New Star Blog

Thursday, April 30, 2009

Blog move!

I have decided to move my blog from here to the New Star Forum. The simple reason for this is so that visitors that are interested in the blog will also get to have a look at the forum. I spend a lot of time on the forum so hopefully it will be easier for me to post updates more regularly as I can do it from the comfort of the forum rather than logging into blogger.

The other great thing about the forum blog is that all forum members are able to have their own blog. I hope to see more career stories as a result of this, so if you ever fancied telling the world your New Star story now is the time to do it!

Don't forget you can also keep up to date with New Star developments via Twitter. There are also Facebook pages for New Star Soccer 4 and New Star Grand Prix.

The new blog can be found here:

Monday, March 30, 2009

New Star Grand Prix is out now!

Well, it was a bit of a mad rush but NSGP did go on sale on Saturday 28th March, before the first race of the F1 season which was my unwavering deadline. I have made a few adjustments since then, mainly to the difficulty settings which are hopefully more reasonable now. If you haven't already you can pick up the trial versions here: 

Download the PC trial version 

Download the Mac trial version

License keys to unlock the full version are $9.99 / £7.49 / €7.99. To purchase a license head over to this page... Buy Now

The initial response has been very positive. It feels a lot like the time that I released New Star Soccer 3 with a similar buzz around the game. I guess it's the retro style combined with real-life team data that is getting people excited about. That and the fact that the gameplay is just plain good fun, even if I do say so myself. I've been so busy tweaking things that I haven't had much time to play my own career, but I'll be putting some hours into now that it's out. I'm sure there will be some more updates to the game over the coming days/weeks though. Let me know your thoughts on the forum.

Monday, February 23, 2009

Go, go, go!

If you're an F1 fan then it's time to start getting excited. I'm racing ahead (oh dear) with the latest title from New Star Games. It's a top-down racer and goes by the name of New Star Grand Prix! Here is your first glimpse of the action:



The game will feature all the tracks, teams and drivers from the F1 2009 season and you will be able to take part in a full career mode. Currently only the first track is ready to drive and the career mode still needs a lot of work but I am confident that I can release this game in March, just in time for the start of the season in Melbourne.

It is already great fun to play and you have to be quite tactical with refuelling and tire changes. You have complete control over which tires you use and how much fuel you take onboard during pitstops. When the heavens open up and the rain comes the track gets steadily wetter and the spray from the back of the cars gets quite intense. You'll soon start slipping all over the place and need to change to wet tires which will give you grip but bring down your top speed. It is also possible to damage the cars by colliding with your opponents or the track wall which will start affecting your speed and require a pitstop. 

I've also uploaded a few screenshots on Flickr:

As you can see you can zoom the action right out to view the entire track so you can race at whatever zoom level you like. There will be a beta version soon so stay tuned to the forum for more info.


Wednesday, February 11, 2009

Latest news, views, Barney, McGrews...

I managed to complete my free web-based minigame, New Star Soccer Trials a couple of weeks back. If you haven't seen it you can check it out on the main page of the website:


It seems to be quite popular but I will probably remove the ads as they only generate about $1 a week and I would rather the game looked professional without the annoying start up ads. I will consider doing some more web games in the future but right now I need to focus on improving NSS4 and reaching more people.

Sales of NSS4 have slowed down in the last couple of weeks so I've decided to try a 25% off campaign to see if we can give them a boost. I'm trying to decipher whether it is because of the financial crisis, if gamers are getting their footy fix elsewhere or simply that the game is not as appealing as it could be. The gaming scene has changed a lot since NSS3 was launched (in October 2005) with downloadable games becoming much more prolific and of a higher quality than ever before, especially from the independent developers. Then of course there are the console download channels, and let's not forget that free web games are chewing up a lot of our free time. It's most likely a mixture of all of these things but the fact that NSS4 is selling less than the previous version did at this stage is a worry. In order to market the game better and indeed improve it I need to get a clearer picture about my target audience and their feelings about NSS4. With that in mind I have created a short questionnaire which you can find via the newsletter or on the forum here: 


Please take a few minutes to complete it as I would like to gather at least 100 responses. 

Work on the new project is still progressing quietly in the background and I hope to get some screenshots up soon followed by a simple demo of the game engine. My focus for this game is more on the fun aspects of being a sporting hero rather than trying to simulate the real world. That said, the game will feature real-life opponents, teams and venues. I guess that is a little clue towards the type of sport it is based on although 'venue' is not really the right word. Stay tuned to Twitter for regular development updates. 


I am aiming for an April/May release for this after which I intend to tackle another sport aside from football. I'm now a firm believer that the most effective way to survive long-term as an indie is to build up a stable of quality titles rather than having one hit game that gets updated every couple of years. This doesn't mean the end of New Star Soccer, far from it, it just means that New Star Games will be known for more than just football games.

Tuesday, January 20, 2009

50% off and other strategies

Today you can purchase New Star Soccer 4 at half price. Check out www.gamedujour.com for more info.

