others be "forced" to use custom sprites, I just want to personalize my version of NSS3 with SWOS and cartoonish graphics, this is why I just asked to you to have customizable gfx.

Your response, anyway, is very kind: if you can send me the gfx files I'll surely work on my idea of NSS3 graphics ;)

Thanks again :)

sajjio
11-21-2005, 02:53 PM
Just bringing this old topic up again...any news on these new sprites?

sajjio
11-21-2005, 02:55 PM
oh, and also, I prefer to play the game on a 'side' on view ala pes/fifa etc so will the gfx represent this?

If there is one thing I would change in the gfx of the game is the Goal posts, as on the side view its a little difficult to tell where the post is exactly

Nando
11-21-2005, 02:59 PM
oh, and also, I prefer to play the game on a 'side' on view ala pes/fifa etc so will the gfx represent this?

If there is one thing I would change in the gfx of the game is the Goal posts, as on the side view its a little difficult to tell where the post is exactly

I also play PES (PES5 ;) :p ) in that camera, but i play NSS3 in vertical camera and perfer, but i agree on what you said about the goal posts