It's been a while since I last blogged but I have been working really hard to try to get NSS4 out there and heard about. Sales are doing ok but there is definitely room for improvement and whilst the review from FourFourTwo was nice it hasn't had a massive impact. So I decided to start an advertising campaign through Google Ads. It's really easy to sign up and get your adverts going but actually understanding the statistics and results is altogether a different matter. At first I was bewildered by the amount of information available and struggled to make any sense of it. "CPC = 12 pence, is that good?" "CTR = 0.04%, what does this mean???" Without doubt the worst aspect of this learning period is that it feels like you are throwing money away. Initially the idea of spending over £100 per month seemed ludicrous to me, but as I looked into it more and started to understand the figures I realised that advertising is a necessary evil for New Star Games.  

Our website averages just over 1,200 visitors a day. Now if you take into account that we are selling around 10 games a day (just!) that’s a percentage of around 0.8%. I make around £10 per sale, so we can see that for Google Ads to be beneficial we need over 110 visitors for every £10 spent. I decided to test the water and spend £10 per day on an image campaign and see how it pans out. Initial reports show that the CPC is £0.06, so for my £10 I am getting approximately 160 clicks. That’s 160 new visitors to the site everyday. The problem here is that it is impossible to track how many of those visitors download and purchase the game. If it is just 1 a day then the ads pay for themselves but that's it. If it is 3 every 2 two days then the ad campaign is working and making money for New Star Games. It may be possible to see the real effects over time but for now I'm going to concentrate on getting the cost-per-click down and thus get more visitors for my 10 quid. Quite how I go about achieving this I’m not sure, but I'm learning as I go along here.

Another issue is that if I run the ads from midnight to midnight the £10 daily budget actually runs out by lunchtime and the ads will stop being served. I recently got an email from Google suggesting that I up the daily budget to £50 to maximise the number of clicks I get in a 24 hour period. £50 a day! They must be joking. That's £1500 per month and until I am convinced of the effectiveness of Google ads I won't be taking a plunge as deep as that! In the meantime I'm scheduling the ads to run from 9am till midnight to see how that affects things.  I mean, does it make any difference if someone visits the site in the early hours of the morning, during the day in the office, or after eating fish fingers for tea in the evening? As far as I can tell, a visit is a visit is a visit!

Of course, advertising is not the only way to get the game noticed. We still have some magazine reviews and cover-disc appearances to come which is great because it is free, but unlike the reviews of NSS3 it doesn't seem to be having a big impact this time around. Could world's financial situation be the main problem? One way of combatting that is through special offers, such as today's 50% off deal. Another way is to reach out to other countries by localising the game. Thanks to some dedicated fans, NSS4 is now playable in English, Italian, Dutch, Polish and Bulgarian, with more still to come.

Another idea I'm exploring is to create some free Flash mini-gamesand get them on as many Flash portals as possible to promote my download games. I'm quite excited by this strategy as some of the numbers I've heard of Flash game players is quite astonishing. You can see the early stages of my flash game campaign on the front page of www.newstargames.com. Once I start getting some portal appearances and player numbers I will report on them in the blog, so make sure you subscribe in a feed reader!

Friday, January 02, 2009

Goal of the Month - December 2008

I have selected 6 contenders fot the NSS4 December goal of the month competition. You can see the goals here:
http://www.newstarsoccer.com/goals.html

Then you can vote for your favourite goal on the forum:

I also uploaded some stills to Flickr:

It was a difficult task picking the final 6 and I was impressed with the overall quality. If you missed out then don't give up as entries for January are now being accepted. Winners will receive an item from the New Star Shop and a license key if they need it.

Wednesday, December 31, 2008

More love from GameTunnel

Yesterday GameTunnel.com announced their top 10 games of the year and New Star Soccer 4 came in at number 6! This is an improvement on NSS3 in 2006 which scraped in at number 10. Naturally I am extremely pleased, especially when you look at some of the other titles in the list; Multiwinia, Everyday Shooter, World of Goo... Check out the full list here:

Of the other titles I have only purchased Everyday Shooter myself and a cracking game it is too. On the surface it is a simple shooter but what really caught my attention were the guitar licks that play out as you shoot your way through the levels. I've always been a massive My Bloody Valentine fan and love bands like Sigur Ros and Broken Social Scene, so hearing these phazy, drawn-out guitar loops made it an instant purchase for me.



Other than that I have only had a chance to play the demos of Dangerous High School Girls In Trouble, which is um, interesting, and World of Goo which I'm sure I will pick up at some point on the Wii. There are plenty of games on my wanted list at the moment; Braid, Portal, Fallout 3, GTA IV... I just don't seem to find the time to play anything and when I do I keep thinking that I should be working on NSS4 or the new project. I guess the truth of the matter is that I get more enjoyment from making games than actually playing them. And with that, I'm off back to work!